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Author Topic: Oddly dead creatures?  (Read 2575 times)

franti

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Oddly dead creatures?
« on: July 21, 2011, 08:42:46 pm »

My "unit" screen lists ~20 dead Ant Men, and a dead....something. Weird name. Help?
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lanceleoghauni

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Re: Oddly dead creatures?
« Reply #1 on: July 21, 2011, 08:44:10 pm »

Caverns.
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franti

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Re: Oddly dead creatures?
« Reply #2 on: July 21, 2011, 08:45:06 pm »

Caverns.
I know. I'm in the cavern, but I don't see any bodies. What happened?
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Girlinhat

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Re: Oddly dead creatures?
« Reply #3 on: July 21, 2011, 08:47:30 pm »

"Weird name" gives us so much info...  What is the name?  Are you running mods?  Screenshots maybe?  We need more to go on here!

RAKninja

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Re: Oddly dead creatures?
« Reply #4 on: July 21, 2011, 08:50:06 pm »

Caverns.
I know. I'm in the cavern, but I don't see any bodies. What happened?
sometimes, forgotten beasts happen.
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moki

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Re: Oddly dead creatures?
« Reply #5 on: July 21, 2011, 08:56:47 pm »

And sometimes animal men happen to forgotten beasts and vice versa.
You probably just got some giant ass monster or something spawn near an antmen colony and they killed eachoter. It happens more often than you'd think.
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zehive

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Re: Oddly dead creatures?
« Reply #6 on: July 21, 2011, 09:13:15 pm »

sometimes i find friendly and hostile antmen, and so in my unit screen they fight eachother, and antmen will randomly seek out and kill monsters.. its very wtf.

franti

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Re: Oddly dead creatures?
« Reply #7 on: July 21, 2011, 09:17:48 pm »

And sometimes animal men happen to forgotten beasts and vice versa.
You probably just got some giant ass monster or something spawn near an antmen colony and they killed eachoter. It happens more often than you'd think.
I'm almost certain that's what happened.

Also, can certain underground civs be friendly?
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RAKninja

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Re: Oddly dead creatures?
« Reply #8 on: July 21, 2011, 09:23:13 pm »

And sometimes animal men happen to forgotten beasts and vice versa.
You probably just got some giant ass monster or something spawn near an antmen colony and they killed eachoter. It happens more often than you'd think.
I'm almost certain that's what happened.

Also, can certain underground civs be friendly?
from the post above yours, i'd think it were true.

i dont know myself, i've never had any animal people in my cavers, as yet.
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i874236951

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Re: Oddly dead creatures?
« Reply #9 on: July 21, 2011, 09:26:28 pm »

And sometimes animal men happen to forgotten beasts and vice versa.
You probably just got some giant ass monster or something spawn near an antmen colony and they killed eachoter. It happens more often than you'd think.
I'm almost certain that's what happened.

Also, can certain underground civs be friendly?
Yeah.  But from my experience, it doesn't mean much... they just sit there and don't attack (and don't interrupt jobs if someone gets near them).  It would be neat if they'd come up and hang out for a bit, maybe have Squanto-like relationships with dwarves.

Correct me if I'm wrong.  I've only seen friendly undergroundpersons like 2 or 3 times.
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RAKninja

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Re: Oddly dead creatures?
« Reply #10 on: July 21, 2011, 09:36:03 pm »


Yeah.  But from my experience, it doesn't mean much... they just sit there and don't attack (and don't interrupt jobs if someone gets near them).  It would be neat if they'd come up and hang out for a bit, maybe have Squanto-like relationships with dwarves.

