Wow, Webadict. Really? Really, Web? You included what's almost the Hypnotist from Neruz's (Epic) Bastard Mod?
Let me explain.
IronyOwl's role caused him to revert to a Skeleton when a Skeleton was killed. So, had Zathras been killed on the Night that Argembarger tried to kill him, the Cult would have stood nearly no chance. He got lucky, being abducted by Toaster. In fact, he probably would've won without being turned at all if Archangel hadn't been modkilled, since everyone was thinking lynching the leader would stop the Cult (Where in reality, lynching the Cult weakened the leader.)
Now, if IronyOwl had been killed BEFORE a Skeleton died, he would've shown up as Cult. Yes, this Cult was indeed very strong, but everyone should've known who was in it but one person, who would've turned into a Cult Member as soon as one of the Cult was killed.
Now, feel free to call me evil. I admit that indeed was.
Also, sorry to Argem. I asked him to kill while it would have been much more helpfull to stay low. Sorry buddy
Actually, the only thing keeping people from losing was you guys killing potential cult members. The fact that you DIDN'T kill was letting the Cult win. Argembarger getting lynched PROVED you were Town to everybody. Everybody thought you were Town. EVERYBODY!
Also, you should've noticed that IronyOwl had never revived (But was Cult), and that all the Cult members who did revive were never during when they were killed. I tried to leave hints in the game planning, but I guess they were too subtle.
The person I really felt bad for was Ottofar. He had no Vote or Revive before he got Nuked, since he was modkilled, and lost his ability to Kill after being Nuked, which he had never used anyhow! He probably would've soared through the game unnoticed until the end and would've helped kill some of the Cult, but it's too bad.