The experimental setup is the same as in the original post. The test groups were chosen as follows:
Team A Weapon: Cedar crossbows Ammo: 100 iron bolts Armor: None Skills: Proficient Archer Proficient Marksdwarf | | Team B | Weapon: Cedar crossbows | Ammo: 100 sharp iron bolts | Armor: None | Skills: Proficient Archer | Proficient Marksdwarf | | | | | | Team C | Weapon: Cedar crossbows | Ammo: 100 very sharp iron bolts | Armor: None | Skills: Proficient Archer | Proficient Marksdwarf | | | | | | Team V | Weapon: None | Ammo: None | Armor: iron breastplate | iron mail shirt | iron greaves | iron helm | 2x iron gauntlet | 2x iron high boot | Skills: None |
Iron: regular iron with MAX_EDGE = 10'000.
Sharp Iron: iron with MAX_EDGE = 20'000.
Very sharp iron: iron with MAX_EDGE = 100'000.
Three setups were tested: Team A vs Team V, Team B vs Team V and Team C vs Team V. In each setup each team consisted of 120 dwarfs.
Two criterions were chosen to analyse the effects of crossbow damage:
Criterion 1: The average number of bolts used to kill the armored dwarf (on a sample group of 120 dwarfs)
Criterion 2: The percentage breakdown of types of injuries inflicted on the dwarf. This was tested by reading the injury reports of 20 V dwarfs from each setup, which resulted in obtaining from 250 to 350 samples per setup. Only the most damaging injury from an injury message was considered per bolt, and only damage caused directly by that bolt, For example, if the injury message read:
The flying {sharp iron bolt} strikes Dwarf 179 in the lower body, bruising the muscle and tearing the lower spine's nervous tissue through the small iron greaves!
Then this was classified as a spinal tear.
If the report read:
The flying {sharp iron bolt} strikes Dwarf 133 in the upper body, bruising the muscle, jamming the left false ribs through the left lung and tearing the left lung!
Then this was classified as a jamming, since the arguably more severe lung damage was caused by the jammed bone, not the bolt itself.
The damage classifiers and their order of superiority was chosen as follows:
Blunt damage
Bruise < Chip < Jam < Fracture < Shatter
Edged damage
Tear < Severe < Spinal Tear < Brain tear