I don't know if this belongs here or Adventure Mode Discussion, but I don't think it's out of place in either so I'll put it here. I know this has done before, but I don't see a choose your own adventure thread going on currently, so here I am. How this will work is, I will provide an event with a series of choices for you all to vote on, deciding what our hero does. In addition to the choices I provide will be the option for you to suggest your own action, which can then be voted for. Whatever choice receives the most votes will be enacted by me in adventure mode, and the story will progress. Also just as a note, this is going to be story and role-play oriented. If you notice I don't do something the "right" way or as efficiently as I could have, just realize that I'm not metagaming (hence some of the odd stat choices). Also I realize that the page numbers wouldn't really make sense if this were a real choose your own adventure book. I don't care.
Page 1Before you go off on your exciting adventure of risk, danger, theft, extortion, murder, etc you must decide who you are.
If you are...
A female human farmer who, due to extreme incompetence and failure to meet quotas, had your rented land revoked by its landlord. Without your land (which included your shack, dog, prickleberry farm, and +Oaken Throne+) your are left with basically no skills and only the clothes on your back, a hunting knife, your family heirloom sword (which you have only even held less then a dozen times), and enough provisions to keep you comfortably alive for a few days. Your years of working the plow have built up your upper body strength and made you fairly tough, and the numerous fights you've gotten into at the local tavern have given you some experience with fighting. Although you aren't the shiniest arrow in the kobold (and are completely illiterate like most peasants), you find it easy to charm people (excluding your landlord) with your general friendly demeanor. Turn to page 2.
A male elvish outsider who is completely in love with the forest. Even your home forest retreat was too civilized for you, so you set off with only your loincloth, quiver of ethically wooden arrows, and bow into the brush to live a life of solitude and peace. You vowed never to harm an animal or plant of the forest, even if starving. This by no means makes you a pacifist however; you despise goblins and dwarves for their harsh industry and disregard for nature, and would show no remorse after killing them. You would also kill unnatural beasts such as trolls, bronze collosi, and dragons, but only if you had a justified reason or were attacked (you wouldn't, for example, go murder a family of giants just because some human farmer sent you on an errand to). You generally get along with human rangers and outsiders, but don't usually associate with any other humans unless necessary. Obviously you enjoy the company of elves the best out of the two races you deem civilized, but your fondness for either does not compete with your love of the forest. You are extremely agile and stealthy, but do not possess much raw strength. You find it difficult to communicate with people, but you posses a large capacity to empathize with humans, elves, and animals. You are an excellent shot with he bow, although you have only ever yours in target practice and once against a dwarven child (you were very hungry, otherwise you wouldn't have eaten that foul morsel). Turn to page 3.
A male dwarf. Ever since the day you arrived on the doorstep of the mountainhome of the Bulbous Girders in a mysterious ☼elf bone basket☼, you have been perfect at nearly everything you tried your hand at. Whether it be music, mining, cheesemaking, or anything in between, you did it so well that rumors began to start that you were no ordinary dwarf. That combined with your mysterious arrival caused dwarves to naturally draw the correlation between you and their dark god Ifin. It was prophesied that Ifin (the master of suicide, death, and war whose earthly form is said to be an animated skeleton) would father a child with a mortal dwarf, and that this child would at first be a great benefit to dwarf-kind, but eventually would realize his or her power and bring about the destruction of them all. Due to their superstitions and mass hysteria, the dwarves of the Bulbous Girders formed a huge mob and chased you out your home. You accepted your fate and did not fight them (although you easily could have defeated a good portion of the mob), and began wandering the world searching for a purpose.
Turn to Page 4.