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Author Topic: More abominations, taking requests.  (Read 55371 times)

random_odd_guy

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Re: More abominations, taking requests.
« Reply #45 on: November 05, 2012, 07:10:03 pm »

I´ve had an dream:
An dog-like creature which is always female and gets quickly adopted by dwarves. However it causes female dwarves to die ( or become infertile/reaaaly old/become male/etc.) and can mate with male dwarves, which produces ~4 10%/90% (dog-thing-demon/male dwarves) offspring.
Should be able to come with migrants and even wander alone into the map.
So if you dont watch out you got an fortress with only male dwarves and they would be forced to mate with these dog demons in order to sustain the fortress.
Plus they should be hard to kill, if you´d try to send your milita against these cute "little" thingies.
Bonus points if they laid eggs (were also the dwarves hatch from) and would be milkable.
I don't know if that's possible to do.  Maybe making the dogs a caste, I guess.  I don't think Dwarves can hatch from eggs, but you should be able to have the hatch-lings turn into Dwarves pretty easily. 
Also, that sounds like an interesting dream that you probably should not mention to any doctors.  Just saying.
Honestly it sounds like a dream from Dr. Sigmund Freud.
How about a skinny 11ft pale man that attacks with his willy?
All 10 of them.
...So, Slenderman, but without the superpowers?...oh god...
a snake with wings the size of a dwarfs finger that's only attack is to bite creatures, turning them into its clones.
Okay wait, what's the size (in df units) of a dwarven finger?


I will be filling more requests soon, and have an idea I came up with as well, hint: he can kick anyone's ass.
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Thecard

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Re: More abominations, taking requests.
« Reply #46 on: November 05, 2012, 07:22:03 pm »

Like Slenderman, but he cock-slaps.  Unless I've horribly misunderstood your post.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

KarfW

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Re: More abominations, taking requests.
« Reply #47 on: November 06, 2012, 09:14:07 am »

I don't know if that's possible to do.  Maybe making the dogs a caste, I guess.  I don't think Dwarves can hatch from eggs, but you should be able to have the hatch-lings turn into Dwarves pretty easily. 
Also, that sounds like an interesting dream that you probably should not mention to any doctors.  Just saying.
Honestly it sounds like a dream from Dr. Sigmund Freud.

Just because I dream of DwarfFortress?
I just would have to stop eating chocolate before going to bed... but I´m skinny and need the calories ;)
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Thecard

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Re: More abominations, taking requests.
« Reply #48 on: November 06, 2012, 10:57:05 am »

I don't know if that's possible to do.  Maybe making the dogs a caste, I guess.  I don't think Dwarves can hatch from eggs, but you should be able to have the hatch-lings turn into Dwarves pretty easily. 
Also, that sounds like an interesting dream that you probably should not mention to any doctors.  Just saying.
Honestly it sounds like a dream from Dr. Sigmund Freud.

Just because I dream of DwarfFortress?
I just would have to stop eating chocolate before going to bed... but I´m skinny and need the calories ;)
If I had to guess it would be the whole "They have to mate with the demon dogs to survive" thing.  But I dunno.  ;D
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Bigheaded

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Re: More abominations, taking requests.
« Reply #49 on: November 06, 2012, 04:42:32 pm »

i am disappointed in the lack of crazy beings.

I used the ducks and removed the effect cos i'm too noob for crazy ducks which turn people into ducks, crazy ducks are enough for me!
Rest seemed either too weird so far.

As a somewhat interesting one,
Tiny dragons which can shoot fire (perhaps at a less crazy rate than normal dragons?) but come in packs of 5-10 of them. Fairly easily breedable, war/hunt trainable, add likes_fighting too. Or if you're imagination gets bored, call it something else or make it interesting instead of a dragon. Above ground?! that would sure make embarking interesting and an amusing way of dealing with goblin attacks! (i.e just lock a door and wait for dragons to appear and wipe them all!)
Make it appear in all biomes. Make the same numbers (cluster/population/frequency) as ravens, i always get tonnes of ravens so the numbers should be perfect :P

If you're really bored, make something else which would be !!FUN!! for peoples forts as well. If not sure what, just use any animal: cat, cow, horse, scorpion, leopard, giraffe and add "insane/huge/mutated" in front, perhaps combine two animals.

