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Author Topic: The Market - Turn 21  (Read 80137 times)

RAM

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #900 on: April 12, 2013, 12:42:46 am »

I imagine that this sort of thing is all secret, so making requests or inquiries would seem somewhat inappropriate, but I would just like to speculate on the possibility of prospectors encountering wild animals that could potentially be domestic...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RulerOfNothing

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #901 on: April 12, 2013, 01:15:30 am »

Code: (Character Sheet) [Select]
Health: 10/10
Happiness: 20/21

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each round
Mortal - every 10 turns, reduce max health by 1 (3/10)

Inventory:
2 food
1 Primitive Trinket (+1 Happiness/Turn)

Holdings:
Plot of Empty Land #1(4/5, +1 food/turn)
Plot of Empty Land #2(5/5, +1 food/turn)
Small Wampoon Claim (49 Wampoon Capacity)

Debt:
Teach something to a1s

Knowledge:
Improved Farming Techniques (-1 time for Grow Food actions)

In progress:
Prospect (3/5)

(2 to 5/5*) Prospect
(6*) Grow Food on PoEL #2
(2 to 2/5) Research Wampoon Extraction
« Last Edit: April 12, 2013, 01:28:31 am by RulerOfNothing »
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Sorcerer Kail

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #902 on: April 12, 2013, 01:23:41 am »

Code: [Select]
Name: Barfin
Player: Sorcerer Kail
Health: 10/10
Happiness: 21/21 (Gaining happiness that would increase your total above maximum simply raises the maximum)
Mortality: 2/10
Basic Hunger, Basic Dissatisfaction, Basic Recovery,

Traits:
Nimble Fingers: Crafting items is easier for you. Any "create" action costs 1 less to perform.

Inventory:
1 Coin
Trinket(a1s)
Debt to: a1s - 2 wampoon.

Owns:
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
1 Plot of Empty Land (4/5 food capacity, +1 food per turn)
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
Small Tomatunk Claim (100 Tomatunk Capacity
Small Wampoon Claim (50 Wampoon Capacity)
Medium Wampoon Claim (150 Wampoon Capacity)

Knowledge:
Improved Farming Techniques
Wampoon Extraction
Diseases:
Actions

(1*) Relax
(4 to 7/7*) Grow Food
(2*) Learn grafting from GWG
(3 to 3/7) Grow Food
« Last Edit: April 12, 2013, 05:15:35 pm by Sorcerer Kail »
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sjm9876

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #903 on: April 12, 2013, 03:34:37 am »

Code: [Select]
Player: sjm9876
Health: 8/8
Happiness: 21/23
Age: 1.1

Trait: Sharp mind. Research -25%

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery, Mortality

Inventory:
2 Food

Holdings:
1 Plot of Empty Land (4/5 Food Capacity)
1 Irrigated land (4/5)
favour kaian-a-coel

Knowledge: Improved farming techniques
   Irrigation

In progress:

research primitive work tools (6 to 6/11)
learn from GWG (2*) otherwise this time goes to research.


((@UP - who is teaching you? i can't see anyone teaching.))
« Last Edit: April 12, 2013, 05:06:34 pm by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Talvara

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #904 on: April 12, 2013, 04:16:19 am »

Code: (Character Sheet) [Select]
Player: Talvara
Health: 10/10
Happiness: 20/21 (21 old +1trinket -2bd)
Mortal 3/10

Trait: Pretty Face (+1 happiness for others)

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery,

Inventory:
1 food (+2Gf Iri -1 bh)
Trinket (Globe from Kashyyk) Gifted by GreatwyrmGold

Holdings:
1 Plot of Empty Land (2/5 Food Capacity) **Irrigated**

Knowledge:
irrigated fields
Improved Farming Techniques
In Progress:
(2/10) Research :Basic Child Care

(7*) GrowFood
(1 to 3/10) Research :Basic Child Care
(2*) Learn :Grafting from GreatWyrmGold
Gift 1 food to GreatwyrmGold
« Last Edit: April 12, 2013, 05:32:12 pm by Talvara »
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Sorcerer Kail

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #905 on: April 12, 2013, 06:44:51 am »

((@UP - who is teaching you? i can't see anyone teaching.))
Huh???
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RAM

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #906 on: April 12, 2013, 06:53:16 am »

(2*) learn stuff[/b]
Speaking of U.P., are you harvesting my Delite? It doesn't matter now, but in the long-run it should be made clear where resources are coming from. With enough child labour technology we could probably start to deplete a medium Delite claim...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Unholy_Pariah

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #907 on: April 12, 2013, 07:16:44 am »

I was under the impression that gwg was going to teach myself and his child irrigation so that i may repay him for holding my stuff.

