Go see if anyone needs any non medical help.
You walk up to lars.
"Don't worry, I'm here to help."
"What? I can't hear you, I've gone deaf. Could you get some help?"
"PSYCH!"
You walk away, looking for someone to help with stuff. Hmm, Lab boys seem to have things handled, and there's really not anyone left around, except your gimped teammates and mesk. Hm..
"Could it be... Hey, I think we've got something from the previous team here. Could it be the one Anton was looking at, the one who took that shuttle? But why is he here? Those shuttles are supposed to last until the border... Watch out team, I've got a bad feeling about this..."
Perform one final battery of tests:
Fire a laser pulse at the ground inside the dome with the laser outside the dome. Touch that part of the ground that would have been heated with the rod. See if I can feel the heat passing through the dome. Remove the rod and see if it has been heated at all.
Perform the same test as above with the laser inside the dome if the laser failed to heat the inside of the dome in the previous test.
Fire a laser pulse to the ground to heat it up. Stick my pole in the hot ground and put the rest of it inside the dome. Wait for the heat to spread. Then remove the pole from the dome and test it for heat.((Basically trying to determine what kinds of energy pass through the dome. I can see that vibrations caused by sound are stopped. Now I want to see if vibrations caused by heat are stopped too.))
Stick the hot part of the pole in the dome for a few moments (reheat as necessary) and then after waiting for a bit see if it has cooled down more then normal while in the dome. ((Now trying to determine whether or not the dome absorbs all kinds of energy.))
If all previous tests reveal no danger then ask one of my teammates to hold my hand while I take a peek inside a dome. Open my light lamps.
If a teammate is holding me, first put a finger inside the dome. Then a hand. Then an arm. And finally stick my head in.
Use the the lamps for illumination (if illumination is possible). Fire off a few laser pulses to the ground close to me and a few towards the center of the zone. Hit the ground with my feet (that are still outside) and see if I can feel the vibrations with the rod now.
In the first sign of danger, physical or mental, pull out. If unable to pull out, activate jump rockets at full throttle to aid in my retreat.
Then follow the leader.
((Can everybody else see the map? It looks incredibly blurry to me for some reason.))
Well, you don't feel any heat but thats because of the suit no doubt. The rod doesn't seem melted or heated though.
It seems to heat the pole this time, now that the end of the laser is in the dome.
That test proves a bit too hard to verify one way or another, since you can't feel or see the heat.
Heating it up till red hot and then stick it in. You pull it about half way back out, the heated part still red, when the domes all sort of shimmer and vibrate a little. Suddenly the rest of the rod in the dome is simply gone, as though snipped off. You stick the remaining part back in and take it out again with no change to the rod. Huh...
Gonna let you consider if you want to stick your head in there or not.
wake up and assess my addiction and remaining giggle effects.
Mesk slaps you conscious and appears to be trying to talk to you, but you can't hear him. You can't hear giggling either. You just can't hear anything.
Perform triage and begin diagnostics on whoever's in most need of treatment.
Lars seems like he's in the worst shape, so you go take a look at him.
[med:2+2]
You perform an examination on Lars.
"Ok, I know you can't hear me, but I'm gonna keep talking for narrative purposes." You say, looking over the results of the test. "Whatever happened to you out there has done all sorts of damage to your inner ear. It pretty much wrecked the organ of corti and ruptured all three of the canals in the Vestibular system. So frankly, your hearing and balance systems are fucked."
You scratch your head.
"We've got some drugs to promote regrowth, but those will take a while. Or I could go in an attempt to give you robo-ears, though that would require me digging around in your skull. Oh wait..."
You grab a data pad and write.
"FAST BUT DANGEROUS or SLOW BUT SAFER?"
You hold it up in front of Lar's face.
((Bro? Is Lars channeling the spirit of Thrak? Can't be good.))
Perform faith healing on self. ((I'm sure leaving that vague will cause nothing bad to happen.))
"THE POWER OF VARIOUS GODS COMPELS ME!"
You begin punching yourself in the head.
Blue Team
Bishop stares silently at the new map data for a bit, thinking and weighing up risks. Finally, he radios back to the base.
