https://anamnesisgame.blogspot.com/I first saw this game on
Rock, Paper, Shotgun and it's extremely intriguing. It's like... imagine a singleplayer MUD mixed with Warcraft. It's also free! I've been playing it for a bit and it seems very compelling.
Here's details from the website.
The GameAnamnesis attempts to recreate a Pen and Paper role playing experience in a single player videogame.
The game is driven through narrative and offers at all times a high level of freedom of action.
The elements of the game, such as plot elements, characters and locations, are manually developed, but their selection is randomized for each gameplay to guarantee replayability
In the colony in which the players are dropped, they are free to play a grand role as governors, a humble one as adventurers, or something in between as explorers. Once the game starts, it is solely the player's choice to develop militarily, economically, personally, romantically or in any way he or she chooses.
Features A different, randomly generated world to explore in every game.
159 different units and locations (and counting).
Player character's gender and sexuality options with optional romantic content.
Adventure on your own or hire units to do the job for you.
Highly documented simulation of colonial early 20th century life, warfare and diplomacy, adding monsters, beastfolk and conjuration to the mixture.
Extensive use of the best graphic rendering tool yet developed, the player's imagination.
The SettingThe game takes place in a fictional cyclic world somewhat inspired by the Cthulhu Mythos, although not directly drawing from them.
In this world, two loose entities known as "The Court of All Humans" and "The Outer Lands' Influence" are battling each other in a cold war. The Court advocates the prolongation of the existing meritocratic, anthropocentric government by an elected aristocracy. The Influence, on the other hand, is a driving force behind certain individuals that seek the destruction of the meritocracy and the creation of a new society following the dictates of ancient, outer beings.
But these entities' cyclic squabbles are rather diminutive in scope compared to those of the Renascents. These individuals are imperfect immortals that can die of any cause other than age, but immediately reappear elsewhere retaining their eternal aspect, simply erased from non-renascent memories.
The player takes the role of a renascent aristocrat loyal to any of the two allegiances.