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Poll

Moltenchannel's council decisions

Our uniform shall be blood (red)
- 0 (0%)
Danger room training shall be forbidden.
- 0 (0%)

Total Members Voted: 0

Voting closed: April 02, 2013, 10:22:42 am


Pages: 1 ... 11 12 [13] 14 15 ... 100

Author Topic: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)  (Read 401677 times)

Wastedlabor

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #180 on: February 14, 2013, 06:51:42 am »

I think four of my six magma levers remain unlinked and unlabeled :< but it should be obvious their purpose.
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

Triaxx2

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #181 on: February 14, 2013, 07:17:56 am »

If you expect magma, always bring some Petrified Wood. Nothing says magma like a bright red lever.
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☼!!Troll Fur Sock!!☼

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #182 on: February 14, 2013, 01:37:39 pm »

First, strange FPS - it takes 3 seconds for any dwarf (without leg injures, totally drunk, etc etc) to move a single tile.
Second, my internet suddenly decided to stop working.
Third, DF has crashed like 5 times, not letting me to save.

Toady can take my life, but he will never take my turn. I will complete it or I am not Troll Fur Sock.
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Triaxx2

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #183 on: February 14, 2013, 02:36:49 pm »

Don't feel too bad. I've been having mysterious game crashes myself.
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☼!!Troll Fur Sock!!☼

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #184 on: February 14, 2013, 03:44:59 pm »

I have few projects that don't have a chance to be completed during my turn, can you try to finish them? I think I can complete barracks-watchtower-gate thing, meatgrinder, tomb for our best heroes and some other things, but pressure tower (idk how it's called in english, it's used to bring water to higher located places without use of pumps) will be only completed in 50-70%.
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Triaxx2

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #185 on: February 14, 2013, 07:16:13 pm »

I'll do my best. Depends on how much there is to do, and what I want to build. Perhaps I can improve.

What industries are currently up and running? Or at least functioning?
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Wastedlabor

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #186 on: February 14, 2013, 07:39:40 pm »

Mmh, from the last turn, we have nice magmaworks, we have glass works, plenty of farms, a big pile of forgotten beast meat, sharp sticks, tons of caged unicorns...
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

Orange Wizard

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #187 on: February 14, 2013, 11:31:49 pm »

Mmh, from the last turn, we have nice magmaworks, we have glass works, plenty of farms, a big pile of forgotten beast meat, sharp sticks, tons of caged unicorns...
Can you point me in the direction of this party?
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

UristTheGrey

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #188 on: February 15, 2013, 12:30:47 am »

Mmh, from the last turn, we have nice magmaworks, we have glass works, plenty of farms, a big pile of forgotten beast meat, sharp sticks, tons of caged unicorns...
Can you point me in the direction of this party?

Just head north until you see a giant pile of corpses , you cant miss it
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eharper256

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #189 on: February 15, 2013, 06:03:02 am »

In my defense, I labelled all my levers. One of the downsides of collective fortress design...
Yup, ditto, I also labelled the only lever I added. Its also an obviously tasteless yellow Brimstone Switch on Gold Tiles linking to a Bright Pink Rose Gold bridge as well so you can't miss it. :D
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Triaxx2

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #190 on: February 15, 2013, 08:19:13 am »

So project 1: Pull all the levers to make sure the labels are correct. Then reload.

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☼!!Troll Fur Sock!!☼

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #191 on: February 15, 2013, 09:44:08 am »

Save.
Armok damn it, save.
SAVE
DF
WHY U NO SAVE
DF
SAF PLZ

Oh come on... My last backup is in mid autumn ;_;

EDIT:
« Last Edit: February 15, 2013, 02:11:19 pm by ☼!!Troll Fur Sock!!☼ »
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Urist McKiwi

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Orange Wizard

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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

eharper256

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #194 on: February 17, 2013, 05:04:42 am »

It's just a flesh wound!
A flesh wound? There's no flesh left!
Dude, you missed the Monty Python Reference. Educate yourself immediately or I'll set the Killer Rabbit on you.
« Last Edit: February 17, 2013, 05:06:14 am by eharper256 »
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"If the world's a stage, and the people actors, then who the f**k has my script!?"
Community Fort "Lakebones"
My Games & Anime Blog, Detarame
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