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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 507360 times)

toradrow777

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2610 on: June 27, 2013, 06:00:05 pm »

This has probably already been asked to death but what's a good embark profile for a beginner?
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Maklak

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2611 on: June 28, 2013, 02:28:43 am »

This has probably already been asked to death but what's a good embark profile for a beginner?


Remember to generate world with advanced parameters->Equestria.
Embark somewhere with lots of wood. Preferably non-evil.
Flux is nice to have and so are metal ores, but scrap is your main source of metal and you can make flux out of bone pellets, so you should be OK regardless.
I like rivers and especially brooks for their infinite water.

Sell anything with "antique", "makeshift" or "scrap" in its name to get some embark points.

You'll of course need some food, drinks, 1-3 hacksaws (bronze), 1-3 mining drills or shovels (bronze).
You should take  about 5 copper toolboxes too.
If you're a beginner, it may be a good idea to take a few buckets and splints. Otherwise take wood and make your own. Taking about 20-50 wood (less for heavily forested areas) is a good idea in any case.
Replace bags, ropes, thread and cloth with wool / yarn for 50% reduction in cost. I don't take rope at all and just have 3 cloth and thread for an early hospital.
Take about 10 moulted leather - it will be useful for backpacks and water-skins for the military until you get more from animals or caravans.
I like to take 3-5 fire-proof boulders, like granite, so I can build wood furnace, smelter and forge early. Take 2 iron anvils two: one for forge, one for gunsmith's forge.
Speaking of stone, if you can get coal or saltpetre on embark - they're worth it. Coal will let you make some early military equipment without costing much wood. Saltpetre makes for early gunpowder. 10-20 of each should be enough.
As for seeds, synth-reed, sweet pod and quarry bush should be quite enough.
If you still have embark points, you can gamble by taking a few high-quality salvage logs with you.

When it comes to animals, chickens are necessary for robots, so not only take a few, but build then nest boxes and let them breed. A few cats are nice to have. Dogs can be used as meat shields. I would slaughter any grazers on sight.
As for robots, 1-2 turrets are nice to deter wild animals, sprite-bots are like cats, Protectaponies are OK, and can be upgraded cheaply, but don't rely on them to tank mid-game enemies. Mr Hooves is expensive, so just get a few from caravans instead.

As for your ponies, look at their Cutie Marks. If you get any soldier, plan on training her with that weapon. CMs boost learning rates by *1.6 to *3.0 and it is extremely worth your while to take them into consideration when planning jobs. Well, of course you'll need sompepony do the mining, salvaging (tree cutting) and a dozen or so other tasks that you'll need to do early, but you can just enable them on a few ponies with Dwarf therapist.

Remember to build a wood stockpile that only accepts normal wood (no salvage of any kind) and link it to carpentry, wood burner and (eventually) sawmill. That way you won't waste valuable salvage on furniture and charcoal.
Put another wood stockpile, this time just for salvage, next to your Salvage Yard and make it use 3 carts for transporting the heavy salvage.

Build smelter and forge early and make bronze security armour and weapons for your troops. Smelting bronze out of ore is as efficient as you can get with scrap ore.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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Lightningfalcon

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2612 on: July 09, 2013, 03:10:27 pm »

I've finally downloaded this again, and I'm on my second fort.  But I'm getting constant announcements that some feral ghouls of all types (Glowing, not glowing, pegasus, unicorn)  are no longer enraged.  There are only four other units on the map, and all of them are mole rats.  Is there a fix for this?  It's getting really annoying. 
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Maklak

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2613 on: July 09, 2013, 06:06:35 pm »

This is probably from fighting in the caverns. Swarms of ghouls like to rip cave crocodiles and other things to shreds. The {u}nits menu only shows enemies in the discovered part of the map, so just assume there are some ghouls somewhere below your ponies and you can do nothing about it.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Amorack

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2614 on: July 10, 2013, 03:27:21 pm »

It usually doesn't happen very often, but if it's really bothering you, you could edit the init/announcements.txt file to stop it.
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Iceblaster

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2615 on: July 10, 2013, 11:31:14 pm »

Hello I am making a special modification for a community fort needing this and I might need help.

What I'm doing is in a handy bullet list.

