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Author Topic: Missmatch - New Community fort  (Read 7358 times)

Thief^

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Re: Missmatch - New Community fort
« Reply #105 on: April 18, 2011, 10:39:34 am »

Day 369:
Our first soap-maker! Praise Armok!

ok, ok, I may be being sarcastic. Sue me.
High master shearer / competent beekeeper / adequate brewer
Novice speardwarf
Talented soaper
Hunter / competent marksdwarf / adequate cook / competent woodcrafter
Accomplished Trapper / adequate marksdwarf/archer / skilled weaver
"Novice"
Accomplished miller / proficient clothier / competent diagnostician / adequate macedwarf
Talented dyer / adequate woodburner
Accomplished woodcrafter / adequate metalcrafter
Novice macedwarf/speardwarf
Adequate fisher
Peasant (adequate pacifier, no other skills, whoopee!)
Talented Potter
Accomplished armorer / talented fish cleaner / competent mason / novice swordsdwarf
Talented herbalist
Peasant / novice fighter
High master weaponsmith / adept metalsmith / skilled pump operator / adequate miner (but no pick)
Talented animal trainer / competent fisherdwarf
Accomplished glazer / competent shearer / adequate diagnostician
"Novice"
Proficient animal Trainer / competent fisherdwarf
Peasant (adequate concentration, no other skills)


Fishing seems to be popular these days...
And the hunter already went and started killing a badger.
We have a lot of dwarves now (41), so I think I'm going to have to go through and divide jobs / military a bit better.
« Last Edit: April 18, 2011, 10:42:31 am by Thief^ »
Logged
Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

TolyK

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Re: Missmatch - New Community fort
« Reply #106 on: April 18, 2011, 10:46:31 am »

anyone with a technical profession (masonry, carpentry, mechanics, pottery, etc) leave out of the army.
  peasants, "talkers" (in sense of non-useful skills) and the like should be split into 2 groups:
 - about 80-90% go to militia
 - about 10-20% go to siege operating
and, make me make moar catapult parts! also, keep a 4 by 20 by 2 (X by Y by Z) area ready for catapult training, make it near the entrance.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Thief^

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Re: Missmatch - New Community fort
« Reply #107 on: April 18, 2011, 10:56:30 am »

You realise the mountain is so steep as to make siege weapons pretty much useless right? The flattest piece is our lava trap entrance.
Logged
Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

TolyK

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  • Nowan Ilfideme
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Re: Missmatch - New Community fort
« Reply #108 on: April 18, 2011, 10:57:02 am »

You realise the mountain is so steep as to make siege weapons pretty much useless right? The flattest piece is our lava trap entrance.
there's a reason I want to do terraforming  :P VERY LONG ALTERNATE ENTRANCE AHOY!
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Thief^

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  • Official crazy person
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Re: Missmatch - New Community fort
« Reply #109 on: April 18, 2011, 10:58:42 am »

:)
Logged
Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.
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