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Author Topic: Pixel adventures  (Read 2127 times)

Hugehead

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Re: Pixel adventures
« Reply #15 on: August 11, 2010, 12:07:33 pm »

Spot checks and right until we get to something!
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

ottottott

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Re: Pixel adventures
« Reply #16 on: August 11, 2010, 12:47:15 pm »

Spot check! Rolled a 3 on the spot check. Rolled a 4 on the terrain generation. Rolled a 2 on the moving. Well I guess I could stop after 3 rolls of everything. Rolled a 3 on the spot check. Rolled a 3 on the terrain generation. Rolled a... Aww! 6 on the moving. You won't get to use it all. Rolled a 6! for the spot check. Rolled a 3 for the terrain generation. Oh look it's a small puddle. What is that dark green thing? Added an option to the moving. You can also move up and down in water. All movement in water takes double moving points. Rolled a 5 on the moving.
Hint: You can't go through (or over) that dark green thing. You could try to go closer and sense through it but you could just turn around. Oh and another hint: Listen checks are a bit like terrain generation checks. Normally you can hear more than you can see. With a good listen check you can determine quite much.
« Last Edit: August 12, 2010, 12:43:07 am by ottottott »
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