Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [CREATURE] Metre worm  (Read 1109 times)

Malecus

  • Bay Watcher
    • View Profile
[CREATURE] Metre worm
« on: June 12, 2011, 01:30:46 am »

Nothing major, just a fun little domestic creature for the dwarves to embark with.  The standard dogs and cats seem a little too surface-y for my tastes, so I'm making a few that seem more suited to never seeing the light of day.

As of version 31.25, this creature works correctly.  Given that worms are supposed to be hermaphroditic, I allowed males to lay eggs as well.  If anyone asks, the dwarves selected a gender for them.  They also lack pretty much any and all offensive capabilities (the only way they'll kill anything is if they try to push against something that dodges off the side of a chasm).

As ever and always, advice for improvement is appreciated.

Code: [Select]
creature_worm_metre

[OBJECT:CREATURE]

[CREATURE:WORM_METRE]
[DESCRIPTION:A worm measuring three feet long, by half a foot wide.  Because it can be found almost anywhere in a well-developed fortress, it has practically become a unit of measurement.]
[NAME:metre worm:meter worms:meter worm]
[CASTE_NAME:meter worm:meter worms:meter worm]
[CREATURE_TILE:'W'][COLOR:6:0:0]
[ALL_ACTIVE]
[BENIGN]
[BIOME:SUBTERRANEAN_CHASM][UNDERGROUND_DEPTH:1:1]
[COMMON_DOMESTIC]
[EXTRAVISION]
[HAS_NERVES]
[HOMEOTHERM:10067]
[LARGE_ROAMING]
[MEANDERER]
[NATURAL]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NOBONES]
[NOEMOTION]
[NOPAIN]
[NOTHOUGHT]
[PET][PETVALUE:10]
[PREFSTRING:common earth-moving nature]
[PREFSTRING:understated elegance]
[BODY:BODY_WITH_HEAD_FLAG:HEART:GUTS:BRAIN:MOUTH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:BONE]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:BONE]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:3000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[MAXAGE:7:10]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:25]
[CLUTCH_SIZE:30:50]
[CASTE:MALE]
[MALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:25]
[CLUTCH_SIZE:30:50]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:AUBURN:1:BRONZE:1:BROWN:1:BURNT_UMBER:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:LIGHT_BROWN:1:PALE_BROWN:1:RAW_UMBER:1:SEPIA:1:TAUPE_DARK:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [CREATURE] Metre worm
« Reply #1 on: June 12, 2011, 06:44:45 am »

Can you mod it to sleep inside of the dwarves?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Monk321654

  • Bay Watcher
  • [COMPUTER_DEPENDENT]
    • View Profile
Re: [CREATURE] Metre worm
« Reply #2 on: June 12, 2011, 02:50:09 pm »

I like this.
Nice and Dwarfy.
Too bad it doesn't hunt Vermin.
Or do anything useful.
Logged
This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

katana

  • Bay Watcher
  • EVERY TIME I POST PEOPLE RUN AWAY
    • View Profile
Re: [CREATURE] Metre worm
« Reply #3 on: June 12, 2011, 03:28:35 pm »

Needs to be war trainable :D
Logged
AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: [CREATURE] Metre worm
« Reply #4 on: June 12, 2011, 04:15:12 pm »

Usefulness is what materials they give to the dorfs who harvest them. And if extra tough, they give combat training to one's militia.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Malecus

  • Bay Watcher
    • View Profile
Re: [CREATURE] Metre worm
« Reply #5 on: June 12, 2011, 06:23:29 pm »

Tomi has a good point about them.  Because of their general lack of body parts, especially limbs, Arena testing has shown them to be tougher little buggers to kill than their size would otherwise indicate.  Assign a few as pets to military/hunter dwarves and they'll literally act as meat shields, soaking up a bite here and a gore there.

As for Deon's suggestion, I find them nesting in a dwarven colon a fun idea, but doubtfully possible given the current coding.  Would make for a hell of a surprise if a goblin slices open Urist McWoodsdwarf, only to find the contents of the guts erupting out and attacking.  I could give them a mild syndrome wherein they give the contacting creature millmetre worms, which burrow into the gut and cause mild nausea and perhaps some impared guts (should be fun to see what that does to a dwarf; it's not like it'll give them the runs or make them backed up).

If I combine the comments of Monk and katana, I come up with the concept of casting them.  The average metre worm would be unchanged, but I could put in a 1/1000 chance of them being a massive killmetre worm.  They could be roughly rhino- or elephant-sized, have a bite, and could be trained for war and mounting (cross this with Rhenaya's drow and watch as a squad of Drow come calling on killmetre wormback; a nice mental visual).

Logged