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Author Topic: Magma Trouble  (Read 898 times)

veok

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Magma Trouble
« on: October 05, 2010, 05:51:02 pm »

How do I fix this?



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I was trying to make an obsidian cube (64x64x8!), but I ran into trouble making the second layer (as pictured). Is there anyway to easily fix this and restore uniformity to my cube?
« Last Edit: October 05, 2010, 06:13:26 pm by veok »
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doomdome

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Re: Magma Trouble
« Reply #1 on: October 05, 2010, 06:22:45 pm »

I dunno about the water, but you can probably mark the magma tiles as ponds so your dwarves will fill them with water (you may need to do it from a level up)
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gtmattz

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Re: Magma Trouble
« Reply #2 on: October 05, 2010, 06:43:12 pm »

64x64x8 =/= cube...  lern 2 geometry 8)
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

veok

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Re: Magma Trouble
« Reply #3 on: October 05, 2010, 06:44:27 pm »

64x64x8 =/= cube...  lern 2 geometry 8)

Ah, but 'tis not that type of cube!

4^3 x 4^3 x 2^3

 ;)
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Smew

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Re: Magma Trouble
« Reply #4 on: October 05, 2010, 06:45:34 pm »

This isn't helpful at all, but I really found that picture funny.

Okay just kidding I'll offer some advice, you're gonna need to redirect the magma to drop from above, along with the water probably, this is how all obsidian structures should be built really.

veok

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Re: Magma Trouble
« Reply #5 on: October 05, 2010, 07:05:12 pm »

This isn't helpful at all, but I really found that picture funny.

Okay just kidding I'll offer some advice, you're gonna need to redirect the magma to drop from above, along with the water probably, this is how all obsidian structures should be built really.

It was dropping from above, actually. (The tunnels you see in that picture are for the seamless layer below). I think what happened is that since my FPS plummeted to near 20 (I should be so lucky, right, ha!) and I chickened out of filling all 4096 with 2/7 water, evaporation happened, and the lava had already enclosed the space before more water could flow in.

So how can I *fix* it? I wasn't having any luck with bucket-powered obsidian manufacturing earlier, but I don't know if that's due to dwarven laziness or actual game mechanics preventing it.
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NKDietrich

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Re: Magma Trouble
« Reply #6 on: October 05, 2010, 07:10:24 pm »

Going to be working on a similar project myself here tonight. I would be interested to see what others have experienced with regards to large scale obsidian casting.
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veok

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Re: Magma Trouble
« Reply #7 on: October 05, 2010, 09:57:07 pm »

well, interestingly enough, while pond-ing the magma directly doesn't seem to produce the magma, pond-ing the space next to the magma and allowing the overflow to... overflow produces the block just fine. This will be an arduous filling process...
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veok

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Re: Magma Trouble
« Reply #8 on: October 05, 2010, 11:45:44 pm »

This bothers me. This bothers me greatly.



There's even 3/7 magma above the damn thing, and it just won't burn. Oh wait, maybe I still have temperature turned off... Hm.
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Gentle Manne

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Re: Magma Trouble
« Reply #9 on: October 06, 2010, 12:14:48 am »

Spoiler (click to show/hide)
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Smew

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Re: Magma Trouble
« Reply #10 on: October 06, 2010, 02:00:28 pm »

full grown trees never burn, as liquid cannot be on the tile they occupy, you'll have to cut that down, or go with gentle's suggestion.

Xenos

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Re: Magma Trouble
« Reply #11 on: October 06, 2010, 02:52:58 pm »

DO NOT USE DFHACK TO PAINT OBSIDIAN!!!!  This results in heattraps that will melt your dwarves to death as they walk over...these heat pits never cool...
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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