Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 8

Author Topic: Big forts kill the fun  (Read 22303 times)

simonthedwarf

  • Bay Watcher
  • ¤Death¤
    • View Profile
Big forts kill the fun
« on: February 09, 2012, 02:16:16 pm »

Yep, I said it. It takes too much effort to micro manage. Everytime I get above 30+ dwarfs, I start to get annoyed. I want it to be smooth, and that means tight burrows, beds close to workshop and clean stockpiles. Once you go big, you go bad.

Bring it on.
Logged
Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Big forts kill the fun
« Reply #1 on: February 09, 2012, 02:19:34 pm »

So limit yourself to less dwarfs then?
Logged
*Hugs*

Maklak

  • Bay Watcher
    • View Profile
Re: Big forts kill the fun
« Reply #2 on: February 09, 2012, 02:20:20 pm »

To me the threshold is around a 100 or so Dwarves, but yes, more population is more clutter, anonymity, annoyance, and lower FPS.

Just set pop cap to 20 or whatever You feel comfortable with, and train specialists in many skills.
Logged
Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

BastiBasti

  • Bay Watcher
  • ‼SCIENCE‼
    • View Profile
Re: Big forts kill the fun
« Reply #3 on: February 09, 2012, 02:22:21 pm »

But thats the point of DF! Growing until you cant handle the number of dwarfs you have, then watching it all go downhill. If that isn't the poing of DF, then i don't know what is.

...

besides killing elves with magma.
Logged

simonthedwarf

  • Bay Watcher
  • ¤Death¤
    • View Profile
Re: Big forts kill the fun
« Reply #4 on: February 09, 2012, 02:22:49 pm »

NO! I like it NEAT.

DF needs more jobs that take up several dwarfs. Assigning Idlers is a PAIN, and having them idle means they will be FRIENDS. And FRIENDS GET MAD WHEN OTHER FRIENDS DIEEEEE  :-X
« Last Edit: February 09, 2012, 02:25:26 pm by simonthedwarf »
Logged
Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Big forts kill the fun
« Reply #5 on: February 09, 2012, 02:26:19 pm »

beds close to workshop and clean stockpiles.

You actually care about efficiency?

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Big forts kill the fun
« Reply #6 on: February 09, 2012, 02:33:07 pm »

To me the threshold is around a 100 or so Dwarves, but yes, more population is more clutter, anonymity, annoyance, and lower FPS.

Just set pop cap to 20 or whatever You feel comfortable with, and train specialists in many skills.

Same here.  100 feels about right.

Past that point, and the level of automation present in DF sorta doesn't keep pace with the demands of the dwarves.  200 is definitely pushing the limit of what I like to deal with.

I like my current fort of about 80.  I actually know reasonably large amounts about as many as 30 or 40 of them.  It feels cozy compared to my last 220 population fort of constant death and dragging FPS from the siege remains.
Logged
Through pain, I find wisdom.

Elifre

  • Bay Watcher
  • Elifre mutters "Project A.R.M.O.K. needs dorfs..."
    • View Profile
Re: Big forts kill the fun
« Reply #7 on: February 09, 2012, 02:37:06 pm »

1. Dwarf Therapist.
2. Project SPARTAN.
3. Project Blow-Up-World.
4.  ???
5. Profit!

With these five steps, you'll be well on your way to a successful fortress of over 200 dwarves. :D
Logged
All hail the mighty Project A.R.M.O.K.!
Applejack is the worst pony, Loud Whispers.
Quote from: Elifre
Fear the mighty lungfish!
Quote from: Elifre
DEAR ARMOK THE TURKEYS ARE HATCHING!
Quote from: Elifre
There is no problem that cannot be solved with the liberal application of magma.
Quote from: Elifre
FOR !!SCIENCE!!

glinmaleldur

  • Bay Watcher
    • View Profile
Re: Big forts kill the fun
« Reply #8 on: February 09, 2012, 02:40:38 pm »

Once I found Dwarf Therapist I really started getting into the chaos of larger forts. I also love having a military of 100 and in some ways it is tidy with more dwarves - as the idlers can all be haulers so stuff gets where it needs to be. Try to think of scaling your fort by degrees - if your metal industry is 3 dwarves, dig a duplicate workshop area and simply double the number of dwarves assigned. For things like furnace operation I don't take the time to look for dwarves starting with that skill, and plenty of jobs are like that for me. All the craft jobs really - I tend to use metal and stone for my high value items, the crafts are all just a way to clear clutter out of my fort.
Logged

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Big forts kill the fun
« Reply #9 on: February 09, 2012, 02:40:57 pm »

I prefer 50 to 60.