  • Change Noble position names to Steel Ranger/Brotherhood of Steel Equivalents
  • Make a more Fallouty NCR instead of the NCR we have in Fallout Equestria
  • Make a Ceaser's Legion equivalent, I have the basic raws from Pokon for Saddle arabians and that is a start
  • Test Furiously.

I will report back later if I need help/done and then through the ones I'm done with. If you wish to contribute, then fantastic, if not and you just wish to give tips, then go ahead. This is my first modding project so wish me luck.

Code: [Select]
[CREATURE:HORSE_SADDLE]
   [DESCRIPTION:A large hooved creature known for there control of the deserts and the treatment of there mares.]
   [NAME:horse:horses:horse]
   [CASTE_NAME:horse:horses:horse]
   [CREATURE_TILE:'H'][COLOR:7:0:0]
   [[INTELLIGENT]
   [CANOPENDOORS]
   [LIKES_FIGHTING]
   [ARENA_RESTRICTED]
      [PREFSTRING:strength]
[PREFSTRING:large harems]
   [CREATURE_CLASS:ENEMY]
   [PERSONALITY:SELF_CONSCIOUSNESS:0:40:100]
   [PERSONALITY:FRIENDLINESS:0:35:75]
   [PERSONALITY:GREGARIOUSNESS:0:60:100]
   [PERSONALITY:CHEERFULNESS:15:65:100]
   [PERSONALITY:EMOTIONALITY:10:60:100]
   [PERSONALITY:TRUST:0:20:39]
   [PERSONALITY:ALTRUISM:0:20:39]
   [PERSONALITY:SYMPATHY:0:20:39]
   [PERSONALITY:IMAGINATION:0:40:100]
   [PERSONALITY:SELF_EFFICACY:0:60:100]
   [PERSONALITY:ANGER:0:60:100]
   [MENT_ATT_RATES:MUSICALITY:500:NONE:NONE:NONE]
   [MENT_ATT_RATES:PATIENCE:500:NONE:NONE:NONE]
   [MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]      ++
      [MENT_ATT_RATES:WILLPOWER:500:NONE:NONE:NONE]
   [MENT_ATT_RANGE:CREATIVITY:450:950:1150:1250:1350:1550:2250]      +
      [MENT_ATT_RATES:CREATIVITY:475:NONE:NONE:NONE]
   [MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250]      +
      [MENT_ATT_RATES:INTUITION:475:NONE:NONE:NONE]
   [MENT_ATT_RANGE:LINGUISTIC_ABILITY:0:400:600:750:800:900:1100]   +
      [MENT_ATT_RATES:LINGUISTIC_ABILITY:475:NONE:NONE:NONE]
   [MENT_ATT_RANGE:SOCIAL_AWARENESS:150:600:800:900:1000:1100:1500]     +
      [MENT_ATT_RATES:SOCIAL_AWARENESS:475:NONE:NONE:NONE]
   [SKILL_RATE:READING:90:8:14:28]
   [SKILL_RATE:APPRAISAL:90:8:14:28]
   [SKILL_RATE:LEADERSHIP:80:8:12:24]
   [SKILL_RATE:CONSOLE:100:8:16:32]
   [SKILL_RATE:JUDGING_INTENT:90:8:14:28]
   [SKILL_RATE:NEGOTIATION:90:8:14:28]
   [SKILL_RATE:INTIMIDATION:100:8:18:36]
   [SKILL_RATE:CONVERSATION:120:8:20:40]
   [SKILL_RATE:LYING:110:8:18:36]
   [SKILL_RATE:PACIFY:110:8:18:36]
   [SKILL_RATE:PERSUASION:90:8:14:28]
   [SKILL_RATE:DISCIPLINE:100:8:16:32]
   [SKILL_RATE:SPEAKING:100:8:16:32]
   [SKILL_RATE:FLATTERY:110:8:26:104]
   [SKILL_RATE:COMEDY:90:8:14:28]
   [SKILL_RATE:OPERATE_PUMP:120:8:20:40]
   [SKILL_RATE:CRUTCH_WALK:140:8:24:48]
   [SKILL_RATE:ARMOR:100:8:16:32]
   [SKILL_RATE:TRACKING:100:8:16:32]
   [SKILL_RATE:SWIMMING:110:8:18:36]
   [SKILL_RATE:DESIGNBUILDING:90:8:14:28]
   [SKILL_RATE:KNOWLEDGE_ACQUISITION:120:8:20:40]
   [SKILL_RATE:PROSE:90:8:14:28]
   [SKILL_RATE:POETRY:90:8:14:28]
   [SKILL_RATE:MILITARY_TACTICS:60:8:8:16]
   [SKILL_RATE:SNEAK:90:8:14:28]

