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Author Topic: Minor mod: Rare animalpeople, solo giant creatures  (Read 2185 times)

Sphalerite

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Minor mod: Rare animalpeople, solo giant creatures
« on: February 16, 2012, 10:12:50 am »

I have put up a minor mod to fix a problem with 34.01.  This is a modified c_variation_default which replaces the frequency, population number, and cluster number values for animal people and giant animals.

Animal people are reduced in population, and fairly rare overall.  Giant animals now exist one to a biome (when they appear at all) and only appear one at a time on your map.  This should solve the problem with hundreds of giant mosquitoes appearing at once and crashing your game or slowing things to a crawl.

Download the file at:

http://dffd.wimbli.com/file.php?id=5535

and replace your c_variation_default with the supplied file.  You will need to generate a new world for this to take effect.
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AWdeV

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Re: Minor mod: Rare animalpeople, solo giant creatures
« Reply #1 on: February 16, 2012, 10:56:31 am »

Oh, excellent. Thank you, I was wondering how to fix this. I was going to generate a new world anyway, so that's no problem.
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nukularpower

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Re: Minor mod: Rare animalpeople, solo giant creatures
« Reply #2 on: February 16, 2012, 12:36:47 pm »

Thank you!
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Silophant

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Re: Minor mod: Rare animalpeople, solo giant creatures
« Reply #3 on: February 16, 2012, 03:03:48 pm »

Excellent! Thanks so much.
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Meph

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Re: Minor mod: Rare animalpeople, solo giant creatures
« Reply #4 on: February 17, 2012, 06:37:30 pm »

Nice, a way better solution then mine, which is just to remove mosquitos. ^^
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narhiril

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Re: Minor mod: Rare animalpeople, solo giant creatures
« Reply #5 on: February 21, 2012, 02:57:47 am »

Cheers for this.

Vattic

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Re: Minor mod: Rare animalpeople, solo giant creatures
« Reply #6 on: February 21, 2012, 04:18:25 am »

Nice. Definitely adding this to my personal mod.
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narhiril

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Re: Minor mod: Rare animalpeople, solo giant creatures
« Reply #7 on: February 22, 2012, 04:33:19 pm »

Do you mind if I package this with my mod as an optional component?  With full credit, of course.

Sphalerite

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Re: Minor mod: Rare animalpeople, solo giant creatures
« Reply #8 on: February 22, 2012, 04:37:07 pm »

Go right ahead.  There's not much to it, just a few lines added to the templates.
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monk12

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Re: Minor mod: Rare animalpeople, solo giant creatures
« Reply #9 on: February 22, 2012, 04:58:14 pm »

Smashing good idea, eh wot? Thank you very much!

darkflagrance

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Re: Minor mod: Rare animalpeople, solo giant creatures
« Reply #10 on: February 22, 2012, 05:34:53 pm »

Do you mind if I package this with my mod as an optional component?  With full credit, of course.

I'd caution against implementing it wholesale, given that Toady's bugfixing a few of these problems and more if the dev log is to be believed. It might have to be revised conditionally after each new release.
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