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Author Topic: Less Designation-Heavy Buildings?  (Read 532 times)

Huw_Dawson

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Less Designation-Heavy Buildings?
« on: March 25, 2010, 08:33:56 pm »

As I've tried doing an outdoor fortress recently, I really wish the mechanics for designating construction could be a little less labour intensive. As it stands, to build a square construction that you can actually use just like a dug out area underground, you need to go through these steps:

 1) Designate each wall (so as many sub-steps here as there are walls)
 2) Even for single-story buildings, build some stairs to access the first floor.
 3) Add floor for first floor.

 The problem is that this requires a lot of repetitive navigation of menus. Whilst I love the look of outdoor forts, the sheer scale of work involved in building even the simplest structures is a real downer.

 Solution? There's not really one for the floor issue (although being able to designate large blocks of floor without accidentally paving over previous constructions and being able to build walls over floors would be nice), I'd like to see a "Building" option on the Construction menu. It would be designated just like a wall, but when dropped it would leave all the central squares empty, building a big square of wall designated with a hollow centre. The player then simply has to add a hole for the door.

 Alternatively, it would be nice to be able to allocate walls/floors in the same speedy fashion as you can allocate digging. Maybe by some form of sub-menu for the various constructions - Construction menu, select wall, select obsidian as your material, designate in the same way you designate digging.

 What do you lot think?
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Andeerz

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Re: Less Designation-Heavy Buildings?
« Reply #1 on: March 26, 2010, 01:38:03 am »

It would be nice to make it sorta like MS Paint in the way constructions could be designated.  :3
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aorsmith

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Re: Less Designation-Heavy Buildings?
« Reply #2 on: March 26, 2010, 08:07:21 am »

adding mouse support like they do in some lists (although no 100% complete i think) would be nice. with the edition of being able to drag the mouse to select multiple designations in a row, it would help alot when building those walls around doors in your bed complexes.
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sweitx

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Re: Less Designation-Heavy Buildings?
« Reply #3 on: March 26, 2010, 11:06:47 am »

Mouse designation might be good, but how do you handle that fact that each construction you need to pick your material.
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NW_Kohaku

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Re: Less Designation-Heavy Buildings?
« Reply #4 on: March 26, 2010, 12:50:11 pm »

Actually, it might be nice if the interface for constructions were redesigned a little. 

The (d)esignation menu is fairly nice and simple - you can simply paint large areas for digging or channeling or stairwells, and if you paint a stairwell over a single tile in a place you've previously designated for digging, it will simply update "dig" to a "stair" command.

The (b)(C)onstruction menu, meanwhile (and why do we need to go through the (b) menu in the first place? Are these commands not used often enough to warrant their own seperate menu, especially since "C" isn't used for anything right now, anyway (at least, shift-c)?) requires you delete any designation beforehand, because you can't designate construction over any current construction, and must either make the construction fit the lay of the current constructions, or undesignate or deconstruct to make large designations make sense.  You then have to find the material you want to build with the from the list of available materials (which can be QUITE long, and which the game never bothers to remember what you were selecting beforehand) for every single segment of designation.

It would be much better if you could have a construction menu where you could select a building material for all designations with one button, and it would keep that building material selected until you either ran out of that material, or selected a new one.  It could also default to "whatever material is nearest" or "whatever non-economic material is nearest". 

Then, constructions could be laid out using a menu not unlike the (d)esignation menu, where you could just lay out shapes, and it would automatically be filled with the selected kind of material.

As an additional nicety, I would like it if the material for a given planned construction were told to you when you (q)uery the planned-but-not-yet-built construction, and you were allowed to change the material for a construction when work had not yet started on it without un-designating the wall, and having to re-designate the wall all over again.

Finally, it would save time and stress to just be able to (q)uery a construction, and be able to see what place down the list of construction designations a given job was, and preferably give you a chance to bump something up in priority or sink it to the back of the list without having to undesignate and re-designate all over again just to wrestle with LIFO build order because you thought of something you wanted built, but want it to have lower priority than the things you were already building.
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