I started playing this recently and thought you guys might like to watch me
kill you all off and go bankrupt found the best adventurers guild ever. I have seven classes unlocked so far, with at least two more to unlock at some stage in the future. Sign up for a character and I'll play through with you all. I'll try to use characters as evenly as possible but there's only 5 slots in the party. Feel free to pick starting skills, but an idea of how you want the character to work will let me level you easily without having to post every time you level up. You start with 3 skill points and gain one every level up.
Name:
Gender:
Class:
Specialisation (Optional):
Portrait (Optional):
Classes are as follows:
Landsknecht: Masters of sword and axe, Landsknechts can bear a wide range of weapons and armour in close combat. Balanced warriors for the front line.
HP up
TP up
Atk up
Def up
Axes
- Crush (Needs Axes 1)
Swords
- Cleaver (Needs Swords 1)
Survivalist: Fleet-footed and wise in the ways of the forest, their bow skills make them desirable allies. Fast-acting fighters useful in either line.
HP up
TP up
Agi up
- Trickery (Needs Agi up 1) - lowers enemy accuracy
- Quicken (Needs Agi up 1) - increases party speed
Bows
- Trueshot (Needs Bows 1)
Protector: Holy defenders of the weak. A Protector's sword and shield are invaluable tools when in the dungeon. Best used as front-line warriors.
HP up
TP up
Def up
- Provoke (Needs Def up 1) - increases defence and draws enemy attacks
Shields - elemental defences
- F. Guard (Needs Shields 1) - takes damage instead of the front line
- B. Guard (Needs Shields 1)
Dark Hunter: Pinpoint lashes of their whip can weaken opponents. Use their skills wisely to turn the tide of battles. Their skills are best used in the front.
HP up
TP up
Atk up
Whips
- Viper (Needs Whips 1)
- Gag (Needs Whips 2)
Swords
- Hypnos (Needs Swords 1)
Medic: Unskilled in battle, their healing arts allow experienced warriors to survive difficult battles. Use their healing gifts from the back.
HP up
TP up
Atk up
Healer
- Cure (Needs Healer 1)
- Patch up (Needs Healer 2) - Heals a small amount of health after battle for no TP cost
Alchemist: Those who study the control of nature. The power of fire, ice and lightning is at their command. Elementalists who prefer the back.
TP up
Fire up
- Fire (Needs Fire up 1)
Ice up
- Ice (Needs Ice up 1)
Volt up
- Volt (Needs Volt up 1)
Toxins
- Poison (Needs Toxins 1)
Troubadour: Lively dancers and singers who inspire the party. Their support is always welcome in combat. Supporters able to work on either line.
HP up
TP up
Songs
- Bravery (Needs Songs 1) - increases party strength
- Shelter (Needs Songs 1) - increases party defence
- Mercury (Needs Songs 1) - increases party speed
EDIT: One note: This is blind as fuck. No spoilers.