Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Bladed minecarts  (Read 7616 times)

D_E

  • Bay Watcher
    • View Profile
Bladed minecarts
« on: May 15, 2012, 11:57:29 pm »

I made this
Spoiler (click to show/hide)
(which is an enlarged version of this) stuck it on a track and fired it at some spare livestock, and got this
Quote
The bronze spinner strikes The Stray Horse Foal in the left rear leg and the severed part sails off in an arc!
in the second collision.  Just in case your forts weren't dangerous enough!
Logged
Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

darklord92

  • Bay Watcher
  • [CREATURE:SERGALNORTH]
    • View Profile
Re: Bladed minecarts
« Reply #1 on: May 16, 2012, 12:19:54 am »

Reminds me of the ravenholm minecarts from halflife 2 more than it does the spinner.
Logged
Form walking potato man out of corpse. Absorb anyone else in the house.
We have a successful derail.
The Vilous Mod - Jingle berries!

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Bladed minecarts
« Reply #2 on: May 16, 2012, 12:35:43 am »

Would you mind if I add this to my mod ? Would look like this:

[ITEM_TOOL:ITEM_TOOL_MINECART_BLADE]
[NAME:bladed minecart:bladed minecarts]
[VALUE:50]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:60000]
[MINIMUM_SIZE:600000]
[MATERIAL_SIZE:15]
[CONTAINER_CAPACITY:500000]
[ATTACK:EDGE:10000:2000:slice:slices:NO_SUB:1000]
[ATTACK:EDGE:10000:2000:cut:cuts:NO_SUB:1000]
[ATTACK:EDGE:10000:2000:strike:strikes:NO_SUB:1000]
[SKILL:SWORD]

[ITEM_TOOL:ITEM_TOOL_MINECART_SPIKE]
[NAME:spiked minecart:spiked minecarts]
[VALUE:50]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:60000]
[MINIMUM_SIZE:600000]
[MATERIAL_SIZE:15]
[CONTAINER_CAPACITY:500000]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[ATTACK:EDGE:20:10000:impale:impales:NO_SUB:1000]
[ATTACK:EDGE:20:10000:pierce:pierces:NO_SUB:1000]
[SKILL:SPEAR]
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

D_E

  • Bay Watcher
    • View Profile
Re: Bladed minecarts
« Reply #3 on: May 16, 2012, 03:15:03 am »

Go ahead.  I posted to share :).
Logged
Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Bladed minecarts
« Reply #4 on: May 16, 2012, 08:31:05 am »

sweet time to ride on deadly blades in adventure mode!
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Bladed minecarts
« Reply #5 on: May 16, 2012, 12:42:44 pm »

Quite an excellent creation you did there. Time to make these beauties move at max speed across the meeting hall.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: Bladed minecarts
« Reply #6 on: May 16, 2012, 01:23:36 pm »

Even better, rename them. Call them shopping carts.
ADDED FUN.
Logged
Dwarf Fortress: Threats of metabolism.

darklord92

  • Bay Watcher
  • [CREATURE:SERGALNORTH]
    • View Profile
Re: Bladed minecarts
« Reply #7 on: May 16, 2012, 04:44:47 pm »

Even better, rename them. Call them shopping carts.
ADDED FUN.

this is a shopping cart. It's iron bars show signs of extreme wear. It's left front wheel squeaks endlessly.
Logged
Form walking potato man out of corpse. Absorb anyone else in the house.
We have a successful derail.
The Vilous Mod - Jingle berries!

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Bladed minecarts
« Reply #8 on: May 16, 2012, 06:57:07 pm »

Thanks then. Is added :) Cant wait for the test results
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Bladed minecarts
« Reply #9 on: May 16, 2012, 08:02:44 pm »

What would happen if you removed the CONTAINER_CAPACITY tag?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

billybobfred

  • Bay Watcher
  • [PRONOUN: she:her:hers:herself]
    • View Profile
Re: Bladed minecarts
« Reply #10 on: May 18, 2012, 10:16:13 am »

Presumably, it would be unable to hold items.

But that's just a guess. There would need to be ‼science‼ done to be sure.
Logged
urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

Chronas

  • Bay Watcher
    • View Profile
Re: Bladed minecarts
« Reply #11 on: May 19, 2012, 02:49:35 am »

hmm.
if you removed the carry capacity and gave it the attack properties of a serrated disk, then placed it on a small circular track made of rollers with a water reactor below, you could make a prince of persia style weapon trap that never jams.

EDIT: like this, maybe. havent tested it.
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_TRACKSAW]
[NAME:tracksaw:tracksaws]
[ADJECTIVE:large, serrated]
[VALUE:50]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:15]
[SIZE:30000]
[MATERIAL_SIZE:5]
[CONTAINER_CAPACITY:0]
[ATTACK:EDGE:100000:10000:saw:saws:NO_SUB:1000]
« Last Edit: May 19, 2012, 03:07:03 am by Chronas »
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...
It should be pretty fun though.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Bladed minecarts
« Reply #12 on: May 19, 2012, 10:25:48 am »

Personally, this is a favorite arrangement of mine.
Code: [Select]
[ITEM_TOOL:ICEITEM_TOOL_SEGWAY]
[NAME:segway:segways]
[VALUE:20]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:1600]
[HITS:10]
[MATERIAL_SIZE:3]
[CONTAINER_CAPACITY:0]
[SKILL:MELEE_COMBAT]
[ATTACK:BLUNT:10:20:mow down:mows down:segway:40000]
With any luck, the hits tag might affect it's usage in a trap, if possible. Haven't tested yet. The [SKILL:MELEE_COMBAT] does make it only train fighter instead of misc item user, though I think I might change it back.
Logged