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Author Topic: List of Vampire Facts  (Read 96131 times)

kaijyuu

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Re: List of Vampire Facts
« Reply #240 on: March 19, 2012, 06:20:08 am »

One of my vampires wanted to make an artifact. Knowing he'd kill someone if I let him out, and since it was some stone craft artifact I knew would be useless, I let him rot until he went crazy.

Now he's wandering around the fort, stark raving mad. Not blood sucking anyone either. Wonder if he'll be rambling for eternity.
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For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

Garath

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Re: List of Vampire Facts
« Reply #241 on: March 19, 2012, 06:26:50 am »

yup, he will. Unless he meets an ambush or magma, he'll be rambling for eternity. Congratulations, you created a tourist attraction.
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Kogut

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Re: List of Vampire Facts
« Reply #242 on: March 19, 2012, 07:16:59 am »

another vampire fact, not listed here yet

http://www.bay12forums.com/smf/index.php?topic=104920
E} Vampires can be identified from engravings/decorations. {1st reported by Wastedlabor)
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Garath

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Re: List of Vampire Facts
« Reply #243 on: March 19, 2012, 09:31:44 am »

ah yes, forgot that it's an -engraved- slab.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Nibble

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Re: List of Vampire Facts
« Reply #244 on: March 19, 2012, 10:09:58 am »

It's good to know that you can find a vampire so directly that way. I thought the "engravings" only referred to random wall/floor engravings, in which case you'd have to rely on chance.
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Watsst

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Re: List of Vampire Facts
« Reply #245 on: March 19, 2012, 11:24:03 am »

I really think that vampires failing or creating artifacts should be different from your token dwarves. A vampire lives for 265 years, then goes to a fortress for 6 months and goes stark raving mad, melancholy or insane cause he couldnt make a bone cup. Granted the results are fun, an everliving insane tourist attraction is awesome, but its still a vampire! And an insane vampire really conjures up a different picture than the eternal village idiot.

Hmm... might add a question about this to the future of the fortress topic.
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knutor

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Re: List of Vampire Facts
« Reply #246 on: March 19, 2012, 02:41:03 pm »

Its more than just a bleh 'bone cup', its a named Legendary bone cup.  The way it stands makes sense to me, its a priceless artifact, well not completely priceless, since we put a price on it, but still... 

What doesn't make sense to me, is how Vampires sleep without a coffin, and daywalk without getting toasted. 
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Bilanthri

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Re: List of Vampire Facts
« Reply #247 on: March 19, 2012, 07:00:58 pm »

What doesn't make sense to me, is how Vampires sleep without a coffin, and daywalk without getting toasted.

Yea, the coffin thing bothered me a bit too, so I always provide a nice "resting place" for any vampire I wall up for posterity. My bookkeeper really likes his solid brass sarcophagus.
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Kaos

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Re: List of Vampire Facts
« Reply #248 on: March 21, 2012, 12:18:20 am »

What doesn't make sense to me, is how Vampires sleep without a coffin, and daywalk without getting toasted.

Yea, the coffin thing bothered me a bit too, so I always provide a nice "resting place" for any vampire I wall up for posterity. My bookkeeper really likes his solid brass sarcophagus.
uhm? now that you mention it, has anyone tried assigning a vampire to a tomb (coffin) instead of a (bed)room? maybe they do something funny....
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Gahagan

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Re: List of Vampire Facts
« Reply #249 on: March 22, 2012, 10:40:14 am »

Not sure if any of this has been listed yet, but I've got four vampires locked up right now. All were identified by giving them nicknames, and then viewing deity relationships to check for nicknamed vampires.

DF Wiki has an article on identification, and in my experience it's not very accurate.

1.) Vampires who migrate to your fortress do sometimes have an abnormally massive looking list of former group associations in their historical background.

Status: Mostly true. The vampires do have a longer list, but only one of them has a list that could be termed 'abnormally massive'.

2.) Furthermore, they are likely to have very large lists of relatives, none of whom can be found within the fortress itself (in stark contrast to the parents, siblings or cousins whom most dwarves will share their home with).

Status: False. Two of my four barely have relatives at all, and the two remaining each have a relative in the fortress. One is a cousin, one is a younger sister. Both of the related dwarves, as far as I can tell right now, are normal.

3.) If the suspect is married, but his/her counterpart is not present at the fort, this is a very strong evidence.