   
   
   [BODY:QUADRUPED_PONY:TAIL_PONY:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS_PONY:ORGANS_PONY:THROAT_QUADRUPED:NECK_SPINE:SPINE_PONY:BRAIN:SKULL:MOUTH_PONY:TEETH:TONGUE:RIBCAGE:EYELIDS:CHEEKS]
   [NATURAL]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
   [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_SIZE:0:0:30000]
   [BODY_SIZE:1:0:65000]
   [BODY_SIZE:2:0:200000]
   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
   [MAXAGE:10:20]

[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500]          ++  Earth Strength
            [PHYS_ATT_RATES:STRENGTH:475:NONE:NONE:NONE]
         [PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]         
            [PHYS_ATT_RATES:TOUGHNESS:475:NONE:NONE:NONE]
         [PHYS_ATT_RANGE:ENDURANCE:700:1200:1400:1500:1600:1800:2500]       
            [PHYS_ATT_RATES:ENDURANCE:450:NONE:NONE:NONE]
         [PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]       
            [PHYS_ATT_RATES:RECUPERATION:475:NONE:NONE:NONE]
         [PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]   
            [PHYS_ATT_RATES:DISEASE_RESISTANCE:475:NONE:NONE:NONE]
         [PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]               
            [PHYS_ATT_RATES:AGILITY:475:NONE:NONE:NONE]
         [MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250]     
            [MENT_ATT_RATES:ANALYTICAL_ABILITY:500:NONE:NONE:NONE]
         [MENT_ATT_RANGE:FOCUS:450:950:1150:1250:1350:1550:2250]         
            [MENT_ATT_RATES:FOCUS:500:NONE:NONE:NONE]
         [MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250]         
            [MENT_ATT_RATES:MEMORY:500:NONE:NONE:NONE]
         [MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]
         [MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]       
            [MENT_ATT_RATES:SPATIAL_SENSE:475:NONE:NONE:NONE]
         [MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]   
            [MENT_ATT_RATES:KINESTHETIC_SENSE:475:NONE:NONE:NONE]
         [MENT_ATT_RANGE:EMPATHY:150:600:800:900:1000:1100:1500]         
            [MENT_ATT_RATES:EMPATHY:450:NONE:NONE:NONE]
   [ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
   [ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_CANLATCH]
   [CHILD:1][GENERAL_CHILD_NAME:horse foal:horse foals]
   [EQUIPS]
   [DIURNAL]
   [PROFESSION_NAME:WOODCUTTER:scavenger:scavengers]
   [PROFESSION_NAME:CRAFTSMAN:craftshorse:craftshorse]
   [PROFESSION_NAME:FISHERMAN:fisherhorse:fisherhorses]
   [PROFESSION_NAME:HAMMERMAN:hammerpony:hammerponies]
   [PROFESSION_NAME:SPEARMAN:spearpony:spearponies]
   [PROFESSION_NAME:CROSSBOWMAN:gunner:gunners]
   [PROFESSION_NAME:AXEMAN:sawpony:sawponies]
   [PROFESSION_NAME:SWORDSMAN:swordshorse:swordhorse]
   [PROFESSION_NAME:MACEMAN:macepony:macehorse]
   [PROFESSION_NAME:PIKEMAN:piker:pikers]
   [PROFESSION_NAME:BOWMAN:markshorse:markshorse]
   [PROFESSION_NAME:WRESTLER:thug:thugs]
   [PROFESSION_NAME:MASTER_WRESTLER:brute:brutes]
   [PROFESSION_NAME:MASTER_LASHER:sadist:sadists]
   [PROFESSION_NAME:MASTER_AXEMAN:butcher:butchers]
   [PROFESSION_NAME:MASTER_CROSSBOWMAN:marauder:marauders]
   [PROFESSION_NAME:MASTER_BOWMAN:sniper:snipers]
   [HOMEOTHERM:10068]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [MUNDANE]
   [CASTE:FEMALE]
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
   