"Hey, this is Blue leader here. We've just had a drone find something that looks man-made. Seems like a wreck of some kind that's out on what looks like a salt flat. We've also found some interesting domes that seem to cancel out all light and form some kind of band of sorts.
What do you think we should do Base?"
Have everyone chill out for a bit and watch the experiment with the domes. Ponder how there can be anything man-made out there when the previous team all died in the gravity seep.
Hard to say. Maybe someone with metal hands would know more?
General Transmission to everyone
"Hey I need some help from that magic vision guy in the lab if you could come here or direct him here to the labs that would be appreciated."
If/when he appears direct him to the sample and ask for some assistance. Otherwise test its strength.
"WHAT? DID SOMEONE SAY MAGIC VISION?"
Head to the labs, and see what the dude needs help with.
((I brought the Cubeulator with me. I call it that because it seems to be a massive cubic manipulator. Or at least functions like one. I was also the Mutant spaceship. I was one of Herr Docktors experiments. I was a "human" that could survive in space. I was essentially a humanized MKI sans medical system.))
We'll assume that Corsair went and grabbed Kisame since Kisame's character, Morul, is deaf at the moment.
Also, what sample you want him to look at? I hope it's not that metal one.
Blue Team
Bishop stares silently at the new map data for a bit, thinking and weighing up risks. Finally, he radios back to the base.
"Hey, this is Blue leader here. We've just had a drone find something that looks man-made. Seems like a wreck of some kind that's out on what looks like a salt flat. We've also found some interesting domes that seem to cancel out all light and form some kind of band of sorts.
What do you think we should do Base?"
Have everyone chill out for a bit and watch the experiment with the domes. Ponder how there can be anything man-made out there when the previous team all died in the gravity seep.
'You can go investigate the shuttle, but use extreme cautious. Don't go all at once, keep some disatnce, the other team is down because they all were affected by something at once. But leave those domes for later, once you're sure there aren't any monsters hiding in it the experimentation can wait for a bit.'
Help Mesk with the 'wounded'. If he doesn't need help, then go check the computer and the desk in my bedroom for anything left by the previous teams. Then command Alvin for a self-diagnostic.
Also check how long we've been here already.
How are things going there? Have you found anything noteworthy? Any interesting samples taken?
((@ Paris: what is the 'cube of death' in the barracks? Just noticed it in your notes.)
Mesk seems to have it under control.
You go check your room again, but there doesn't seem to be anything hidden anywhere, least not that you can find.
ALVIN reports no issues after a self diagnostic check.
You have been here for about a month and a half or two months.
(yes I know you've all slept like maybe 10 times at best. You want me to really force you to go at a realistic pace so that getting out to the second level of hexes takes a week work of "Keep walking" posts?)
((I'm back and caught up on reading. Glad to know my team hasn't destroyed themselves in my absence. And good that we finally found the leader of the last expedition.
On the other hand, this is getting progressively harder to visualize. The descriptions are great, but I'm not entirely sure how the domes look like, or what the "underground passage" is. And yes, the map is too blurry to be useful.
And Piecewise, regarding the map, could you post the stuff we know about the sector on the map even if it's not restricted to a specific square? Like when we discover what "sector x" looks like but we don't go in there, it'd be useful to have like a large floating text there with the description. Or with the giggling sounds too, some sort of floating text to inform us of the description would be helpful. Please read the above suggestion.
On the ground, not much for me to do right now. Bishop and Flint took care of samples and experiments, so...
And for the motion anomalies, is there any reason we still don't know their height? We kind of repeatedly said that we were testing for that.))
I think Paris' notes cover most of that, but I'll see about throwing a notes on there...but I'm not really sure what you want. Each square already does have a little note with a very vague description. And I don't really have space to cram in a massive listing of everything you've found out about the zone into that area without completely covering the hex and obscuring the zone. And if you just want a bunch of giant notes off on the side...well I suppose I can do that but what would really make more sense is if you guys were to say "add this note to the map" and then I would just add that note to the map. That would give you what you want and make sense within the context of the universe, rather then the map just updating with meta knowledge.
Map
https://www.dropbox.com/s/zqzazdual91p7rh/overall%20map.pngRight click, download original. It shouldn't be blurry. Dunno why imgur did that.