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Author Topic: Adventure Mode Carrying Overhaul.  (Read 830 times)

StagnantSoul

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Adventure Mode Carrying Overhaul.
« on: April 23, 2015, 08:23:36 pm »

1: I find it rather odd that you can store weapons on your body while stark naked. I think you should have a clothing piece, similar to a quiver, to store a set amount of weapons in. A sheathe or something? A sword belt?Say, a ton of knives, or one or two swords, or a hammer and an axe, just a reasonable carrying capacity.

2: Give the backpack a set carrying capacity. Something like a Bronze Colossus statue shouldn't be able to fit their, at most, a cut up animal and a few other supplies. Maybe a secondary carrying item to make it easier to manage. Your quiver can hold your bolts and arrows, your belt/sheathe your weapons, your shield can go on your back, waterskins/flasks on your upper body like they already do, maybe your pouch on your belt, your backpack on your back obviously, and maybe some sacks on your waste?

3: Pack animals. A donkey, or a horse, or some common domestic animal, that you can buy from a shop in town. They come with a much larger carrying capacity than you, more like the current backpack, that you can store items in until it starts going over their strength level, and the ability to tie up them a rope to a tree. You'd have to feed the animal food and bring it to rivers or pools to drink.
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Putnam

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Re: Adventure Mode Carrying Overhaul.
« Reply #1 on: April 24, 2015, 03:54:32 am »

2. Backpacks do have carrying capacities, it's just that the game ignores them when you try to pick things up while you don't have a free grasp.