   [CASTE:MALE]
      [MALE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
   [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
            [TLCM_NOUN:hair:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
            [TLCM_NOUN:skin:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:BLACK:1]
            [TLCM_NOUN:eyes:PLURAL]


[ITEM_WEAPON:ITEM_WEAPON_SCIMITAR]
[NAME:scimitar:scimitars]
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:50:1000:strike:strikes:pommel:1000]

[ENTITY:HORSES]
   [CREATURE:HORSE_SADDLE]
   [TRANSLATION:ENGLISH]
   [WEAPON:ITEM_WEAPON_KNIFE_COMBAT]
   [WEAPON:ITEM_WEAPON_MACHETE]
   [WEAPON:ITEM_WEAPON_WHIP_SLAVE]
   [WEAPON:ITEM_WEAPON_SCOURGE]
   [WEAPON:ITEM_WEAPON_FLAIL]
        [ITEM_WEAPON:ITEM_WEAPON_SCIMITAR]

   [ARMOR:ITEM_ARMOR_LEATHER:FORCED]
   [ARMOR:ITEM_ARMOR_BREASTPLATE:FORCED]
   
   [HELM:ITEM_HELM_HEADWRAP:COMMON]
   [SHOES:ITEM_SHOES:FORCED]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TRAPCOMP:ITEM_TRAPCOMP_BARBEDWIRE]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [TRAPCOMP:ITEM_TRAPCOMP_BEARTRAP]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_LAWNMOWERBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_UPRIGHTSPIKE]
   [INSTRUMENT:ITEM_INSTRUMENT_GUITAR]
   [TOOL:ITEM_TOOL_TOOLBOX]
   [TOOL:ITEM_TOOL_CAULDRON]
   [TOOL:ITEM_TOOL_LADLE]
   [TOOL:ITEM_TOOL_BOWL]
   [TOOL:ITEM_TOOL_MORTAR]
   [TOOL:ITEM_TOOL_PESTLE]
   [TOOL:ITEM_TOOL_KNIFE_CARVING]
   [TOOL:ITEM_TOOL_KNIFE_BONING]
   [TOOL:ITEM_TOOL_KNIFE_SLICING]
   [TOOL:ITEM_TOOL_KNIFE_MEAT_CLEAVER]
   [TOOL:ITEM_TOOL_FORK_CARVING]
   [TOOL:ITEM_TOOL_NEST_BOX]
   [TOOL:ITEM_TOOL_JUG]
   [TOOL:ITEM_TOOL_LARGE_POT]
   [TOOL:ITEM_TOOL_HIVE]
   [TOOL:ITEM_TOOL_POUCH]
   [TOOL:ITEM_TOOL_MINECART]
   [TOOL:ITEM_TOOL_WHEELBARROW]
   [CLOTHING]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:WAR:NAME_WAR]
   [SUBSELECT_SYMBOL:WAR:VIOLENT]
   [SELECT_SYMBOL:BATTLE:NAME_BATTLE]
   [SUBSELECT_SYMBOL:BATTLE:VIOLENT]
   [SELECT_SYMBOL:SIEGE:NAME_SIEGE]
   [SUBSELECT_SYMBOL:SIEGE:VIOLENT]
   [SELECT_SYMBOL:ROAD:NAME_ROAD]
   [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
   [SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
   [SELECT_SYMBOL:WALL:NAME_WALL]
   [SELECT_SYMBOL:REMAINING:RESTRAIN]
   [SELECT_SYMBOL:REMAINING:NEGATOR]
   [SELECT_SYMBOL:REMAINING:VIOLENT]
   [SELECT_SYMBOL:REMAINING:ASSERTIVE]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:NEGATIVE]
   [CULL_SYMBOL:ALL:ROMANTIC]
   [CULL_SYMBOL:ALL:FREEDOM]
   [RIVER_PRODUCTS]
   [OCEAN_PRODUCTS]
   [METAL_PREF]
   [GEM_PREF]
   [STONE_PREF]
   [OUTDOOR_WOOD]
   [OUTDOOR_FARMING]
   [USE_ANIMAL_PRODUCTS]
   [USE_CAVE_ANIMALS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [SPHERE_ALIGNMENT:GAMBLING:384]
   [SPHERE_ALIGNMENT:JEALOUSY:384]
   [SPHERE_ALIGNMENT:LABOR:512]
   [SPHERE_ALIGNMENT:LIES:384]
   [SPHERE_ALIGNMENT:LUST:512]
   [SPHERE_ALIGNMENT:REVELRY:512]
   [SPHERE_ALIGNMENT:STRENGTH:384]
   [SPHERE_ALIGNMENT:THRALLDOM:384]
   [SPHERE_ALIGNMENT:WAR:512]
   [ART_FACET_MODIFIER:FANCIFUL:640]