About to start a new fortress very soon, so if you can manage something amusing for me, i would be most appreciative!

edit: I just imagined adding scorpion pincers and stinger to a cow, the result in my head was simply awesome. 4 legs, 2 pincers 1 stinger and another tail. A normal cows head, maybe larger?
« Last Edit: November 06, 2012, 04:44:51 pm by Bigheaded »
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Dear Urist McStockpileDrone
I just found a barrel which contained a wheelbarrow. Inside the wheelbarrow was another barrel. I don't even understand how that is possible.

Mister Lister

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Re: More abominations, taking requests.
« Reply #50 on: November 07, 2012, 12:59:56 am »

Like Slenderman, but he cock-slaps.  Unless I've horribly misunderstood your post.
Yeah but he has ten... with spikes made out of Adamantine
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Lister, last time I only failed by the narrowest of narrow margins.

You what? You walked in there, wrote "I AM A FISH" four hundred times, did a funny little dance and fainted.

random_odd_guy

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Re: More abominations, taking requests.
« Reply #51 on: November 07, 2012, 06:55:02 pm »

Sorry about taking so long with these requests, if nothing else, I'll almost definitely get on with it during the weekend.

heres the giant sponge that spits webs:
Code: [Select]
[CREATURE:WEBSPONGE]
[DESCRIPTION:A tiny sea creature which dwells on the ocean floor, devoid of senses or motion.]
[NAME:sponge:sponges:sponge]
[CASTE_NAME:sponge:sponges:sponge]
[CREATURE_TILE:'s'][COLOR:4:0:1]
[PETVALUE:10]
[FREQUENCY:100]
[AMPHIBIOUS][NOBONES][UNDERSWIM]
[BENIGN][NATURAL]
[NOT_BUTCHERABLE]
[BIOME:ANY_OCEAN]
[BIOME:ANY_LAKE]
[BIOME:ANY_RIVER]
[NO_EAT]
[NO_DRINK]
[NOTHOUGHT]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[SWIMS_INNATE][SWIM_SPEED:900] to stop floundering
[EXTRAVISION]
[MUNDANE]
[POPULATION_NUMBER:250:500]
[PREFSTRING:squishy texture]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:SPONGE:SPONGE_TEMPLATE]
[USE_TISSUE_TEMPLATE:SPONGE:SPONGE_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:SPONGE]
[HAS_NERVES]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BODY_SIZE:0:0:50000]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30] 2 to 200?
[ALL_ACTIVE]
[NO_SLEEP]
[NO_DIZZINESS]
[SET_TL_GROUP:BY_CATEGORY:ALL:SPONGE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:body:SINGULAR]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray web]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]

[CREATURE:GIANT_WEBSPONGE]
[COPY_TAGS_FROM:WEBSPONGE]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:1120]
[GO_TO_START]
[NAME:giant sponge:giant sponges:giant sponge]
[CASTE_NAME:giant sponge:giant sponges:giant sponge]
[DESCRIPTION:A huge mobile sponge.]
[POPULATION_NUMBER:250:500]
[CREATURE_TILE:'S']
[COLOR:4:0:1]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray web]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[PREFSTRING:squishy texture]
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Pokon

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Re: More abominations, taking requests.
« Reply #52 on: November 07, 2012, 07:30:32 pm »

I have another: The Giraffiped. A giraffe with a few extra pairs of legs and a multi-part midsection.
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Just Some Guy

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Re: More abominations, taking requests.
« Reply #53 on: November 07, 2012, 07:41:11 pm »

A great blob composed entirely of ever gnashing jaws that flies around at high velocity. It is opposed to life and injects its victims a nonlethal poison. However, it does leave the victim in a state of eternal pain and helplessness.

Putnam

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Re: More abominations, taking requests.
« Reply #54 on: November 07, 2012, 07:49:43 pm »

A great blob composed entirely of ever gnashing jaws that flies around at high velocity. It is opposed to life and injects its victims a nonlethal poison. However, it does leave the victim in a state of eternal pain and helplessness.

