Self Destruct activated. I'm now trying to re-route magma to the device so it can actually operated. The goblins are killing everything they can find, but...well...
....you know how on my first three turns I
covered this place in weapons traps to get rid of spare weapons, waste crap, and as a "just in case"?
Well, it's turned out rather well. Bits of goblin flying everywhere, and we've just got a few of the more elite ones left now (except the crippled ones, but those don't matter). Udib casually walked up to clean the traps, then shot the hell out of a pre-crippled goblin. Brutal.
We are now down to three goblins. Can't kill them myself, because of obvious reasons. Unfortunately all the traps around them are jammed with bits of their friends. It's going to take a few years to fix them at this rate, so hopefully the gobbos just walk a
little down the corridor. This place must seem like the Tomb of Horrors on acid wielding an axe to them.
However we seem to have a bit of a problem overall in terms of
ending the fort: the goblins can't kill us because I've filled the place with traps (and I've got several dwarves hidden away where they can't be killed). We can't kill the goblins, because there are almost no dwarves left and no immigrants. And we can't kill ourselves, because I still haven't gotten the dwarves to pull more than one lever at a time. Seriously. Even assigning burrows is broken now.
The ingame date is 18th Felsite. Let's see how this goes.
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Edit: 3 days later, the last surviving goblin, a macelord, escapes the fortress, leaving behind one crippled speargoblin, many piles of bodies, and multiple clouds of red mist that are now jamming our traps. Looks like we made it through this one, and I don't think we ever actually encountered the enemy.
Edit2: Restocking the McUrists' in the old tower is going reasonably well as well. A few plants were left in the tower and are being harvested. They've got a couple of barrels, a still and a kitchen as well. So I've got some safety margins in case of another siege. Knowing our luck, we'll be getting plenty.
Also: I've found why the Self Destruct is offline. The self-destruct seems to have been added onto the Shroud design later, and as a result the lever marked "cut off magma flow to the shroud" (or something like that)
also shuts off the flow to the Self Destruct.
......if I can get the right lever pulled (why no, I don't know exactly which one it is), it should be a fairly quick job to get the system back online.
Edit3: Nope. I now suspect that in the commotion something has been damaged. I don't know if the pump-stack is still functional. I'll attempt the run the top pump manually and see what happens. If that fails, then I'll have someone sacrifice themselves and dig into the volcano.
Edit4: Yup. That whole section of machinery is offline. As is pretty much everything by the look of it. Looks like a troll managed to reach something important during the battle. It's probably relatively minor damage, but I've never touched this sort of stuff before. Still, I'll take a look at it and see if anything
really obvious stands out. Worst comes to the worst, we have an extra turn while the next person figures it out. Right now I can't even work out where the power for this thing is coming from. Every piece of machinery is inactive, and I don't know where the reactor is to try and trace where levers are to shut things off.
......or I can dig into the volcano. Hmmmm. I think I'll try to fix it first.
Diagnostics are not aided by the fact that the surface around the pump stack looks like this:
That's not a small number of corpses on each tile either. Soon we'll be attracting mountaineers wanting to get first-ascents on them.