>On mission everyone
The dub step music is pumping as the shuttle slides out of the hold of the Sword and off toward a distant point of light, orbiting somewhere near the solar system's star. The entire ride there is slow deceleration, the momentum of the mothership giving you all the speed you need to get to reach the tiny planet on which the Endive colonies are housed. The 1.7 gravities the deceleration pushes on you makes life uncomfortable, but not as bad as the poor bastards in the army, taking 3 g standard.
You land some 12 hours later, on a landing pad behind a squat, brick building that looked like a cinderblock that had been dropped a few dozen times. You and your squadies trundle out of the ship, carrying weapons and the odd drum of alcohol, with your helmets held under your arms. The cops, local boys and girls with tanned faces and hard, uncomplicated personalities, stare at you with a mix of awe, dread and disdain. Everything they've heard of the HMRC is equal parts myth and ghost story, a stream of propaganda and rumor that paints you all as a some sort of elite unit of super prisoners, barely controlled attack dogs with nuclear weapons. In their minds the UWM's solution to a serial killer is to send in 10 more serial killers and let them duke it out. The robots and partial mutants don't help that assessment much.
The police lead you to several large white vans and you pile in as the sun is just starting to set over the rolling, near featureless green hills of Endine. You watch out of the barred windows in the back of the van as the sun sets and unfamiliar stars appear in the sky. The chairs in the van aren't comfortable, but you take the time to close your eyes and rest a bit before before being woken by a voice from the front of the van telling you that there is 5 minutes till you reach the edge of the mission area.
If there's any last things you have to do before the mission starts, now's the time.