Eternal pain and helplessness should be cut short soon by said gnashing jaw creature :P

Thecard

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Re: More abominations, taking requests.
« Reply #55 on: November 07, 2012, 07:52:07 pm »

A great blob composed entirely of ever gnashing jaws that flies around at high velocity. It is opposed to life and injects its victims a nonlethal poison. However, it does leave the victim in a state of eternal pain and helplessness.

Eternal pain and helplessness should be cut short soon by said gnashing jaw creature :P
Yeah, when it says [OPPOSED_TO_LIFE] it means opposed to life.  :P

Seriously, creatures will attack until the creature is killed or runs away.  Nonlethal is a no-can-do right now.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Eric Blank

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Re: More abominations, taking requests.
« Reply #56 on: November 07, 2012, 08:21:45 pm »

Yeah, you're a bit screwed if you run into something like that.

Coincidentally, I had created a creature with a very, very similar premise: They bugger the shit out of your fortress, in great swarms, and their venomous bites/excretions/projectile vomit left the victim in immediate, but temporary shock including unconsciousness and unbearable pain. Later followed by horrible, fatal symptoms. It was a real monster, too: 4 stubby arm/leg like limbs, on the underside of 4 wings. That's one pair of each for upper and lower bodies, and yes the wings worked. And I'd imagined the head and it's toothy maw to be every bit as hideous as the rest of it's jet-black, leathery hide. They had a "queen" caste too (although all females could reproduce and outnumbered the smaller males significantly. Hello population explosion!) that had the projectile attacks and was also truly massive, but rather slow.

Luckily, I never encountered them during play. I'm starting to think there might be something wrong with their raws because of that.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Bigheaded

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Re: More abominations, taking requests.
« Reply #57 on: November 09, 2012, 12:28:45 pm »

Yeah, you're a bit screwed if you run into something like that.

Coincidentally, I had created a creature with a very, very similar premise: They bugger the shit out of your fortress, in great swarms, and their venomous bites/excretions/projectile vomit left the victim in immediate, but temporary shock including unconsciousness and unbearable pain. Later followed by horrible, fatal symptoms. It was a real monster, too: 4 stubby arm/leg like limbs, on the underside of 4 wings. That's one pair of each for upper and lower bodies, and yes the wings worked. And I'd imagined the head and it's toothy maw to be every bit as hideous as the rest of it's jet-black, leathery hide. They had a "queen" caste too (although all females could reproduce and outnumbered the smaller males significantly. Hello population explosion!) that had the projectile attacks and was also truly massive, but rather slow.

Luckily, I never encountered them during play. I'm starting to think there might be something wrong with their raws because of that.

sounds like you just embarked in a place they couldn't spawn, i.e you forgot [evil] and embarked somewhere haunted.
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Dear Urist McStockpileDrone
I just found a barrel which contained a wheelbarrow. Inside the wheelbarrow was another barrel. I don't even understand how that is possible.

random_odd_guy

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Re: More abominations, taking requests.
« Reply #58 on: November 10, 2012, 02:35:41 pm »

And now I have created Slenderman...
Code: [Select]
[CREATURE:Slenderman]
[DESCRIPTION:A tall pale skinned man who wears suits and has tentacles protruding from his back]
[NAME:slenderman:slendermen:slenderman]
[CASTE_NAME:slenderman:slendermen:slenderman]
[CREATURE_TILE:'s'][COLOR:0:0:0]
[INTELLIGENT]
[CANOPENDOORS]
[EVIL]
[MISCHIEVOUS]
[NOT_LIVING]
[NO_DRINK][NO_EAT][NO_SLEEP][NOBONES]
[FANCIFUL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOEXERT][CANLEARN][NOFEAR][CANSPEAK]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[LIKES_FIGHTING]
[LARGE_PREDATOR]
[NO_DIZZINESS]
[NO_FEVERS]
[BIOME:ALL_MAIN]
[BODY:slender:HUMANOID_JOINTS:NECK:5FINGERS:5TOES]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:250]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SLAP:BODYPART:BY_CATEGORY:TENTACLE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_HEAD:head]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]

