[Turn 9: Hateful Mercs and Bloody Snakes]Caelondia Group:"Sure, assuming the pay is decent." Leon smiled slightly, unintimidated by this bear of a man. "I need some money anyways."
Accept the offer of Merc Work.
Oh, btw, you put Mymic under me. Tyruin was the one who summoned a whisp, even though I did summon it first.
The man laughs "Good to see for once someone doesn't scream and run away from me! Alright boy, follow me. By the way, Names Ast."
(3) You head out back and see that Ast also has around (3) two men with him (3), each decently large, but nowhere near as big as Ast. (Oh, and remember that the die roll was a six when entering town
) Ast turns around and attacks you with his Battleaxe! (2) he barely missed and curses, but then laughs "Do ye really think we'd let a bloody NECROMANCER join us? Bloody fool! Just because you stopped some low-ass bandits doesn't mean your any better then the rest of your bloddy ilk! You may not be scared of me, but your about to learn why you should of been!"
Health: (6+1 for miniboss) 70/70
Inventory: (RFW:5) Steel Battleaxe (+2 attack modifier) | (RFA: 5) Metal-reinforced leather armour (+2 defense and dodge modifier)
Companions:
Mercenary A
Health: 30/30
Inventory: (3) Copper short sword (no bonus) | (6) Iron Armour (+1 to defense | -1 to dodge rolls)
Mercenary B
Health: 30/30
Inventory: (2) wooden spear (-1 attack) | (6) Iron Armour (+1 to defense | -1 to dodge rolls)
(Sweet jesus the rolls were really against you there!)
Tyrin
"Well then, I doubt you'd want to hurt an innocent puppy..."
Unveil Fluffy! Order him to attack the nearest bandit, especially if shock overcomes them!
I cast a dark bolt at the other bandit nearest to he.
Mymic will guard Fluffy from damage!
"Alright Mymic, show them the power of fire!"
(1) the Bloodsnakes are uneffected by the unveiling of fluffy, but he aims for (1) Bloodsnake A (3+1=4-3=1+2=3) Fluffy charges at Bloodsnake A and manages to smash into him, knocking him back (-5 health)
(2) you are unable to cast a black bolt at the Bloodsnake
(4) Mymic is able to turn into a wall of protective flame, protecting Fluffy from any damage to come near him. (can absorb 10 damage)
Bloodsnake A (1) charges at Tyrin (2-2=0+6=6) Tyrin stops the bandit in his tracks. The bandit tries over and over again to stab Tyrin with the shiv, but only manages to give him a shallow cut (-5 health). You trip the bandit and curb stomp his head, killing the thug instantly.
Bloodsnake B (2) attacks Fluffy. (5-2=3-1=2) The thug was about as effective at the first one, and is unable to see or even touch Fluffy due to Mystic becoming a wall of flame guarding him. The Bloodsnake backs up a bit and prepares to attack again.
Bloodsnake C (2) Also attacks Fluffy. (1-2=-1-4=-5) Fluffy charges at the bandit and latches on to his throat through the stabs, which have done nothing to him. Fluffy delivers the final blow by ripping out the bandit's thoat, he then begins to choke and die.
(4) "Oh shit!" Bloodsnake screams. He begins to run (4) but You blast him in the back, hitting him square on. He then takes the message and begins to limp/sprint away as fast as he can. You begin to wonder around, and probably try and find a healer for you and fluffy to deal with the damage thats happened recently, Fluffy still has a minor limp from being crushed and every once in awhile, he gives a slight wimper.
Look around and try to find some robes fitting of a necromancer.
(4) you found some robes from a cloth trader, and you buy it off of him for some gold you have. It looked a little odd since they were meant for a human, so he cut off some of the extra cloth. You begin to wonder around, and (1) you get attacked by the last bloodsnake that Tyrin just finished beating the living shit out of! (2) He fails to ambush you.
Look for a magical library. I wish to study body magic, so that I'll be better able to repair/modify minions.
(6) You manage to find the perfect library for such a thing, but they refuse to give you entry! "We're not going to give the necromancer the vast knowledge of this library...unless you can pass the test." He hands you a stack of papers and a pen and an ink well. He shows you to a room that you can preform the test in. (2) You fail the test, but he allows you to re-take it if you want.
Blackmarsh Group:Introduce self to Black Magic Guild, inquire about their practices, regulations, what they do, etc.
(2) the rules and regulations are surprisingly thorough, they won't even let you in.However, the guild will only let you in if you deal with some thieves that have been stealing the books and some secrets from them. He gives you directions on where to go in town.
Take the pirates' offer. Establish a telepathic contact with my fish as soon as I can, though; it would be embarassing if my minions couldn't hear my orders underwater. When my learning the basics of piratecraft is over, hone my skills in regards to working with magical clouds.
The pirate leads you to his ship and you go with his crew on to raiding seaside towns and looting (+1 to all searching, and raids on towns) You get your share of the loot and head off, and practice working on cloud magic (3) you manage to learn to control cloud magic better, and only cloud magic (+1 to any magic including clouds)
Player: Nirur Torir
Name:Sam McFrederickson
Health: 100/100
Inventory:
Companions: Undead Kobold
Health:40/40 (stealth unit, +1 for stealth rolls)
The Bandit "Magister"
Health: 30/30
Inventory: Leather armour (+1 dodge) | Copper Pike (+1 attack)
Player: IronyOwl
Name: Shalla Halfdark
Health: 100/100
Inventory:
Companions: Undead Hippo
Health:40/40 (+10 Healing Aura, heals those around it)
Undead Human "Hound"
Health: 40/40(can use misc. heavy items around area, adding to combat roll, used via action)
Inventory: Giant Tombstone (+3 combat modifier)
Undead Skeleton
Inventory: Sacrificial knife (+1 combat modifier)
Health:40/40
3x Necromancer Apprentice'
Health 50/50 ([Necromancer A 20/20] [Necromancer B 10/10] [Necromancer C 20/20])
Inventory: Basic Robes | Basic Staves
Player: Sinpwn
Name: Adil Borushdumat
Health: 90/100 (+1 to all dark arts for 3 and above rolls)
Inventory: Black Robe
Companions: Undead alligator
Health: 40/40(+1 Combat modifier, mountable)
Player: HmH
Name: Ima Erifithili
Health: 100/100 (+1 to looting and raiding | +1 to rolls involving clouds)
Inventory: Iron Cutlass (+1 combat modifier)
Companions:Demonic Bat
Health 10/10 (Life drain, regenerates and can gain more health via sucking out a creatures life force)
Undead swarm of Fish
Health: 40/40 (can walk on land, can shroud themselves in darkness for +1 to dodge)
Player: Tiruin
NAME: Tyrin Karos
Health: 95/100
Inventory: Cloak for Fluffy
Companions: Undead Dog "Fluffy"
Health: 24/40 (+1 combat modifier | Sentient)
Dark Whisp "Mymic"
Health: 20/20 (Sentient | Can absorb nearby flames to temporarily increase health and damage)
Player: Talarion
NAME: Leon Jyos
GENDER: Male
Health: 95/100
Inventory: Brusher's Pike (+1 attack roll, roll for bleeding effect, 5=decapitation
Companions: Horde of Rats
Health: 40/40 (equiped with a fear spell)
Right, sorry about the holy fuck bossfight Talarion, the rolls were REALLY working against you. Welp, another turn down, still got quite a gap before you're all called back for the story. Hopefully it'll go well.