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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2280276 times)

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6750 on: December 01, 2012, 07:02:12 pm »

Overpowered? Probably. Life isn't fair anyway.

Anyway, typo because Vanya and Talvi are female.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6751 on: December 01, 2012, 07:02:47 pm »

That is wierdly more or less what i envisioned you looking like.

And why the hell do you remind me of someone I knew in school. Maybe it's the beard.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6752 on: December 01, 2012, 09:50:35 pm »

@tomio:

I'm not really following any of this closely enough to make any sort of active judgment, but I'd like to point out that (in my opinion) it isn't just being OP by itself that makes a character annoying -- it's when they're OP in a way that makes no sense, such as learning complex weapon techniques in just a few days, having contradictory traits, or straight-up having superpowers (when it isn't typical for the setting). I have no idea if any of this applies to any of what's going on; it's just a piece of general advice.

Besides, I'd like to think I lost any right to complain about characters being hax the moment I introduced a certain planeshifting engineer-pharmacologist-inventor-secret agent-DJ.


@Talvi:

Nice beard. Sure beats my suspiciously-gingery goatee.


@Splint:

Happy (belated?) birthday.


E: Skimmed a bit of Vanya's recent journal... is it just me, or has Mr Frog softened a bit lately?

Also, though it's too late to do anything now, I kinda question the utility of putting Vanya's stories in a seperate thread...

EE: Okay, so Talvi's just copying the stories over and presumably will still post them here as well. Still not sure why there's a seperate thread.
« Last Edit: December 01, 2012, 10:00:39 pm by Mr Frog »
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I so want your spawn babies

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6753 on: December 01, 2012, 10:06:12 pm »

On for a sec, had to post this. Will reply to everything else later, when I can.

With this post, Lord Reudh's quest is complete.
Vanya's Journals, Entry 35
Spoiler (click to show/hide)

edit: I hate notepad's word-wrap's cut-and-paste issues.
« Last Edit: December 20, 2012, 12:12:28 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6754 on: December 01, 2012, 10:29:57 pm »

aaannnddd.... i cant see that page. i hate wireless.


Spoiler (click to show/hide)
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6755 on: December 02, 2012, 01:17:45 am »

@ Mr Frog - The utility is that it makes Vanya's journals easier to read and he can keep track of where he is without digging up the entire story archive.

@ Talvieno - Guess we may or may not have more humans amongst us if Reudh returns home. Good peice as always.

I feel like we're also starting to mix up Parasol and Ballpoint's vehicles. I wanna elaborate but I can't think of a way without sounding like a dick.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6756 on: December 02, 2012, 02:36:19 am »

@Splint:

By whatever authourity has been vested in me, I give you clearance to be a dick as long as nobody starts screaming.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6757 on: December 02, 2012, 02:49:36 am »

Ballpoint Tech: Mo' Dakka/ Zerg Rush or precision strikes (depending on needs of misson)
Run by dwarves, primarily manned by humans with lots of other races mixed in.
Vehicle pool: Moghopper (VTOL tranport-gunnship) Octavia (Light armor/APC) Attack buggies/cycles.
Favors rapid assaults with alot of troops or small squads of elites. Prefer automatic weapons and sheer brute force in general.

Parasol industries: Mo' Dakka/even mo' dakka than that; Quality over quanity
Run by and primarily staffed by dwarves, with larger humansoids generally only being found in the company security divison, and even then dwarves still lead these Operators as they call thier troops.
Vehicle pool: Presumably fixed wing aircraft are in the works, but typical dwarven idiocy is causing problems. They posses the battlesuits and favor relativly fast medium tanks and APC/IFVs with automatic chemical slugthrowers and semi-auto mag-cel weapons. Probably also working on mobile artillary. Names for thier stuff hasn't been figured out.

It just irked me that, while I'll admit they probably have armored hazard suits for fighting in shitholes like Piscyth (I hope I spelled that right) Ballpoint was never stated to have battlesuits and I was under the ipression we'd agreed those belonged to Parasol (Just as efficent airpower largly remained in the hands of ballpoint: For competitive reasons.) Though granted I'm sure Stone, being a major weapons fabricator itself is probably loaning research data to both and probably developing thier own fixed-wing craft (and trainers,) Battlesuits and other cool stuff to sell and liscense out, which would both net them substatial financial gain and reduce the competitive edge of Parasol and Ballpoint by allowing national armies to compete with the two megacorps. (that last bit about Stone would be Asea's call.)

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6758 on: December 02, 2012, 09:20:37 am »

My update won't be up til late, due to the fact that i'm going to see the play adaptation of Murder on the Orient Express by Agatha Christie at around 2 pm.
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6759 on: December 02, 2012, 10:03:55 am »

Talvi, that was great. Tomorrow I'm going to write Reudh's journal. Expect exuberance now he's found Vanya.

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6760 on: December 02, 2012, 03:20:03 pm »

Been waiting for three journals to do this.
Tomio's Journal.

Spoiler: Journal (click to show/hide)
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6761 on: December 02, 2012, 03:36:54 pm »

Ok so Tomio's an abomination! Remeber civil defense:

Shoot to kill.

EDIT: You guys will love this. A kidnapper made off with an alpaca. And by kidnapper I mean a wagon with a barbarian merchant driving it.

Turns out snatcher races are considered to have kidnapped any creature they leave the map with, sapient or not. I thought someone had somehow kidnapped a caged alpaca. Got a good laugh when I realized what had happened.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6762 on: December 02, 2012, 04:40:58 pm »

can there be hobbits?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6763 on: December 02, 2012, 04:42:05 pm »

They'd hate barbarians too so....

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6764 on: December 02, 2012, 04:44:24 pm »

I meant as a race. short non-alcohol requiring diggers. not as good as dwarves thou.
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