Despite the fact that you are an angel and could easily fly over the palisade, break it down or break the mind of the gatekeeper, you opt for a slightly more benevolent route. You repeat your request to enter, this time projecting a measure of your will upon the man. He seems confused and repeats his encouragement for you to leave. You ask once more, applying rather more force. His face goes blank for a moment, then beams as if you are an old friend.
"Well, since you ask so nicely. Make it quick though, I'd best close the gate before any of the... well, they get in."
The gate opens a crack and you squeeze through. The gatekeeper shuts it quickly behind you. You take the opportunity to survey the village more thoroughly. Truthfully all it consists of is a bunch of cottages clustered around a central green, the obvious exception being the village chapel. The chapel is the only stone building in the village, a small domed affair bearing the sunsign mark of Tokchoko. Around it there is a little fenced green with grave markers. Fortunately the graves seem undisturbed.
There is no faith in that chapel, though your guide tells you that is where most of the villagers are holing up. When the wizard and his men (and the monsters, he admits) came, the people of the surrounding villagers came here for succour and because it was the only village with a wall for miles. Their attempted stand to force the wizard away went poorly, as the battlefield outside testifies.
Troubling. If that chapel was manned and there was still faith here, a priest could have blessed the pitchforks and scythes the farmers had used to strike down darker forces (such as the creatures your guide keeps avoiding mentioning) with much greater power. They might even have been able to ward the walls against necromancy. Yet there is no faith here. You ask about the village priest and the gatekeeper tells you he ran for the hills when the wizard came - no one has seen him since. You know this alone would not have been enough. There has been no faith here, no belief in the power of the gods, for far longer than this wizard has been roaming the plains.
What will you do?
Name: Lvantha Talaoia
Strength: 10 manpower
Mind: 10 menminds
Followers: 0 (Willing mortals - follow you for power, out of duty or a zeal for good.)
Slaves: 0 (Unwilling mortals - Criminals, prisoners or those whose souls have been burned clean and left all but mindless.)
Servants: 0 (Beings under your command - be they mutated mortals or lesser angels.)