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Author Topic: Making sure a Dorf is 100% geared up to fight  (Read 4707 times)

Mrhappyface

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Re: Making sure a Dorf is 100% geared up to fight
« Reply #15 on: March 23, 2012, 10:35:22 pm »

Never been an issue, set to "wear over clothing".  They'll wear their civilian clothes as they can, but if they're assigned to wear a breastplate and their civilian shirt conflicts with this, they'll take off their shirt and put on their breastplate, so I just let them wear their civilian coverings on top of their military uniform.  Now that dwarves are proactively wearing clothes, this theme may change.
OK, I just want one really important question answered: Can Dwarves actually wear more than one piece of armor at a time? Making them wear mail AND plate kept causing them to take their tunic off, put on a mail shirt, then take the mail shirt off and put on the breastplate, then take that off and put on the mail shirt, etc.
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Azure

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Re: Making sure a Dorf is 100% geared up to fight
« Reply #16 on: March 23, 2012, 11:00:57 pm »

This Setup gives you 100% coverage.

Melee Conscript
Replace Clothing Exact Match

Helm
Cap x2
Hood x6 (Optional)

Breastplate
Mail Shirt x3
Cloak x6 (Optional)

Gauntlets
Mittens (Optional)

Greaves
Long Skirt x3 Or Trousers x2 (Optional)

High Boots
Chausses/socks (Optional)

Shield {Copper for bashing}

Weapon

You can wear the optional junk if you like. I grew tired of seeing Urist McLegend getting stabbed in the neck through his fecking cloak.

Never been an issue, set to "wear over clothing".  They'll wear their civilian clothes as they can, but if they're assigned to wear a breastplate and their civilian shirt conflicts with this, they'll take off their shirt and put on their breastplate, so I just let them wear their civilian coverings on top of their military uniform.  Now that dwarves are proactively wearing clothes, this theme may change.
OK, I just want one really important question answered: Can Dwarves actually wear more than one piece of armor at a time? Making them wear mail AND plate kept causing them to take their tunic off, put on a mail shirt, then take the mail shirt off and put on the breastplate, then take that off and put on the mail shirt, etc.

Yes, Use exact match enabled uniforms and they'll get it right eventually.
« Last Edit: March 23, 2012, 11:09:25 pm by Azure »
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quintilius

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Re: Making sure a Dorf is 100% geared up to fight
« Reply #17 on: March 23, 2012, 11:06:04 pm »

yeah - copper shields... they're dense, you probably have a ton of it lying around, and it gives your armorcrafters something to do.
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Azure

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Re: Making sure a Dorf is 100% geared up to fight
« Reply #18 on: March 23, 2012, 11:11:18 pm »

A note on the copper shields. If you have a relatively stable fort, training in a wrestling then misc user squad is pretty nice when your trying to train up true legends especially if you send them after PoW's in the arena.
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krenshala

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Re: Making sure a Dorf is 100% geared up to fight
« Reply #19 on: March 23, 2012, 11:12:21 pm »

Denser is definitely better when it comes to shield bashing, however, wooden shields are plenty dense enough to smash faces through brains, and leave metal for making weapons/armor.  Of course, if you have enough metal, a metal shield is better than a wooden one. ;)

Myself, I normally stick to the default Metal Armor uniform template (other than removing individual choice melee and replacing it with the weapon I want that about to made squad to use).
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Azure

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Re: Making sure a Dorf is 100% geared up to fight
« Reply #20 on: March 23, 2012, 11:31:28 pm »

Denser is definitely better when it comes to shield bashing, however, wooden shields are plenty dense enough to smash faces through brains, and leave metal for making weapons/armor.  Of course, if you have enough metal, a metal shield is better than a wooden one. ;)

Myself, I normally stick to the default Metal Armor uniform template (other than removing individual choice melee and replacing it with the weapon I want that about to made squad to use).

The higher density allows for a higher chance of fractured bones at a lower skill than wood. At least when the same-material disadvantage doesn't leave you bouncing off them.

Shields are easy to micromanage when mass smelting goblinite and using it to train new armor smiths. I will admit, the .2 return from melting is a bit low but all these excess shields can go right into the hands of civilian reservists along with masterwork crossbows.

As to the default metal uniform, You will want to upgrade to a high-coverage uniform with replace clothing and exact match. Any extra protection you can provide the commonly outnumbered dwarves is a blessing especially vs whips and ranged weapons.
« Last Edit: March 23, 2012, 11:35:06 pm by Azure »
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