   [ART_FACET_MODIFIER:OWN_RACE:512]
   [FRIENDLY_COLOR:6:0:1]
   [UNDEAD_CANDIDATE]
   [DEFAULT_SITE_TYPE:CITY]
   [LIKES_SITE:CITY]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]
   [TOLERATES_SITE:CAVE_DETAILED]
   [START_BIOME:ANY_GRASSLAND]
   [START_BIOME:ANY_SAVANNA]
   [START_BIOME:ANY_SHRUBLAND]
         [START_BIOME:ANY_DESERT]
   [BIOME_SUPPORT:ANY_WETLAND:1]
   [BIOME_SUPPORT:ANY_DESERT:1]
   [BIOME_SUPPORT:ANY_FOREST:2]
   [BIOME_SUPPORT:ANY_OCEAN:12]
   [BIOME_SUPPORT:ANY_LAKE:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:3]
   [BIOME_SUPPORT:ANY_SAVANNA:2]
   [BIOME_SUPPORT:ANY_SHRUBLAND:2]
   [BIOME_SUPPORT:ANY_RIVER:4]
   [PROGRESS_TRIGGER_POPULATION:2]
   [PROGRESS_TRIGGER_PRODUCTION:3]
   [PROGRESS_TRIGGER_TRADE:3]
   [PROGRESS_TRIGGER_POP_SIEGE:3]
   [PROGRESS_TRIGGER_PROD_SIEGE:0]
   [PROGRESS_TRIGGER_TRADE_SIEGE:0]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:SUMMER]
   [ACTIVE_SEASON:AUTUMN]
   [BABYSNATCHER]
   [MAX_STARTING_CIV_NUMBER:4]
   [MAX_POP_NUMBER:320]
   [MAX_SITE_POP_NUMBER:80]
   [RELIGION:PANTHEON]
   [RELIGION_SPHERE:JEALOUSY]
   [RELIGION_SPHERE:LABOR]
   [RELIGION_SPHERE:LIES]
   [RELIGION_SPHERE:LUST]
   [RELIGION_SPHERE:REVELRY]
   [RELIGION_SPHERE:STRENGTH]
   [RELIGION_SPHERE:THRALLDOM]
   [RELIGION_SPHERE:WAR]
   [WANDERER]
   [SCOUT]
   [PERMITTED_JOB:ALCHEMIST]
   [PERMITTED_JOB:MINER]
   [PERMITTED_JOB:CARPENTER]
   [PERMITTED_JOB:WOODCUTTER]
   [PERMITTED_JOB:ENGRAVER]
   [PERMITTED_JOB:MASON]
   [PERMITTED_JOB:ANIMAL_CARETAKER]
   [PERMITTED_JOB:ANIMAL_TRAINER]
   [PERMITTED_JOB:HUNTER]
   [PERMITTED_JOB:TRAPPER]
   [PERMITTED_JOB:ANIMAL_DISSECTOR]
   [PERMITTED_JOB:FURNACE_OPERATOR]
   [PERMITTED_JOB:WEAPONSMITH]
   [PERMITTED_JOB:ARMORER]
   [PERMITTED_JOB:BLACKSMITH]
   [PERMITTED_JOB:METALCRAFTER]
   [PERMITTED_JOB:GEM_CUTTER]
   [PERMITTED_JOB:LEATHERWORKER]
   [PERMITTED_JOB:WEAVER]
   [PERMITTED_JOB:CLOTHIER]
   [PERMITTED_JOB:GLASSMAKER]
   [PERMITTED_JOB:FISHERMAN]
   [PERMITTED_JOB:FISH_DISSECTOR]
   [PERMITTED_JOB:FISH_CLEANER]
   [PERMITTED_JOB:CHEESE_MAKER]
   [PERMITTED_JOB:MILKER]
   [PERMITTED_JOB:SHEARER]
   [PERMITTED_JOB:SPINNER]
   [PERMITTED_JOB:COOK]
   [PERMITTED_JOB:THRESHER]
   [PERMITTED_JOB:MILLER]
   [PERMITTED_JOB:BUTCHER]
   [PERMITTED_JOB:TANNER]
   [PERMITTED_JOB:DYER]
   [PERMITTED_JOB:PLANTER]
   [PERMITTED_JOB:HERBALIST]
   [PERMITTED_JOB:BREWER]
   [PERMITTED_JOB:SOAP_MAKER]
   [PERMITTED_JOB:POTASH_MAKER]
   [PERMITTED_JOB:LYE_MAKER]
   [PERMITTED_JOB:WOOD_BURNER]
   [PERMITTED_JOB:MECHANIC]
   [PERMITTED_JOB:SIEGE_ENGINEER]
   [PERMITTED_JOB:SIEGE_OPERATOR]
   [PERMITTED_JOB:PUMP_OPERATOR]
   [PERMITTED_JOB:CLERK]
   [PERMITTED_JOB:ADMINISTRATOR]
   [PERMITTED_JOB:ARCHITECT]
   [PERMITTED_JOB:DIAGNOSER]
   [PERMITTED_JOB:BONE_SETTER]
   [PERMITTED_JOB:SUTURER]
   [PERMITTED_JOB:SURGEON]
   [PERMITTED_JOB:POTTER]
   [PERMITTED_JOB:PRESSER]
   [PERMITTED_JOB:BEEKEEPER]
   [PERMITTED_BUILDING:SOAP_MAKER]
   [PERMITTED_BUILDING:SCREW_PRESS]
   [PERMITTED_REACTION:TAN_A_HIDE]
   [PERMITTED_REACTION:RENDER_FAT]
