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Author Topic: directional ramps  (Read 855 times)

Lord Nightmare

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directional ramps
« on: July 10, 2008, 11:12:33 pm »

We should be able to make ramps in a specific direction, displayable with one of the 4 filled arrow-head characters. Also dwarves should not be able to walk off the 'in air' or 'solid <material>' sides of the top and bottom respectively. Also, if one dodges onto a ramp, they should fall down it. This can be used to make large goblin-collecting funnels at the target end of a goblin-flinging bridge.

1. Someone will ask "Then how can we tell if a ramp is up or down if we use all 4 symbols?" Or relatedly "How can we tell if we're looking at the top or the bottom of a ramp?"
Simple. A ramp which is <stonecolor> on a <dark grey, except if stonecolor is dark grey, in which case light grey> background is the bottom. a ramp with a black background is the top. Also the top ramp 'points' toward the bottom one, and the bottom one 'points' toward the top.

2. what about ramps facing a non-cardinal direction?
Um... No. There's just no good symbol for it, and a dwarf should be able to walk sideways off a ramp anyway, i'd think (though a dwarf cannot walk through the solid side of the bottom or the air side of the top part) Or you could use something grotesque with slashes/backslashes and the 1/4 and 1/2 symbols.

LN
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Neoskel

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Re: directional ramps
« Reply #1 on: July 11, 2008, 05:12:15 am »

Well, the ramps are already sorta directional depending on where the walls they are next to are. Ever climbed a multistory temple in adventure mode?

And i vote against this anyways, too complicated and there is no actual advantage derived from it. Except perhaps for 'one-sided' walls. Which are also rather useless.

Also, color is pretty much reserved for defining what an object/construction is made of.
« Last Edit: July 11, 2008, 05:14:49 am by Neoskel »
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Neonivek

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Re: directional ramps
« Reply #2 on: July 11, 2008, 07:48:11 am »

Quote
Ever climbed a multistory temple in adventure mode?

I have nightmares
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