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Author Topic: strangemood plugin can't use WORKER_ID  (Read 1311 times)

Meph

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strangemood plugin can't use WORKER_ID
« on: July 09, 2016, 08:24:21 pm »

Hey dfhack-savvy people, I want to make a workshop that induces moods on the worker. The plugin already exists, strangemood, and it works very well if I point a cursor at a unit and type everything in by hand.

But since I want it to be a natural part of the game, I need a dwarf to trigger it.

This is what I used:
Code: [Select]
modtools/reaction-trigger -reactionName STRANGEMOOD_WEAPON -command [ strangemood -force -unit \\WORKER_ID -type possessed -skill weaponsmith ]
The syntax is correct, but the dfhack window says that "no unit is selected".

The readme says this:
Quote
-unit:   Make the strange mood strike the selected unit instead of picking one randomly. Unit eligibility is still enforced.

So my options atm are either "make the mood strike someone at random" or ... nothing. I'd need help to find a way to select the worker in the workshop.

PS: It would be nice to be able to influence what type of item is created. -item WEAPON:NONE or -item DOOR.
« Last Edit: July 09, 2016, 09:15:25 pm by Meph »
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Putnam

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Re: strangemood plugin can't use WORKER_ID
« Reply #1 on: July 09, 2016, 11:30:50 pm »

Eligibility being enforced means that it's fully possible that the worker you're trying to get to mood simply can't have a mood.

Meph

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Re: strangemood plugin can't use WORKER_ID
« Reply #2 on: July 09, 2016, 11:41:41 pm »

I dont think so. I did use -force, and when I had no valid targets when I did use Eligibility, the script had the output "no dwarves to force mood on" or something like that. But when I tried targetting the worker, it said "no unit is selected".
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Roses

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Re: strangemood plugin can't use WORKER_ID
« Reply #3 on: July 10, 2016, 02:44:20 am »

Is this a new script or one not in the usual package? I am looking through the hack/scripts folder and not seeing anything about moods. Could you copy and paste the script here?
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Putnam

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Re: strangemood plugin can't use WORKER_ID
« Reply #4 on: July 10, 2016, 02:52:11 am »

As said in the OP, it's a plugin.

Roses

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Re: strangemood plugin can't use WORKER_ID
« Reply #5 on: July 10, 2016, 03:05:41 am »

Ah I missed that, plugins are outside of my wheelhouse.
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Meph

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Re: strangemood plugin can't use WORKER_ID
« Reply #6 on: July 10, 2016, 07:53:40 am »

No worries. As I said, it does work with a random worker, which is good enough for me.
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milo christiansen

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Re: strangemood plugin can't use WORKER_ID
« Reply #7 on: July 12, 2016, 02:02:06 pm »

Try adding two more slashes. Sometimes some of them get striped off (eg. if the command string is parsed by Lua multiple times). ("\\" gets translated to "\", so "\\\\" will become "\\")

This probably won't fix anything, but I remember I had to do this at least once when working with reaction trigger.
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