   [PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
   [PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
   [PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
   [PERMITTED_REACTION:MAKE_CLAY_JUG]
   [PERMITTED_REACTION:MAKE_CLAY_BRICKS]
   [PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
   [PERMITTED_REACTION:PRESS_OIL]
   [PERMITTED_REACTION:MAKE_CLAY_HIVE]
   [PERMITTED_REACTION:PRESS_HONEYCOMB]
   [PERMITTED_REACTION:MAKE_MEAD]
   [PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
   [PERMITTED_REACTION:LIGNITE_TO_COKE]
   [PERMITTED_REACTION:BRONZE_MAKING]
   [PERMITTED_REACTION:BRONZE_MAKING2]
   [PERMITTED_REACTION:PIG_IRON_MAKING]
   [PERMITTED_REACTION:STEEL_MAKING]
   [WORLD_CONSTRUCTION:WALL]
   [WORLD_CONSTRUCTION:BRIDGE]
   [WORLD_CONSTRUCTION:ROAD]
   [ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_EXTREME_REASON]
   [ETHIC:KILL_NEUTRAL:JUSTIFIED_IF_NO_REPERCUSSIONS]
   [ETHIC:KILL_ENEMY:ACCEPTABLE]
   [ETHIC:KILL_ANIMAL:ACCEPTABLE]
   [ETHIC:KILL_PLANT:ACCEPTABLE]
   [ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
   [ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
   [ETHIC:TORTURE_FOR_FUN:PERSONAL_MATTER]
   [ETHIC:TORTURE_ANIMALS:PERSONAL_MATTER]
   [ETHIC:TREASON:PUNISH_CAPITAL]
   [ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
   [ETHIC:LYING:PERSONAL_MATTER]
   [ETHIC:VANDALISM:PUNISH_SERIOUS]
   [ETHIC:TRESPASSING:PUNISH_SERIOUS]
   [ETHIC:THEFT:PUNISH_SERIOUS]
   [ETHIC:ASSAULT:JUSTIFIED_IF_GOOD_REASON]
   [ETHIC:SLAVERY:ACCEPTABLE]
   [ETHIC:EAT_SAPIENT_OTHER:MISGUIDED]
   [ETHIC:EAT_SAPIENT_KILL:APPALLING]
   [ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
   [WILL_ACCEPT_TRIBUTE]
   [POSITION:SULTAN]
      [NAME:sultan:sultans]
      [NUMBER:1]
      [SQUAD:20:harem:harems]
      [RULES_FROM_LOCATION]
      [RESPONSIBILITY:LAW_MAKING]
      [RESPONSIBILITY:RECEIVE_DIPLOMATS]
      [RESPONSIBILITY:MILITARY_GOALS]
      [COMMANDER:BEY:ALL]
      [MENIAL_WORK_EXEMPTION]
      [PUNISHMENT_EXEMPTION]
      [ELECTED]
      [PRECEDENCE:1]
      [FLASHES]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [DO_NOT_CULL]
      [KILL_QUEST]
      [EXPORTED_IN_LEGENDS]
      [COLOR:3:2:1]
      [DUTY_BOUND]
   [POSITION:BEY]
      [NAME:bey:beys]
      [NUMBER:1]
      [SQUAD:4:enforcer:enforcers]
      [RESPONSIBILITY:MILITARY_STRATEGY]
      [COMMANDER:TASKMASTER:ALL]
      [MENIAL_WORK_EXEMPTION]
      [PUNISHMENT_EXEMPTION]
      [APPOINTED_BY:SULTAN]
      [PRECEDENCE:10]
      [FLASHES]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [DO_NOT_CULL]
      [KILL_QUEST]
      [EXPORTED_IN_LEGENDS]
      [COLOR:3:0:1]
      [DUTY_BOUND]
   [POSITION:CHIEFTEN]
      [NAME:taskmaster:taskmasters]
      [NUMBER:AS_NEEDED]
      [SQUAD:10:slave soldier:slave soldiers]
      [RESPONSIBILITY:ATTACK_ENEMIES]
      [RESPONSIBILITY:PATROL_TERRITORY]
      [APPOINTED_BY:BEY]
      [PRECEDENCE:100]
      [DO_NOT_CULL]
      [DUTY_BOUND]
   [STONE_SHAPE:TRADE_GOOD]
   [GEM_SHAPE:TRADE_GOOD]
   [BUILDS_OUTDOOR_FORTIFICATIONS]
   [BANDITRY:10]
   [LOCAL_BANDITRY]

