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Author Topic: Dwarf Fortress from a Primal World (Evolution-like Raw modding)  (Read 9765 times)

Cerapter

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #75 on: October 28, 2014, 09:31:33 am »

I'd like to.
But first, pardon me for being dense, but explain that diagram, and if there's anything not mentioned in the OP.
And whether this project is dead or not.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Zanzetkuken The Great

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #76 on: October 28, 2014, 10:13:09 am »

I'd like to.
But first, pardon me for being dense, but explain that diagram, and if there's anything not mentioned in the OP.
And whether this project is dead or not.

If you are refering to the one you see when you first enter the folder, then that is a simple chart to track the evolutionary lineage.
The only thing I don't think is in the OP is a mentioning of, for every even numbered stage, the addition of a [CREATURE_CLASS:CAME_FROM_X], where X is that creature's name, is a free addition, so that if people deign to make viruses in the future, there is a variety of levels you can choose from, rather than it being all or nothing.  (Should be noted when editting that Indigo's creatures need to have their sizes tweaked, as I think they are still on the microscopic side of things, so would need their body size to be 1.  His latest one might not be, but I need confirmation.  If you want to have a for sure out of microscopic, then use the Odrur as a base.)
A project like this would only go into a temporary stasis, waiting for someone to work on it.
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Cerapter

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #77 on: October 28, 2014, 10:54:49 am »

Oh, by the way, Zan, your raws lack the txt extension. Or lacked the last time I checked.

Also, can I start from any creature, assuming I want to make a creature?
And can I do multiple turns one after another? Because I think if so, that would wreck the point of this.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Zanzetkuken The Great

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #78 on: October 28, 2014, 12:17:54 pm »

Oh, by the way, Zan, your raws lack the txt extension. Or lacked the last time I checked.

Correction: It just isn't displayed in the title.  Drive Notepad saves it as such (only openable in that as well, as a consequence).

Also, can I start from any creature, assuming I want to make a creature?
And can I do multiple turns one after another? Because I think if so, that would wreck the point of this.

You can build off of any existing creature (make sure to note what it came from, and keep in mind of what I said about Indigo's creatures).

There's no turns.  You just add as you can, any time you can, and post what you added here, in the changelog, and add a branch to the Evolutionary Chart.  Don't worry about 'wrecking' this, some are wanting to wait for a later time before starting up what they want to do.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Cerapter

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #79 on: October 28, 2014, 01:02:29 pm »

For that evolution chart, I'd suggest a more specialised diagram creator program that is downloadable for Drive, but I guess we must keep it non-drive-user-friendly, right?
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Cerapter

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #80 on: November 08, 2014, 09:01:55 am »

Finally got around making stuff.
Quote
The Zord evolve from the Odrur. Though they haven’t put much forward in terms of aggressive or defensive power, they are starting to get divided with the total of four castes, all with varying maximum ages. They are also capable of two different types of reproduction.
A new type of stone, called terrock, has appeared on the surface of this bare world, bringing with it a few other inorganic materials. Maybe later, many thousand years later, a civilisation will be able to work with these new materials.
A new reaction called “rework” has been made. It is an automatic reaction, and is best used for stuff that can be reworked to a better version of themselves, and whose lower level version has no advantage over the higher level one.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Timeless Bob

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #81 on: November 08, 2014, 02:14:23 pm »

instead of "rework", why not name it "refine"?
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Cerapter

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #82 on: November 08, 2014, 04:39:20 pm »

Sure, why not.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

FallenAngel

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #83 on: February 07, 2015, 08:17:30 pm »

I plan to start adding stuff to this soonish.
Let's keep this going.

Timeless Bob

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #84 on: February 09, 2015, 11:22:22 am »

Booya!
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Bloodlines of the Forii

Zanzetkuken The Great

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #85 on: February 09, 2015, 12:35:46 pm »

Appears from the evolution chart that the Gusk line is the most evolved.  The Zord is new (as in, its not in my files) so I am curious as to who created it.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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