Title: Prince-Elector
Family Name: Bachwel
Fief Name: Fufgraf
Fief Description: Fufgraf is a land-locked, mountainous territory, famous for its iron mines. Most of the province is covered in thick forests, and what little farmland there is is poor. However the province itself is rich, for its mines and forests supply enough iron and charcoal to support a booming metal-working industry. Most of the money from these industries finds its way into the coffers of the Bachwel family, which uses the money to build mighty castles, magnificent cathedrals, and lavious palaces.
The life-blood of Fufgraf is the Ter River, which forms the major artery of trade and travel in the province. Knowing how important the Ter River is, a series of castles have been built on its banks, thus protecting the river from pirates and taking tolls from the merchants who ply the river. While very few of these castles are fully staffed, in times of emergency they are occupied by a large force of trustworthy mercenaries, local militia and foot-soldiers of the local knights.
Despite its size and wealth Fufgraf only has two major cities, Mosal and Narche, both of which lie on the river Ter. Fufgraf also has several small and nondescript towns.
Narche is the larger and more industrial of the two towns, and during the daytime its streets resound with the clangs of hammers. Narche has three major points of interest: The dockyards, the Ironworkers' district, and the Citadel Weilf. The dockyards occupy most of the riverfront in the city, and the piers are choked with ships in all hours of the day. Massive granaries and warehouses abut the piers, and man-powered cranes work day and night to load and unload cargo. The market next to the docks contain all manner of merchants and goods, both from nearby and from afar. The Ironworkers' district of Narche is the source of much of its prosperity. The district occupies a long slice of land along the walls of the city, and thus has access to wagons of ore from the mountains and the piers of the dockyards to sell its iron goods. The Ironworkers' district is situation downwind from the rest of the city, because its innumerable coal-fires belch smog into the air. The city's walls are large and strong, and the lynch pin of its entire defence is the Citadel Welif. Located on a rocky outcropping, the Citadel commands the skyline over the city. The Citadel has never been taken in recorded history, and legends state that if the Citadel were to fall the Kingdom/Empire/Whatever is doomed.
Mosal is smaller than Narche, and contains the Bachwel Spring Palace. The city's Ironworkers' district is smaller than Narche's, and creates mostly ornamental tools and decorations. The presence of the royal mint in Mosal means that the city has a large Goldworkers' and Silverworkers' district. While of not particularly good quality, the goldwork of Mosal are bought far and wide, due to the large network of merchants dedicated to selling Fufgraf's iron goods. The city is controlled in all but name by the Prince-Elector, since the city's council is stuck in a dead-lock between the Ironworkers and the Gold and Silverworkers.
The Bachwal family has always been a strong supporter of the King/Emperor/Whatever, and the current Prince-Elector Herman is no exception.