Correct me if I'm wrong.  I've only seen friendly undergroundpersons like 2 or 3 times.
that'd be a neat thing for diplomacy.  perhaps instead of caravans, you can offer them goods, and they can somehow provide services.... anything from being hired as guards to providing lessons, not unlike military demonstrations, for the civilian skills they know. 

perhaps they can set limits to what you can gather from their cavern, much like elves.  perhaps they can object to building or completing jobs in their territory.  they might even ask for help against a hostile animalperson civ or FB, and give gifts if saved.  perhaps they can somehow participate in the dwarven economy, when it is re-implemented.

do animalmen speak?  can they learn?

if neither, perhaps the dwarves can learn some sort of nonverbal communication to interact with them, as i am almost certain they count as sentients.  this may lead to interesting developments as the dwarves make some sort of faux-pas while learning to communicate.
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Tallefred

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Re: Oddly dead creatures?
« Reply #11 on: July 21, 2011, 11:19:43 pm »


Yeah.  But from my experience, it doesn't mean much... they just sit there and don't attack (and don't interrupt jobs if someone gets near them).  It would be neat if they'd come up and hang out for a bit, maybe have Squanto-like relationships with dwarves.

Correct me if I'm wrong.  I've only seen friendly undergroundpersons like 2 or 3 times.
that'd be a neat thing for diplomacy.  perhaps instead of caravans, you can offer them goods, and they can somehow provide services.... anything from being hired as guards to providing lessons, not unlike military demonstrations, for the civilian skills they know. 

perhaps they can set limits to what you can gather from their cavern, much like elves.  perhaps they can object to building or completing jobs in their territory.  they might even ask for help against a hostile animalperson civ or FB, and give gifts if saved.  perhaps they can somehow participate in the dwarven economy, when it is re-implemented.

do animalmen speak?  can they learn?

if neither, perhaps the dwarves can learn some sort of nonverbal communication to interact with them, as i am almost certain they count as sentients.  this may lead to interesting developments as the dwarves make some sort of faux-pas while learning to communicate.

More likely, we would keep pushing them further and further to the left of the embark as the fortress expanded, until they were crammed into little fenced in areas in the middle of our fortress. Then we'd figure out that their bones are worth extra and figure out a way to farm them. All while they sadly and hopelessly repeated the gesture for "Hello" and offered us desperately reduced prices for lessons in potash making.
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MaskedMiner

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Re: Oddly dead creatures?
« Reply #12 on: July 22, 2011, 12:56:38 am »

I'm pretty sure that animalmen count as sentient creatures and that you can't butcher them  :P
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Trapezohedron

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Re: Oddly dead creatures?
« Reply #13 on: July 22, 2011, 01:21:18 am »


Also, can certain underground civs be friendly?

Nope, they start out hostile. But, they fight forgotten beasts, and if they're able to kill the beast, they become friendly to the fort above, and if there are other hostile cavern civvies, they will kill them, starting a loyalty cascade of sorts.
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Lexx

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Re: Oddly dead creatures?
« Reply #14 on: July 22, 2011, 02:44:55 am »


Yeah.  But from my experience, it doesn't mean much... they just sit there and don't attack (and don't interrupt jobs if someone gets near them).  It would be neat if they'd come up and hang out for a bit, maybe have Squanto-like relationships with dwarves.

Correct me if I'm wrong.  I've only seen friendly undergroundpersons like 2 or 3 times.
that'd be a neat thing for diplomacy.  perhaps instead of caravans, you can offer them goods, and they can somehow provide services.... anything from being hired as guards to providing lessons, not unlike military demonstrations, for the civilian skills they know. 

perhaps they can set limits to what you can gather from their cavern, much like elves.  perhaps they can object to building or completing jobs in their territory.  they might even ask for help against a hostile animalperson civ or FB, and give gifts if saved.  perhaps they can somehow participate in the dwarven economy, when it is re-implemented.

do animalmen speak?  can they learn?

if neither, perhaps the dwarves can learn some sort of nonverbal communication to interact with them, as i am almost certain they count as sentients.  this may lead to interesting developments as the dwarves make some sort of faux-pas while learning to communicate.

Just so you know elves no longer set limits for tree harvesting in the current version. The idea of having them as a second class citizen would be fun though.
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