Maklak

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2616 on: July 14, 2013, 02:10:21 pm »

A best equivalent to Ceasar's Legion in FoE would be a Zebra remnant civilisation. There shouldn't even be any "horses", per se. "Saddle Arabian" camels, "Antlerian" deer, Buffalo or similar are fair game.

NCR equivalent would be a Wastelander Civilisation with access to better technology.

I liked a division of BS where Paladins were the ones with Power Armour, Knights were combat support specialists / engineers and Scribes were stay at home types, mostly scientists, engineers, mechanics and administrative staff.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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Iceblaster

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2617 on: July 14, 2013, 04:35:02 pm »

A best equivalent to Ceasar's Legion in FoE would be a Zebra remnant civilisation. There shouldn't even be any "horses", per se. "Saddle Arabian" camels, "Antlerian" deer, Buffalo or similar are fair game.

NCR equivalent would be a Wastelander Civilisation with access to better technology.

I liked a division of BS where Paladins were the ones with Power Armour, Knights were combat support specialists / engineers and Scribes were stay at home types, mostly scientists, engineers, mechanics and administrative staff.

THe Ceasar's Legion base raws were something I asked Pokon for after learning he made some. Right now, I've made some changes, however I might have to scale them down or do what you said and Zebra Remnant them up.

The whole NCR thing would be a simple copy paste job of wastelander(I hope) With some new things.

Thanks, I might go with that.