Status: True for three. The fourth vampire is unmarried.

4.) They may also have an unusually large number of children.

Status: True for the two vampires that have extensive relative histories. Probably true in general. One vampire has 15 kids, the other has 6. One of them only has two, however.

5.) Their biographies may indicate that they 'have the appearance of somebody who is (x) years old'

Status:  False, none of my dwarves' biographies say this. Their ages are not abnormal either: 114, 40, 66, and 63.

6.) As vampires do not eat, sleep, or drink, they will never have recent thoughts about meals, drinks, beds, dining rooms, or chairs.

Status: Absolutely true. This is one of the indicators that I've been using to identify them.

7.) In the case of older vampires, particularly those who have immigrated, in the line which speaks about needing alcohol to get through the working day a comment may be added to the effect that "s/he could really use a drink," "s/he has not had a drink in far, far too long," or "can't even remember the last time s/he had some," indicating that they have been sober of alcohol for a time.

Status: Also absolutely true, however they do not always show this line when they show up. Within a season or two it should be evident, however.

8.) Vampire immigrants frequently have very high social skills, and one or more skills at the "Great" level.

Status: True for 2 of the 4. For one of them, it appears that he was actually the only dwarf in his entire migration wave to have social skills.

9.) Another excellent indicator is that all vampires have white hair.

Status: True for one dwarf, however, it's true for the one that says he's 114, which makes it look plausible.

Most exciting, however, is this fellow:

Spoiler (click to show/hide)

He appears to have been bitten and survived. Going to be keeping a close eye on him to see what happens.
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Garath

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Re: List of Vampire Facts
« Reply #250 on: March 22, 2012, 11:31:30 am »

vampire had its own name in therapist. Next time I see someone named crossdemon I better check it.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Kaos

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Re: List of Vampire Facts
« Reply #251 on: March 22, 2012, 02:36:23 pm »

Most exciting, however, is this fellow:

Spoiler (click to show/hide)

He appears to have been bitten and survived. Going to be keeping a close eye on him to see what happens.
Didn't you intervene to stop the attack? like giving orders to the vampire's squad or de-constructing the bed? could you check the victim's thoughts and preferences screen? is he strong or durable?
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Gahagan

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Re: List of Vampire Facts
« Reply #252 on: March 22, 2012, 04:33:45 pm »

1.) I didn't see it take place, so no, I didn't.
2.) I wasn't aware that there was a fourth vampire in the fort. As soon as I've identified them I've locked them up in nice little cages.
3.)

Oddom Fathzon has been unhappy lately. He talked with a friend lately. He slept in the dirt recently. He has been tired of drinking the same old booze lately. He has complained of thirst lately. He has been tired of eating the same old food lately. He had a friend recently. He has complained of the lack of chairs lately. He has complained of the nasty water lately. He was caught in the rain recently. He has been satisfied at work lately. He sustained major injuries lately.

He displays no outward wounds, either on his character sheet or status screen. His only symptom is "pale".

4.)
Strength: 1067
Agility: 1086
Toughness: 1637 (tough)
Endurance: 649 (quick to tire)
Recuperation: 1616 (quite quick to heal)
Disease Resistance: 1216

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Kaos

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Re: List of Vampire Facts
« Reply #253 on: March 22, 2012, 07:53:57 pm »

He sustained major injuries lately.

He displays no outward wounds, either on his character sheet or status screen. His only symptom is "pale".

4.)
Toughness: 1637 (tough)
Recuperation: 1616 (quite quick to heal)
yep, "pale" = major injuries, "faint" = minor injuries, I reported that before...
It seems that the chance to survive is either related to toughness or recuperation, those are the only two that stand out in his attributes....


In my case I have my 3 vampires accounted for (all came by migration) and I'm always watching them, when they go on a break I save and follow closely to stop the attack by stationing the vampire, so far I haven't been lucky for them to attack a though or quick to heal dwarf so if I let them drain the victim they die...


I guess I'll have to monitor the attacks closely to see which attribute is the culprit for survival...


I don't think that the survivors become vampires, since in the raws there's nothing about the curse being transferred through bites and since I'm actively stopping the attacks I'm yet to see one of my survivors start behaving like a vampire.
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Garath

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Re: List of Vampire Facts
« Reply #254 on: March 23, 2012, 04:32:40 am »

it's through drinking vampire blood, not the other way around, that you become a vampire.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.
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