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Author Topic: Bladed minecarts  (Read 7637 times)

D_E

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Bladed minecarts
« on: May 15, 2012, 11:57:29 pm »

I made this
Spoiler (click to show/hide)
(which is an enlarged version of this) stuck it on a track and fired it at some spare livestock, and got this
Quote
The bronze spinner strikes The Stray Horse Foal in the left rear leg and the severed part sails off in an arc!
in the second collision.  Just in case your forts weren't dangerous enough!
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

darklord92

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Re: Bladed minecarts
« Reply #1 on: May 16, 2012, 12:19:54 am »

Reminds me of the ravenholm minecarts from halflife 2 more than it does the spinner.
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We have a successful derail.
The Vilous Mod - Jingle berries!

Meph

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    • worldbicyclist
Re: Bladed minecarts
« Reply #2 on: May 16, 2012, 12:35:43 am »

Would you mind if I add this to my mod ? Would look like this:

[ITEM_TOOL:ITEM_TOOL_MINECART_BLADE]
[NAME:bladed minecart:bladed minecarts]
[VALUE:50]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:60000]
[MINIMUM_SIZE:600000]
[MATERIAL_SIZE:15]
[CONTAINER_CAPACITY:500000]
[ATTACK:EDGE:10000:2000:slice:slices:NO_SUB:1000]
[ATTACK:EDGE:10000:2000:cut:cuts:NO_SUB:1000]
[ATTACK:EDGE:10000:2000:strike:strikes:NO_SUB:1000]
[SKILL:SWORD]

[ITEM_TOOL:ITEM_TOOL_MINECART_SPIKE]
[NAME:spiked minecart:spiked minecarts]
[VALUE:50]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:60000]
[MINIMUM_SIZE:600000]
[MATERIAL_SIZE:15]
[CONTAINER_CAPACITY:500000]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[ATTACK:EDGE:20:10000:impale:impales:NO_SUB:1000]
[ATTACK:EDGE:20:10000:pierce:pierces:NO_SUB:1000]
[SKILL:SPEAR]
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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D_E

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Re: Bladed minecarts
« Reply #3 on: May 16, 2012, 03:15:03 am »

Go ahead.  I posted to share :).
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Rumrusher

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Re: Bladed minecarts
« Reply #4 on: May 16, 2012, 08:31:05 am »

sweet time to ride on deadly blades in adventure mode!
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Teneb

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Re: Bladed minecarts
« Reply #5 on: May 16, 2012, 12:42:44 pm »

Quite an excellent creation you did there. Time to make these beauties move at max speed across the meeting hall.
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jaxy15

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Re: Bladed minecarts
« Reply #6 on: May 16, 2012, 01:23:36 pm »

Even better, rename them. Call them shopping carts.
ADDED FUN.
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darklord92

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Re: Bladed minecarts
« Reply #7 on: May 16, 2012, 04:44:47 pm »

Even better, rename them. Call them shopping carts.
ADDED FUN.

this is a shopping cart. It's iron bars show signs of extreme wear. It's left front wheel squeaks endlessly.
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Form walking potato man out of corpse. Absorb anyone else in the house.
We have a successful derail.
The Vilous Mod - Jingle berries!

Meph

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Re: Bladed minecarts
« Reply #8 on: May 16, 2012, 06:57:07 pm »

Thanks then. Is added :) Cant wait for the test results
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

GreatWyrmGold

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Re: Bladed minecarts
« Reply #9 on: May 16, 2012, 08:02:44 pm »

What would happen if you removed the CONTAINER_CAPACITY tag?
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billybobfred

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Re: Bladed minecarts
« Reply #10 on: May 18, 2012, 10:16:13 am »

Presumably, it would be unable to hold items.

But that's just a guess. There would need to be ‼science‼ done to be sure.
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Chronas

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Re: Bladed minecarts
« Reply #11 on: May 19, 2012, 02:49:35 am »

hmm.
if you removed the carry capacity and gave it the attack properties of a serrated disk, then placed it on a small circular track made of rollers with a water reactor below, you could make a prince of persia style weapon trap that never jams.

EDIT: like this, maybe. havent tested it.
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_TRACKSAW]
[NAME:tracksaw:tracksaws]
[ADJECTIVE:large, serrated]
[VALUE:50]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:15]
[SIZE:30000]
[MATERIAL_SIZE:5]
[CONTAINER_CAPACITY:0]
[ATTACK:EDGE:100000:10000:saw:saws:NO_SUB:1000]
« Last Edit: May 19, 2012, 03:07:03 am by Chronas »
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It should be pretty fun though.

iceball3

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Re: Bladed minecarts
« Reply #12 on: May 19, 2012, 10:25:48 am »

Personally, this is a favorite arrangement of mine.
Code: [Select]
[ITEM_TOOL:ICEITEM_TOOL_SEGWAY]
[NAME:segway:segways]
[VALUE:20]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:1600]
[HITS:10]
[MATERIAL_SIZE:3]
[CONTAINER_CAPACITY:0]
[SKILL:MELEE_COMBAT]
[ATTACK:BLUNT:10:20:mow down:mows down:segway:40000]
With any luck, the hits tag might affect it's usage in a trap, if possible. Haven't tested yet. The [SKILL:MELEE_COMBAT] does make it only train fighter instead of misc item user, though I think I might change it back.
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