Granted, that's not quite enough to handle a megaproject... (fortress is 20 dwarfyears old now... still hasn't finished outer casing walls. Greenglass block production going balls to the wall.... it just takes the stumpy bearded ones so long to haul them to the build site on the far edges of the map.  I have 15 zlevels of the outer casement wall done. I have about 9 more to go, then I have to start closing the top in a pyramid so that the point perfectly reaches the max permitted zlevel. Unlocking the pop to 100 has given me many more masons to work with, but is killing my fps.)

But for maximum enjoyability, I set it around 50 to 60.
Logged

dwarfhoplite

  • Bay Watcher
  • Gentledwarves, prepare for Glory!
    • View Profile
Re: Big forts kill the fun
« Reply #10 on: February 09, 2012, 02:46:46 pm »

NO! I like it NEAT.

DF needs more jobs that take up several dwarfs. Assigning Idlers is a PAIN, and having them idle means they will be FRIENDS. And FRIENDS GET MAD WHEN OTHER FRIENDS DIEEEEE  :-X
I think DF needs tasks to be completed more slowly
Logged

simonthedwarf

  • Bay Watcher
  • ¤Death¤
    • View Profile
Re: Big forts kill the fun
« Reply #11 on: February 09, 2012, 03:20:48 pm »

Once I found Dwarf Therapist I really started getting into the chaos of larger forts. I also love having a military of 100 and in some ways it is tidy with more dwarves - as the idlers can all be haulers so stuff gets where it needs to be. Try to think of scaling your fort by degrees - if your metal industry is 3 dwarves, dig a duplicate workshop area and simply double the number of dwarves assigned. For things like furnace operation I don't take the time to look for dwarves starting with that skill, and plenty of jobs are like that for me. All the craft jobs really - I tend to use metal and stone for my high value items, the crafts are all just a way to clear clutter out of my fort.

Which means more digging. Which means more dwarf. Which means more wealth, and more attackers. Which mean more corpses. And it just goes ON and ON. there's just not enough to do!  Having to manage corpse piles, HIDE all the stone is BLEH.


To me the threshold is around a 100 or so Dwarves, but yes, more population is more clutter, anonymity, annoyance, and lower FPS.

Just set pop cap to 20 or whatever You feel comfortable with, and train specialists in many skills.

This is totally the worst part. There is no sense of the progression, no time for managing rooms and making sure dwarves got it nice, reading their engravings blah blah.
« Last Edit: February 09, 2012, 03:22:59 pm by simonthedwarf »
Logged
Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Maklak

  • Bay Watcher
    • View Profile
Re: Big forts kill the fun
« Reply #12 on: February 09, 2012, 03:41:34 pm »

Yeah, I can get to know 20 or so Dwarves, but won't bother with 50+. I admire the dedication, it took some people to document their community forts, tough. Some let's plays, like Syrupleaf, have amazing attention to detail, and spin tails around single Dwarfs in large forts.
Dwarves dying in sieges and being replaced by immigrant recruits makes the anonymity worse too.
Logged
Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Jimmy T. Malice

  • Bay Watcher
  • The severed part sails off in an arc!
    • View Profile
Re: Big forts kill the fun
« Reply #13 on: February 09, 2012, 03:50:54 pm »

I honestly don't care about efficiency. Besides building my fortress around a staircase, nothing my dwarves do is efficient. I have magma smelters down at the magma sea so that my dwarves have to carry all the smelted bars back up to the bar stockpiles, and my ammo stockpile is nowhere near my ballistas (although that's somewhat of a liability). I have 80 dwarves, maybe 30 of which are actually doing anything useful at a given time.
Logged
Urist McDorf cancels Pull lever: not that bloody stupid

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile
Re: Big forts kill the fun
« Reply #14 on: February 09, 2012, 04:00:25 pm »

~40 is a good number for me. Any more than that and it starts feeling too large for me.
Pages: [1] 2 3 ... 8