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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 337598 times)

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.2.3): (incessant yelling) (0.40.13)
« Reply #690 on: September 21, 2014, 11:23:44 pm »

265543 in hexadecimal, 2512195 in decimal, this number is evil, both in the sense that it clashes with my interests for no discernable reason and for the fact that it is factually an evil number.

Any unit that has more than that goddamn number in strength is treated as if it has 0 strength.

This is what's causing Super Saiyans to act so oddly.

To this end, I'm releasing a hotfix patch that removes the strength bonus for Super Saiyans (buffing up their material force multiplier loss to make up for it).

xoatl

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #691 on: September 23, 2014, 01:22:54 pm »

This is gonna sound weird, but is there anyway to make grabbing an Undisciplined Saiyans tail, a stunning move? Also, if you ever implement Oozaru again, you could make highly skilled Saiyans able to fire an Energy Ball in the sky to replicate a moon, like when Vegeta did it to transform Gohan when he saw there was no moon.

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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #692 on: September 23, 2014, 01:59:50 pm »

Unfortunately, no.

Slax

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #693 on: September 24, 2014, 02:31:28 am »

I gotta ask, what's up with the special attack capsules? My stupid saiyan mind can't figure that stuff out.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #694 on: September 24, 2014, 02:39:28 am »

I removed their functionality. Not sure why I kept them around.

Yourmaster

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #695 on: September 25, 2014, 03:52:45 pm »

Is there a way I can cheat in dragonballs using DFhack?
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #696 on: September 25, 2014, 03:54:44 pm »

You can use gui/hack-wish for them, or createitem TOOL:DRAGONBALL NONE:NONE

KingofstarrySkies

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #697 on: September 28, 2014, 06:45:04 pm »

DFhack doesn't open whence I turn on DF. Am I doing something wrong, or...?
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #698 on: September 28, 2014, 07:28:08 pm »

It has to already have been installed.

KingofstarrySkies

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #699 on: September 28, 2014, 08:00:14 pm »

? I mean, run DF after installing the DBZ mod.

And nothing happens. I can see the hack file. But DFhack doesn't open.
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #700 on: September 28, 2014, 08:31:41 pm »

DFHack needs to be installed separately. The hack folder doesn't matter so much as a 4 megabyte SDL.dll (it's normally 460 kilobytes or so).

crispy01

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #701 on: September 28, 2014, 08:59:10 pm »

Is it normal to have so many errors in DF hack with this mod? Whenever I attempt to use one of the Dragonball scripts, such as the Instant Transmission, I get alot of errors. IT still works, albeit with some buggy Power Level readings (many creatures listed as "1.#INF"). Also, I don't think the scouter script works at all, and is not a recognised command. The errors I get usually go along the line of "...DBZ/hack/lua/plugins/stockflow.lua:390: in function 'collect_reactions". Is this normal with the current versions of DF, DFHack and DBZ?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #702 on: September 28, 2014, 09:02:49 pm »

Stockflow's normal; scouter and instant transmission should have been fixed a while ago (the problem is with the fact that trying to get the creature's speed returns 0 and the whole thing ends up divided by the creature's speed; naturally, lua interprets x/0 as 1.#INF (complex infinity) instead of an error.

AJC

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #703 on: September 30, 2014, 04:36:17 pm »

is there anyway to make it so that your able to actually punch dudes heads off. the only way i see is by making some punch's edged attacks though but that would probably require editing body part mats to get the needed shear and yield values to be able to do that.

mean i've been able to scratch people's heads off as a Legendary Super Saiyan but that's probably more because of fuck huge strength and size making his fingers more like blades than nails
« Last Edit: September 30, 2014, 04:42:15 pm by AJC »
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.2.4): (incessant yelling) (0.40.13)
« Reply #704 on: September 30, 2014, 04:41:33 pm »

Used to be that their muscles were hard enough for that to happen (low enough enough impact strain at yield IIRC), but I ended up removing that because ita lso caused shattered muscles and other weirdness. At least once did I successfully punch off a namekian's arm, though (he got better... or would of had I not killed him a few seconds later).
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