Dwarf Fortress: Total Mayhem
Successor of Dwarf Fortress Advanced
Current Version: 0.34.07_1
Download here (requires DF 0.34.07) Some time ago I promised myself that I would return to Dwarf Fortress Advanced (DFA) when the new version is out. Now that DF 0.34.01, also known as DFVD, is out it's time to keep that promise.
The problem is that the original DFA is very messy and updating it to new version would be a pain. Basically it would require complete rewrite and so the idea came:
Instead of trying to figure out how to get everything to work in new version I discard the DFA and start a successor mod.
What this means is that all the original ideas are put in a pot, gets stirred and then I see which one I keep and which I don't. Lots of new features will be added and some of the original ones will change. Mostly all the basic ideas will stay, like castes, religion and so on. How I'm going to implement those is another matter.
Currently there is no version available as I'm just starting to work with this. What I ask all of you to check the old
DFA mod and tell me which basic components should stay and which should not.
What is Dwarf Fortress: Total Mayhem?Total Mayhem is a successor of old Dwarf Fortress Advanced -mod. As the predecessor the idea is expand the vanilla game with lots of new features, objects, materials and creatures. Unlike DFA I'm not planning to add graphics to it, keeping those updated would be a pain, which I learned back in the old mod.
There will be things borrowed from other mods. If you see a feature that has been borrowed but the name of original author is not mentioned in credits please tell me. If you see something you made up and don't want to see it in this mod also notify me and I will remove it. I try to always ask from original author before borrowing. The only exception may be things that already were in DFA, all of those had permission already, at least as far as I remember.
How do I install this mod?It's pretty simple: download the file and unpack it. Copy the folder called "raw", which can be found inside the unpacked folder, to DF/data/ f folder, where "DF" means the location of the main executable of game, and when your computer asks if the files should be replaced answer yes for each file. Now you are ready to generate a new world!
I have an idea which I want to see in this mod!That is great! Just post at least a short summary of it (more detailed the better) and I will take it on consideration. If I end up adding the feature I will mention you in the credits.
Does it work in x.xx.xx version of DF?The earliest supported version of DF is 0.34.01. Each upload of the mod will mention the version of the game it is meant to, earlier versions are not officially supported.
I want to add you mod / part of your mod to my own. Is it okay?A rule of thumb is that I will always give a permission if it's asked. The only thing I want is that I get a mention in credits as well as the original authors of each borrowed feature in my mod. So if you add whole Total Mayhem -mod to your own mod then you must also mention the whole credit list of my mod as well as me in your credits.
As long as the above rule is followed I have nothing against others borrowing my mod or parts of it. Heck, DFA begun as a project of compiling several other mods in one big mod in the first place!