Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: How to change the number of dwarfs needed for sieges?  (Read 662 times)

Aroma

  • Escaped Lunatic
    • View Profile
How to change the number of dwarfs needed for sieges?
« on: June 13, 2011, 04:20:38 am »

Hello all. Now game need 80 dwarfs for start siege. How can i change this number? I want 15 dwarfs for start siege. Thank you and sorry for my english
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: How to change the number of dwarfs needed for sieges?
« Reply #1 on: June 13, 2011, 04:31:38 am »

No need to apologize for your English on the internet, especially in this general region.

Anyway, these tags in the raws:

   [PROGRESS_TRIGGER_POPULATION:2]
   [PROGRESS_TRIGGER_PRODUCTION:2]
   [PROGRESS_TRIGGER_TRADE:2]
   [PROGRESS_TRIGGER_POP_SIEGE:3]
   [PROGRESS_TRIGGER_PROD_SIEGE:0]
   [PROGRESS_TRIGGER_TRADE_SIEGE:0]

should be what you're looking for. I'm not sure what the values represent, however. These were taken from Goblins. They're in the entity raws.

Aroma

  • Escaped Lunatic
    • View Profile
Re: How to change the number of dwarfs needed for sieges?
« Reply #2 on: June 13, 2011, 05:01:07 am »

Thank you. Will try. This is what i found about this triggers:

In the last version the population trigger numbers 0-5 corresponded to fortress population levels, (outpost, hamlet, and so on). So if that was the same then
0 = 1-19
1 = 20-49
2 = 50-79
3 = 80-109
4 = 110-139
5 = 140+

Don't know if it is the same in this version of not, but that would be my first guess.
Logged