Also forced child labour camps... i like it...
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

sjm9876

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #908 on: April 12, 2013, 07:20:07 am »

Ah, my apologies. Although i may join any teaching going off if that's ok with the teachers.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Toaster

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #909 on: April 12, 2013, 08:06:00 am »

Childhood Nutrition (requires Basic Child Care, cost: 10 time) -  Your knowledge of child nutritional needs means you may feed a child an extra point of food on their third turn. When they become an adult, they will start with one higher point of max health.

O RLY
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

a1s

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #910 on: April 12, 2013, 09:09:20 am »

Code: [Select]
"Person lvl 1"
Health: 9/9 (no change)
Happiness: 18/18 (-1 BD +1 trinket)
Mortality:3/10
Basic Hunger,Basic Dissatisfaction, Basic Recovery, Mortal.
Nimble Fingers: Any "create" action costs 1 less to perform.
Owns:
1 Plot of Empty Land (5 food capacity, +1 food per turn. May be exploited once per round.)
no food (+1 actions, -1 BH)
1 primitive trinkets
1 wampoon
a promissory note from Sorcerer Kail for 2 Wampoon
a promissory note from Toaster promising 2 delite on (or before) turn 20, or 4 delite if after turn 20 (his choice).
a promissory note from RulerOfNothing to teach me when he teaches next.
Knows:
Improved Framing Techniques.

In Progress:
Create Primitive Trinket (7/9)

Grow Food (7 to 7 of 7)*
Create Primitive Trinket (2 to 9 of 9)


nevermind, I'm good, thanks to Toaster.
« Last Edit: April 12, 2013, 09:26:48 am by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Toaster

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #911 on: April 12, 2013, 09:12:02 am »

I should BARELY make your order.  I think.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Toaster

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #912 on: April 12, 2013, 09:16:07 am »

Code: [Select]
Player: Toaster
Health: 10/10
Happiness: 19/19

Trait: Hard Worker: (-1 cost to Labor or Resource)

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery, Basic Mortality [T26 for Death Clock]

Inventory:
Primitive Trinket
1 Food

Holdings:
1 Plot of Empty Land [Irrigated] (1/5 Food Capacity)
Medium Delite Claim (80 Delite Capacity, 10% Delite Recovery) [80]

Knowledge:
Improved Farming Techniques
Irrigated Fields
Delite Harvesting

In Progress: (Harvest Delite 1/7)


(6 to 7/7*)  Harvest Delite
(4 to 4/7) Harvest Delite
(0) Deliver Delite, upon completion, to A1S



Yeah, I will make it with ZERO TU to spare.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

a1s

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #913 on: April 12, 2013, 09:32:00 am »

Code: [Select]
Tiruin
Health: 7/7  [Starved 3 Health!]
...
Progress:
-
(5*) Prospect
(4 to 5/10) Create Primitive Trinket
(0*) Wonder what happened to what I did last turn?

How do you have 9TU with 7 health? And if you have an unfinished action (which you legitimately did) they must be recorded in the Progress section.
Also, I have a trinket to sell to you, if you want one.
« Last Edit: April 12, 2013, 09:35:18 am by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GlyphGryph

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Re: I remember(19)
« Reply #914 on: April 12, 2013, 09:43:18 am »

P.P.P.S.
 Wasn't something supposed to happen when someone hit 20 happiness?

Wup wup wup. Good catch. Bonus 2ap.
For some reason I got it in my head that it would happen on turn 20, despite having, written down, that it would happen at 20 happiness. >_<
The new tech is the Entertainment tree. Unfortunately, don't have the details here at work, but it cost 10... maybe 15, and allows the Perform action, which is like a better socialize (but only one person in a group can make it).
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