Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Crematorium  (Read 1507 times)

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Crematorium
« on: March 14, 2012, 03:56:21 pm »

This is a crematorium mod SO YOU TOO CAN BURN CORPSES
This is my first mod, so constructive criticism is welcome

Install

Stick this in your buildings_custom
Code: [Select]
[BUILDING_WORKSHOP:CORPSE_BURNER]
[NAME:Crematorium]
[NAME_COLOR:7:0:1]
[WORK_LOCATION:2:2]
[BUILD_LABOR:MASONRY]
[BUILD_KEY:CUSTOM_SHIFT_B]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
[FIRE_BUILD_SAFE]
        [DIM:4:3]
[BLOCK:1:0:0:0:0]
[BLOCK:2:0:0:0:0]
[BLOCK:3:0:0:0:0]
[TILE:0:1:218:0:0:0]
[TILE:0:2:179:0:0:0]
[TILE:0:3:192:0:0:0]
[COLOR:0:1:7:6:0:7:6:0:7:6:0:7:6:0]
[COLOR:0:2:7:6:0:7:6:0:7:6:0:7:6:0]
[COLOR:0:3:7:6:0:7:6:0:7:6:0:7:6:0]
[TILE:1:1:218:196:0:0]
[TILE:1:2:179:15:0:0]
[TILE:1:3:192:196:0:0]
[COLOR:1:1:7:6:0:7:6:0:7:6:0:7:6:0]
[COLOR:1:2:7:6:0:7:6:0:7:6:0:7:6:0]
[COLOR:1:3:7:6:0:7:6:0:7:6:0:7:6:0]
[TILE:2:1:218:196:196:0]
[TILE:2:2:179:15:15:0]
[TILE:2:3:192:196:196:0]
[COLOR:2:1:7:6:0:7:6:0:7:6:0:7:6:0]
[COLOR:2:2:7:6:0:7:6:0:7:6:0:7:6:0]
[COLOR:2:3:7:6:0:7:6:0:7:6:0:7:6:0]
[TILE:3:1:218:196:196:191]
[TILE:3:2:179:15:15:179]
[TILE:3:3:192:196:196:217]
[COLOR:3:1:7:6:0:7:6:0:7:6:0:7:6:0]
[COLOR:3:2:7:6:0:7:6:0:7:6:0:7:6:0]
[COLOR:3:3:7:6:0:7:6:0:7:6:0:7:6:0]

Put this in reactions_other
Code: [Select]
[REACTION:BURN_CORPSE]
[NAME:burn a corpse]
[BUILDING:CORPSE_BURNER:CUSTOM_A]
[REAGENT:corpse:1:CORPSE:NONE]
[PRODUCT:100:2:BAR:ASH]
[SKILL:SMELT]

And put this in the dwarf entity raws
Code: [Select]
[PERMITTED_BUILDING:CORPSE_BURNER]
[PERMITTED_REACTION:BURN_CORPSE]
« Last Edit: March 14, 2012, 06:26:56 pm by Dansmithers »
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Crematorium
« Reply #1 on: March 14, 2012, 04:00:09 pm »

You aren't supposed to use an actual % sign in your reactions.  It's implied. 

"MASON" is not the proper term, either, you want "MASONRY".

Other than that, does it work? 
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: Crematorium
« Reply #2 on: March 14, 2012, 05:10:39 pm »

Thanks, but i havent tested yet
Edit:
Tested, works fine now

« Last Edit: March 14, 2012, 06:27:43 pm by Dansmithers »
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Pallbearer

  • Bay Watcher
    • View Profile
Re: Crematorium
« Reply #3 on: March 15, 2012, 01:19:39 am »

Will ghosts still come?
Logged

Alem

  • Bay Watcher
    • View Profile
Re: Crematorium
« Reply #4 on: March 15, 2012, 01:31:08 am »

Probably, as burning the body does neither memorialize the dead dwarf or give it a proper burial in a coffin.
Logged

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: Crematorium
« Reply #5 on: March 15, 2012, 08:32:42 am »

It's meant to prevent zombification
If only there was a way to make memorial urns
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Pallbearer

  • Bay Watcher
    • View Profile
Re: Crematorium
« Reply #6 on: March 15, 2012, 03:23:02 pm »

Oh well. Nothing engraved slabs won't take care of. :)
Logged