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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2280283 times)

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3990 on: August 03, 2012, 09:58:18 pm »

Post it, then. Lets see your ideas.
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3991 on: August 03, 2012, 10:36:56 pm »

LIST OF POSSIBLE SPAWN TYPES
please note that this was originally conceived as a unique race, and I won't bother changing details that won't work for spawn of hollistic.
Splint, Talvieno, and Mr Frog, as the ones who created the spawn used in the first place, feel free to alter anything because of the above.  Or maybe split into their own race as I originally envisioned, if you feel such is worthwhile.

Spawn(base): Does not actually exist, only used for comparing each variant.  Compared to dwarves, have slightly above-average strength and toughness, and equal dexterity.  Size of a human, but with four arms, and sharp claws and teeth.

Workspawn: Slightly below average in all stats, but are the ones that do all the non-military jobs.  Never show up in fort mode, but will engage in self-defence.

Darkspawn:  Slightly smaller, weaker, and more fragile, but slightly more dextrous.  Adept at sneaking and have trap-avoid.  May show up as thieves or in ambushes.

Waterspawn:  Amphibious, but otherwise basic spawn.  Show up as specialist troops.

Venomspawn:  Otherwise basic spawn with poisoned claws and teeth.  Poison causes extreme pain, with a delayed effect of gradual reduction of physical stats.  Show up as specialist troops.

Warspawn:  Slightly stronger and tougher, can wield weapons and enter martial trances.  Main warriors and may lead ambushes.

Deathspawn:  Very strong and tough, but somewhat less agile.  Noticeably larger than others, prone to rage, and are building destroyers.  Heavy support and shock troops.

Spawnlords:  Leaders of the spawn.  Taller, stronger, tougher and more agile than base spawn.  Have trap-avoid and building destroyer.  Two arms may wield weapons, and may enter martial trances.  Only show up leading sieges.
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3992 on: August 03, 2012, 10:40:24 pm »

I am aware Asea. not to sound like a dick but do you think before you post half the time? (I know that's gonna sound horrible regardless, sorry.)

As far as castes

- baseline spawn: What we fight now, but more resistant to cutting weapons.
- Macrospawn: A vastly larger spawn. Still has some concept of group cohesion.
- Spawnlords: Powerful fire spitting Spawn.

Flying ones.. no. because then they'll be able to circumvent damn near ANY defensive measure which,. as strange as it sounds, would be a game breaker.

Noncastes

Roving Spawn: Packs of spawn that are just raoming about killing and eating whatever they run into.
Megaspawn: Bronze Collosi size spawn that roam about alone smashing shit for fun.


With roving spawn and megaspawn, and then normal siege-y spawn, I somehow got a mental image of a five way battle between spawn, spawn, goblins, bigger spawn, and dwarves. O.o

Also, I wasn't on for like a day? Then everything got all... Tense. Anyways. Love you guys. Love the fort. Love the continuity. Don't melt down into a fiery mass of nerd rage please. :) Tantrum spiral among the players would be an incredibly odd thing for a succession fort to die of.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3993 on: August 03, 2012, 10:58:25 pm »

Hans, we need you around to defuse us.
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3994 on: August 03, 2012, 11:05:58 pm »

And I'm a felon. You, intelligent, reasonable, logical people, need me, a highly volatile drug addicted felon, around to calm you down.
...
Society is awesome sometimes.
Anyways. I'm not going to jail monday. This time. If I do, then it's complete bullshit, because I've done everything correctly this time. So, I shall be around to defuse you all. :) In the meantime, I shall post a story update sometime soon, after I have time to collaborate, collate, and edit.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3995 on: August 03, 2012, 11:06:55 pm »

Here's the next (and probably-final for the forseeable future) installment of my sidestory:


Now, if it's all the same to everyone else, I'd like to call it quits here. One thing that came to light during the previous argument was that I have completely and utterly failed to either build or communicate even the rudiments of a coherent setting (and made my guy a stealth God Mode Stu to boot), to the detriment of both my story and the canon as a whole. I'm not sure how to really fix any of it, but it seems better to just drop the plotline here rather than risk screwing things up for everyone further with my monkey-on-a-keyboard hackery.

I don't want to leave the story unfinished, but I don't think it's even worth finishing anymore, so I'm just going to call this project a failure and move on to something else that hopefully won't involve writing.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3996 on: August 03, 2012, 11:27:36 pm »

Mr Frog, if you leave, you take at least a quarter of the awesome with you.
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Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3997 on: August 03, 2012, 11:29:14 pm »

+1, so please keep your storyline going
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Some People are like Slinkies. Not really good for much, but they still bring a smile to your face when pushed down a flight of stairs.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3998 on: August 03, 2012, 11:37:32 pm »

Potentially as much as forty-five percent. There is a reason Dorf!Frog is in... Pretty much every single side-story. Because you, not Dorf!Frog, are awesome and we think you are cool, intelligent, and have good ideas. Your contributions are highly valued.

But I'm not going to tell you to stay if it is going to make you upset and/or start feeling like we're steamrolling you. :/ I just am telling you that I want you to stay because... Er... I want you to stay. I like things how they are right now, and it would be less fun without you.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3999 on: August 04, 2012, 12:20:58 am »

I just am telling you that I want you to stay because... Er... I want you to stay. I like things how they are right now, and it would be less fun without you.
I second this...
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4000 on: August 04, 2012, 06:24:48 am »

Hey, whoa! "Call it quits"? Don't leave the thread! :( Honestly, if it's going to be an ultimatum, I'd much rather you'd stay. Take a break from writing for a while, if you'd like. Relax and go with the flow, just cool down. If you really need to, I suppose you could take a vacation from the thread itself, but seriously, don't leave us permanently. Like Hans said - it wouldn't be as fun without you.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4001 on: August 04, 2012, 06:38:13 am »

What the hell did I miss while I was sleeping?

Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4002 on: August 04, 2012, 06:50:13 am »

What the hell did I miss while I was sleeping?

think mr.frog is holding the virtual gun to his head and threatening to jump of the ledge..... at the same time... other than that not much ....
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Some People are like Slinkies. Not really good for much, but they still bring a smile to your face when pushed down a flight of stairs.

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4003 on: August 04, 2012, 07:52:11 am »

-snip of !!SCIENCE!!-

you really, really hate dwarves don't you?
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
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Put the flag in the martini and were done!
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4004 on: August 04, 2012, 09:24:55 am »

-snip of !!SCIENCE!!-

you really, really hate dwarves don't you?

Not really, look at how tough the spawn were intended to be compared to how they turned out.  Originally the spawnlord was also poisonous as a venomspawn and amphibious as well, but I decided that might be too much.  Still, I figure that these should cause no problems given that you would know to prepare for them ahead of time.

Edit: Also, the race as originally envisioned lived underground and might attack from either aboveground or through the caverns.
« Last Edit: August 04, 2012, 09:33:00 am by soulslicerjames »
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