I've already spent several sleepless nights playing Drox, it's a good game. I'm really enjoying playing a pseudo parasitic vulture who gets rich off interstellar conflict with absolutely no concept of honor, fairness or allegiance.
However, though there are over a dozen different races to choose from, they all feel the same. There is really no major differences between my Utopian, Dryad or Drakk level 20 ships. The load outs are basically almost the same, and the racial bonus slots really offer a minor diversion from it. Whether I pumped everything into computers as Utopian, or structure/engineering as Dryad, all of my characters/ships play the same. I can't figure who's at wrong here, the game, or maybe me?
But, the combat is typical hack and slash more suited to Diablo's hero mowing through legions of skeletons. Here, the player ship mows through ships much larger than itself, withstanding barrage after barrage of missile fire and a sparkly light-show of lasers; it's jarring and odd. I was honestly hoping to something more slow-paced and tactical. That, and currently mines feel hilariously overpowered, but that's an easily fixed balance issue.
All in all, unfortunately Soldak hasn't really outdone itself this time. Perhaps with an expansion or two? If anything I wish Soldak would have taken the vastly improved diplomacy and procedural world generation code from Drox, and the sheer mind-numbing variety of Din's, and just made Depths of Peril 2.
And I find the comparisons to Space Rangers 2 to be very unfair, as the focus of the games are completely different.