Timber 18, 225Two goblin squads are currently heading towards the gate, unmounted. Let's just hope they'll get caught in our cage traps, and we will be able to leave the rest of the killing job for the military.
Oh no, it seems the goblins killed one suicidal marksdwarf! Time to pull the level back and leave the fort closed for a while.
Meanwhile, two goblins managed to enter the fort. One dwarven baby has bled to death.
Timber 24, 225I've managed to finally get my hand on the ballistae.
Set for Prepare for Fire, I've managed to get in a siege operator, after a few fled in fear. The ballista arrow was fired at the trapline, which was full of goblins at the moment. Unforunately, the damage done was minimal.
Moonstone 1, 225Oh, look at that!
Dozens of goblins, all of them in front of the gate! Time to get those ballistae occupied... and jabberers.
It also turned out that the furthest ballista is blocked by fortifications! Dig dig dig children!
Moonstone 9, 225Now I understand what has happened.
Their squad leader! The goblins prefer to stay
caged near their leader near their caged leader!
And now the dwarves refuse to load the ballistae because they constantly get interrupted. What a troublesome situation.
Time for some Ruthless Utility Mechanism, aka RUM! Cages are not enough. The spikes are not linked to anything yet. Dwarves run away just because they can see the goblins.
Let's build a huge tower and dump stones from there! Meanwhile, the fortress can function normally. The goblins are only outside.
Throwing stones at goblins, lol.
Moonstone 13, 225Wow. That dwarf impressed me. Disabled, but still working despite her broken hip.
Now, let's see what's in the workshop:
This and bronze bars. That would be great for AnimaRytak's quarters, and in getting more of both dwarven and goblin migrants. Too bad the base materials are so cheap.
Moonstone 14, 225What's this at the tower I'm currently trying to erect? My Aslod?
Aslod kept yelling nonsense like "I can't do it" and "Sorry, sorry, can't do it". Those goblins. They stink far too far. What's worse is that you can't nerf them. The stench isn't even in the raws!
Moonstone 15, 225"Noooo"
"I can't do it, I just can't!"
Moonstone 22, 225That plan didn't work either. Guess we have to resort to Extremely Long Flow, aka ELF! My idea goes along these lines:
1. Open the voidspawn arena access in order to make the goblins flow away from the cage traps. (I hope this step will work)
2. Close the clash bridge at the arena so that the goblins don't get in
3. Get a flow of dwarves to haul all those goblin cages inside before the flow of goblins comes back. The squad leader's cage is top priority. The others are entirely optional.
4. Kill the leader.
5. ? ? ?
6. Profit.
Look! Feed stock for our captive Spawn! Release him and let him have his way with these invaders, and we can capture them later for the arena.
Wait, 1 voidspawn vs. more than 50 goblins and jabberers. Won't the voidspawn just get killed?
Moonstone 25, 225Well, let's see it.
Worth 44400☼, that's actually one nice artifact. It depicts the foundation of Murdermachines and the death of Jasmuk Forestslowed the dingo. At least we can now make the military less unhappy with this.