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Author Topic: Howto: Dead parent civ?  (Read 730 times)

Girlinhat

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Howto: Dead parent civ?
« on: September 20, 2011, 05:39:25 pm »

By what means, modding or not, can you have a dead parent civilization?  Kobolds die out because they lack farmers or fishers, but if you mod them out for dwarves you cannot reclaim them once the game has begun.  What manner of trickery would allow this to happen?  Or, what can be modded for worldgen, and then un-modded after worldgen and still work?

ohgoditburns

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Re: Howto: Dead parent civ?
« Reply #1 on: September 20, 2011, 05:48:08 pm »

I see dwarves die out fairly regularly on pocket worlds. Using a large number of starting civilizations, and a long history generation will probably help your chances. You can tell whether or not a civ is extinct by starting up adventure mode.
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Rastaphanu

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Re: Howto: Dead parent civ?
« Reply #2 on: September 20, 2011, 05:52:47 pm »

What if you added the [CARNIVORE] tag? Since you'd be taking it out after worldgen it would work wouldn't it?
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Girlinhat

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Re: Howto: Dead parent civ?
« Reply #3 on: September 20, 2011, 05:54:51 pm »

That's a creature tag, not an entity tag, so that should be changeable after worldgen, yes.

Putnam

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Re: Howto: Dead parent civ?
« Reply #4 on: September 20, 2011, 07:40:50 pm »

I used [BONECARN] and still got migrants and such, and not just the first two waves.

Urist Da Vinci

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Re: Howto: Dead parent civ?
« Reply #5 on: September 20, 2011, 08:06:06 pm »

Relevant thread:
http://www.bay12forums.com/smf/index.php?topic=88926.0

Basically, the game currently resists all attempts to have your parent civ stop sending migrants and caravans, even if they should be all dead.

Instead of modding out farmers, disable the dwarven ability to use underground plants. Mass starvation ensues.

Girlinhat

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Re: Howto: Dead parent civ?
« Reply #6 on: September 20, 2011, 08:21:18 pm »

Curious...  I think a popcap of 0 and removing the AUTUMN would be the best way to achieve what I want.  Alternatively, giving dwarves a tiny size should make them poor in battle and lose constantly, and then up the size during regular play and it should go well, yes?