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Author Topic: Better Selection of Tools....  (Read 7104 times)

Puzzlemaker

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Re: Better Selection of Tools....
« Reply #15 on: March 19, 2008, 02:22:00 pm »

A lot of those tools would be built into the appropriate workshop, I would think...
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Alfador

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Re: Better Selection of Tools....
« Reply #16 on: March 19, 2008, 02:36:00 pm »

quote:
Originally posted by kaypy:
<STRONG>This could meld well with the advanced workshops suggestion. You dont *need* much more than a basic some-sort-of-axe and maybe some-sort-of-hammer to start off with, but if you want good quality workshop results, then you need the right tools.

Tool storage could be handled by making them able to stay in the workshop unless some other workshop requires that tool. Im thinking here about a situation where, for example, carpentry requires say some-sort-of-axe and some-sort-of-hammer, and blacksmithing requires some-sort-of-hammer. If you only have one hammer, then it will need to be carted around to where its needed, but if you make enough hammers one will stay in each workshop.</STRONG>


Stone block -> Simple workshop
Simple workshop + Generic tool -> Improved workshop
Simple/improved workshop + Specialized tool -> Advanced workshop

Certain crafts might require better tools/workshops to complete. eg. stone + Simple mason's workshop -> rough rock mugs, rock blocks; stone + Improved mason's workshop -> stone tables, thrones, beds, etc.; stone + Advanced mason's workshop -> stone toys, instruments, not-so-rough rock mugs, artistically engraved tablets, other finely crafted things. (A rough rock mug would be more like a bowl or pestle, while a more finely crafted one would have a handle, be thinner and cylindrical, etc.)

This way you could make a rock blacksmithing hammer for use in an improved forge, then once you have enough metalworking skill to make a better hammer, you can upgrade and smith better things. Your armor won't look like boiler plates, your axes will actually be sharp, and so on.

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Alfador

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Re: Better Selection of Tools....
« Reply #17 on: March 19, 2008, 02:41:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>Even in the worst-case scenario (all-peasant start with no materials) you may survive. I suppose boulders will be at some point "harvestable" to produce stone without mining. A stonecrafter may use a rock to make a basic rock "axe" (using no tools other than a small rock), which will then be used to cut a tree down, and subsequently make a better axe (with a handle this time). From then on, you will be able to continue, with foraging, hunting, and basic rock crafts until you get bored or rescued by a trade caravan. This is all speculation though.   :)</STRONG>

Sure, then the most basic level of tool will be "all-purpose stone tool" which has a bit of heft for hammering-type work, and a bit of an edge for chopping-type work. With no more than two boulders you could "smash boulders to stone tool" and have one of these, or even "gather crude stone tool" from ground with only small rocks, like an adventurer gathers throwing stones.

The all-purpose stone tool would be able to do most things, including mining, in only the most crude manners, and would take a very long time... but would keep you from being "locked out" of anything just because you need to trade for the necessary items. Seeds for farming I could understand actually needing to scratch for (if you've got shrubs around you might be able to get seeds from that) but c'mon, you ought to be able to make an anvil without having another anvil. You could pour molten metal into a mold...

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Appelgren

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Re: Better Selection of Tools....
« Reply #18 on: March 21, 2008, 04:28:00 pm »

quote:
Originally posted by The-Moon:
<STRONG>
When i say micromanagement. Im talking mostly about things such as....

Choosing what i want to brew at the still, choosing what i want cooked at the kitchen, Choosing what Rocks i want to use to make rock mechanisms, same for the masons shop...

Theres more then that tho.

I would like to have a bit more control of what my dwarfs are doing, rather then them just doing whatever they want.
</STRONG>


Personally I would like the dwarves to do what they want to a higher degree. I want less control. I want the dwarves to prepare meals according to their current mood and personality. I want them to save rock types they find particularily beautiful for the kinds of items they find precious.

If I tell someone to go fishing it would be awesome if fisherdwarves used a fishing rod and different types of bait, maybe even a landing net when encountering larger fishes. But I should just need to tell them to fish - not guide them through all the details. Even better - some dwarves should enjoy fishing when on break - without me telling them to. Perhaps some dwarves should even defy my orders alltogether and go stoneskipping instead provided they really hate fishing.

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