Also progress report. Due to my disease of frequent procrastination, I have only gotten minor fixes to the raws, and tweaking the current 'base' raws for Ceasar's Legion so they can spawn.
« Last Edit: July 14, 2013, 11:00:01 pm by Iceblaster »
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SirTeabottom

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2618 on: July 14, 2013, 07:06:29 pm »

So. I'm a touch confused here. Which version is the newest? Is there an even newer version that all y'all have picked up in lieu of Lycaeon dropping it?
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Maklak

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2619 on: July 15, 2013, 10:54:10 am »

No, the newest version is still 0.30c. There were a few feature proposals posted after that (my shotgun RAWs, Iceblaster's civilisation, some suggestions on which reactions we need most), but that's it. No one posted a newer version that works. A few of us just screwed around in their private copies of RAWs. There is also no new official mod maintainer and developer.

Iceblaster, personally I'm rather fine with the races we have and even most of the content. Just getting some more reactions to manufacture items like hazmat suits, gas masks, healing potions, med-x and whole medium ammo crates (same resources as a crate of steel ammo, just made in one go instead of putting ammo in a crate) would be enough.

EDIT:
> My rock grinder has made......ALOT. Of gems.
Those are used for arcane research and for the Talisman Forge. I've already written a guide for it. Anyway, the first thing you want to do with gems is a full set of basic spell hologems. Then just use a spreadsheet to divide Unicorns into schools of magic and start training them, without repeat.
« Last Edit: July 15, 2013, 11:53:17 am by Maklak »
Logged
Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

KingofstarrySkies

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2620 on: July 15, 2013, 10:57:34 am »

So, funny story.

My rock grinder has made......ALOT. Of gems.

And I have NO IDEA what to do with them, besides, DON'T USE THEM FOR JEWELRY RAAAAH

Help?
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Pokon

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2621 on: July 15, 2013, 02:08:35 pm »

So, funny story.

My rock grinder has made......ALOT. Of gems.

And I have NO IDEA what to do with them, besides, DON'T USE THEM FOR JEWELRY RAAAAH

Help?

What Maklak said. A lot of fun is added to the game in this mod when you have a half dozen or so unicorns trained in magic.
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A vile force of dark'ness has arrived, led by their champion Ebony Dark'ness Dementia Raven Way.

Iceblaster

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2622 on: July 15, 2013, 04:09:33 pm »

Iceblaster, personally I'm rather fine with the races we have and even most of the content. Just getting some more reactions to manufacture items like hazmat suits, gas masks, healing potions, med-x and whole medium ammo crates (same resources as a crate of steel ammo, just made in one go instead of putting ammo in a crate) would be enough.

Bah! Who needs to add reactions when you can have more baddies to raid your Chapter!

In other news, I need some help on where to find Noble positions for the Stable Citizens, as I can't seem to find them in the raws for them. If you could help, that'd be nice.

Maklak

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2623 on: July 15, 2013, 05:07:38 pm »

> In other news, I need some help on where to find Noble positions for the Stable Citizens, as I can't seem to find them in the raws for them. If you could help, that'd be nice.

This is trivial. Search for "POSITION" in entity_default.txt.

> Bah! Who needs to add reactions when you can have more baddies to raid your Chapter!
With my playstyle I simply care more about the things I can make than about whatever civilisations camps outside my gates, preventing the caravans and migrants from passing through.

> A lot of fun is added to the game in this mod when you have a half dozen or so unicorns trained in magic.
Especially when they are in the military... which is rather troublesome because if you de-activate their squads, they will prefer to go to individual combat training than hit the workshops and if you disband their squads, they will get unhappy and you will need to re-enlist them, which is annoying. But once that's dealt with, the combats with weak enemies become quicker. Oh, and adepts from any school of magic can learn all basic spells and make them more effective, so make sure to not let them die stupidly. Ah, and Dwarf Therapist -> sort by caste is a great help for enabling Alchemy on Unicorns.
Logged
Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Iceblaster

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2624 on: July 15, 2013, 06:44:26 pm »

> In other news, I need some help on where to find Noble positions for the Stable Citizens, as I can't seem to find them in the raws for them. If you could help, that'd be nice.

This is trivial. Search for "POSITION" in entity_default.txt.

* Iceblaster facepalms at his idiocy
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