[BODY:slender]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:400]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:400]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:160]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:160]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:800]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:800]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:240]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:240]
[BP:RUT:right upper tentacle:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:800]
[BP:LUT:left upper tentacle:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:800]
[BP:RMT:right middle tentacle:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:800]
[BP:LMT:left middle tentacle:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:800]
[BP:RLT:right lower tentacle:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:800]
[BP:LLT:left lower tentacle:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:800]
[BP:RMT2:right middle tentacle:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:800]
[BP:LMT2:left middle tentacle:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:800]
[BP:RLT2:right lower tentacle:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:800]
[BP:LLT2:left lower tentacle:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:800]

Since we agreed it was slenderman, I took the liberty of giving him no face. Also he is twice as tall as the tallest of humans. (I figured that would put him at roughly 11 ft, maybe 12)


and my new ultimate creation:
Code: [Select]
[CREATURE:CHUCK_NORRIS]
[DESCRIPTION:He can kick anyone's ass.]
[NAME:chuck norris:chuck norrises:chuck norris]
[CASTE_NAME:chuck norris:chuck norrises:chuck norris]
[CREATURE_TILE:'C'][COLOR:6:0:0]
[DIFFICULTY:15] 11 or higher does not get assigned as adv mode quests
[ATTACK_TRIGGER:80:10000:100000]
[FANCIFUL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[CAN_LEARN][CAN_SPEAK][NOEXERT][TRANCES][WEBIMMUNE][NOSTUCKINS][PARALYZEIMMUNE][NO_PHYS_ATT_RUST]
[NO_DIZZINESS][MEGABEAST]
[NO_FEVERS]
[FIREIMMUNE_SUPER]
[FLIER]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[PREFSTRING:height]
[NOBONES]
[BODY:Norris:2EYES:2EARS:NOSE:MOUTH:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:CHUCK-NORRIUM]
[TISSUE_NAME:chuck-norrium:chuck-norrium]
[TISSUE_MATERIAL:INORGANIC:CHUCK-NORRIUM]
[MUSCULAR]
[HEALING_RATE:1]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:CHUCK-NORRIUM]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]

[BODY_SIZE:20000000:20000000:20000000]
[PHYS_ATT_RANGE:STRENGTH:225000000]              +
[PHYS_ATT_RANGE:AGILITY:150000000]                 -
[PHYS_ATT_RANGE:TOUGHNESS:225000000]             +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:225000000]    +
[MENT_ATT_RANGE:FOCUS:250000000]                ++
[MENT_ATT_RANGE:CREATIVITY:225000000]            +
[MENT_ATT_RANGE:PATIENCE:225000000]              +
[MENT_ATT_RANGE:MEMORY:225000000]                +
[MENT_ATT_RANGE:SPATIAL_SENSE:250000000]        ++
[BODY_APPEARANCE_MODIFIER:HEIGHT:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:ROUNDHOUSEKICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:roundhousekick:roundhousekicks]
[ATTACK_CONTACT_PERC:1000000]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit Magma]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LAVA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit Water]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:WATER]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:CHUCK-NORRIUM]
[ITEMCORPSE_QUALITY:5]
[DIURNAL]
[LAIR:SHRINE:100]
[SWIMS_INNATE][SWIM_SPEED:250000000]

[BODY:Norris]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CH:beard hand:STP][CON:HD][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]

[INORGANIC:CHUCK-NORRIUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:chuck-norrium]
[STATE_NAME_ADJ:LIQUID:molten chuck-norrium]
[STATE_NAME_ADJ:GAS:boiling chuck-norrium]
[DISPLAY_COLOR:0:7:1]
[BUILD_COLOR:0:7:1]
[MATERIAL_VALUE:30000000]
[SPEC_HEAT:750000000]
[MELTING_POINT:2500000000]
[BOILING_POINT:5000000000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]
[WAFERS]
[SOLID_DENSITY:20000000]
[LIQUID_DENSITY:260000000]
[MOLAR_MASS:5584500000]
[IMPACT_YIELD:500000000000]
[IMPACT_FRACTURE:500000000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:500000000000]
[COMPRESSIVE_FRACTURE:500000000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:500000000000]
[TENSILE_FRACTURE:500000000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:500000000000]
[TORSION_FRACTURE:500000000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:500000000000]
[SHEAR_FRACTURE:500000000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:500000000000]
[BENDING_FRACTURE:500000000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:10000000000]
[DEEP_SPECIAL]
[STOCKPILE_THREAD_METAL]
[STATE_COLOR:ALL_SOLID:TAUPE_PALE]
[UNDIGGABLE]
Please note, thats a material description, a creature description, and a body plan description up there, and take care to place them all in the appropriate raw files.

And here's the scorpion cow thing:
Code: [Select]
[CREATURE:SCORPIOBOVINE]
[DESCRIPTION:A large mammalian herbivore.  They often bear large horns and the males are ill-tempered.  They are domesticated for milk and meat.]
[NAME:scorpioncow:scorpioncows:arachnibovine]
[CASTE_NAME:scorpioncow:scorpioncows:arachnibovine]
[CREATURE_TILE:'C'][COLOR:6:0:0]
[PETVALUE:300]
[PREFSTRING:haunting moos]
[FREQUENCY:100]
[LARGE_ROAMING]
[COMMON_DOMESTIC]
[BENIGN][MEANDERER][PET]
[GRAZER:100]
[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:TAIL:TAIL_STINGER:UPPERBODY_PINCERS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE:2HEAD_HORN]
[NATURAL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100000]
[BODY_SIZE:1:0:250000]
[BODY_SIZE:2:0:600000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen giant desert scorpion venom]
[STATE_ADJ:ALL_SOLID:frozen giant desert scorpion venom]
[STATE_NAME:LIQUID:giant desert scorpion venom]
[STATE_ADJ:LIQUID:giant desert scorpion venom]
[STATE_NAME:GAS:boiling giant desert scorpion venom]
[STATE_ADJ:GAS:boiling giant desert scorpion venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:giant desert scorpion sting]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SCORPION_DESERT_GIANT:ALL]
[SYN_INJECTED]
Closest thing I've got to a neurotoxin is making the brain and spine rot.  Stay out of the savage deserts!
[CE_NECROSIS:SEV:100:PROB:100:RESISTABLE:BP:BY_TYPE:THOUGHT:ALL:BP:BY_TYPE:NERVOUS:ALL:START:30:PEAK:60:END:1200]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:sting:stings]
[ATTACK_CONTACT_PERC:5]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:snatch:snatches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK_FLAG_WITH]
[CHILD:1][GENERAL_CHILD_NAME:scorpioncow calf:scorpioncow calves]
[DIURNAL]
[HOMEOTHERM:10070]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen scorpioncow's milk]
[STATE_ADJ:ALL_SOLID:frozen scorpioncow's milk]
[STATE_NAME:LIQUID:scorpioncow's milk]
[STATE_ADJ:LIQUID:scorpioncow's milk]
[STATE_NAME:GAS:boiling scorpioncow's milk]
[STATE_ADJ:GAS:boiling scorpioncow's milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:scorpioncow cheese]
[STATE_ADJ:SOLID:scorpioncow cheese]
[STATE_NAME:SOLID_POWDER:scorpioncow cheese powder]
[STATE_ADJ:SOLID_POWDER:scorpioncow cheese powder]
[STATE_NAME:LIQUID:melted scorpioncow cheese]
[STATE_ADJ:LIQUID:melted scorpioncow cheese]
[STATE_NAME:GAS:boiling scorpioncow cheese]
[STATE_ADJ:GAS:boiling scorpioncow cheese]
[PREFIX:NONE]
[CASTE:MALE]
[MALE]
[CASTE_NAME:bull:bulls:scorpionbull]
[CHILDNAME:bull calf:scorpionbull calves]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]



WHOOOPS okay, edited Chuck Norris's raw, as I forgot to make him a megabeast (we do NOT need so many as could have spawned otherwise, as that would just...be...TOO much !FUN! seriously)
« Last Edit: November 10, 2012, 04:18:57 pm by random_odd_guy »
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Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
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Re: More abominations, taking requests.
« Reply #59 on: November 10, 2012, 03:53:42 pm »

Terrifying creature mutations. Take DF creatures, make into lovecraftian horrors, and make them spawn in corresponding terrifying biomes.
Like llamas. Make them 8-legged acid spitters with hoof attacks that cut like steel swords.

Do that with other creatures. Name them "(original animal) horror, or mutant, or etc.

Take two ragequits and call me in the morning.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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