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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 175796 times)

Iceblaster

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #735 on: December 21, 2013, 07:51:02 pm »

For beginners, i found this guide to be quite good :
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1983

But the "Living in the Wild" course makes a good job at explaining a good parts of the game mechanics through the missions, be sure to follow it instead of the other 2 ones on your first runs

Well apparently that site is pornography so my dad's list of banned domains includes that. Wonder why it would be classed as porn :P

Fuck.

Alrighty, when I download I'll check that course out.

Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #736 on: December 21, 2013, 08:05:16 pm »

invisionfree is not a porn domain, it's simply the host of hundred of thousands of user discussions boards (anyone can create for free their own forum with them), UnrealWorld has their forum hosted by invisionfree.
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Iceblaster

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #737 on: December 21, 2013, 08:15:02 pm »

I figured that, just annoyed that it counts as porn in the somewhat vague -I presume- definition of pornography on OpenDNS.

Gamerlord

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #738 on: December 22, 2013, 03:02:10 am »

Well it seems that a starting skill at fishing of 86% is a gamebreaker. At this rate I'm gonna have enough food for the entire year by the end of Spring.

MonkeyHead

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #739 on: December 22, 2013, 07:13:55 am »

Loving the new interruptable jobs mechanism.

Has made it easy for me to set up a wonderful trapfence at a migration chokepoint. I have so much elk, reindeer, bear and pig meat in one week I will survive until next spring with ease. Time to go trade the excess roastsed meat I have stockpiled for all the posessions of the nearby village.

Facekillz058

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #740 on: December 22, 2013, 07:20:34 am »

Does meat go bad slowing in cold/really cold weather?
Because that almost seems appropriate.
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MonkeyHead

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #741 on: December 22, 2013, 07:28:50 am »

Dunno. I tend to dry hundreds of pieces in spring while building a house to smoke it over summer. Only bother with fishing on occasion in winter, and agriculture in the second year.

EuchreJack

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #742 on: December 22, 2013, 07:34:04 am »

Does meat go bad slowing in cold/really cold weather?
Because that almost seems appropriate.
It doesn't go bad at all, provided the temperature remains below freezing.

Gamerlord

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #743 on: December 22, 2013, 07:35:07 am »

Can someone give me some decent tips for trapping? The ones in the help just aren't working for me.

MonkeyHead

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #744 on: December 22, 2013, 07:52:23 am »

Stick to pits. Spike them if you want easy kills, dont spike them if you want to train weapon skills, and to keep hide quality. Find a migration route (top sign is lots and lots of reindeer tracks). Other than that, find a narrow chokepoint, and load it up with snares, lever traps, fox-traps and deadfall traps. I have had moderate success with traps, but amazing success with pits and long fences.

Haspen

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #745 on: December 22, 2013, 07:58:48 am »

I drowned again. Gaaaaah.

I really should stop running into water with fatigue meter filled in half... bluh I:
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Robsoie

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #746 on: December 22, 2013, 09:16:47 am »

About the bug with villagers/animals disappearing from villages in specific condition, the developer has fixed it for the next version.
Quote
If you are thrown out of the village while unconscious the village goes empty.

It's found & fixed by now, and along with it I think I discovered (and fixed) the mechanism which may have caused occasional "ghost villages" in the past.

Same with the problem encountered about bad reputation leaking into other characters, it should be fixed
Quote
Reputation tables sometimes seem to get transferred to next (new) character if you save or die and then start a new character without closing the whole game in between.
And if you're unlucky the first village a new character visits starts with reputation levels of the last village the previous character visited.

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Gamerlord

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #747 on: December 22, 2013, 09:17:39 am »

Stick to pits. Spike them if you want easy kills, dont spike them if you want to train weapon skills, and to keep hide quality. Find a migration route (top sign is lots and lots of reindeer tracks). Other than that, find a narrow chokepoint, and load it up with snares, lever traps, fox-traps and deadfall traps. I have had moderate success with traps, but amazing success with pits and long fences.
Prob is I can never find any migration routes OR tracks unless I stumble into the animal on the world map.

EuchreJack

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #748 on: December 22, 2013, 11:01:19 am »

Stick to pits. Spike them if you want easy kills, dont spike them if you want to train weapon skills, and to keep hide quality. Find a migration route (top sign is lots and lots of reindeer tracks). Other than that, find a narrow chokepoint, and load it up with snares, lever traps, fox-traps and deadfall traps. I have had moderate success with traps, but amazing success with pits and long fences.
Prob is I can never find any migration routes OR tracks unless I stumble into the animal on the world map.
I have the same problem.  I generally see trapping as very hit-or-miss.  If a trapping site works, then I keep using it.  If not, then I abandon it.

Gamerlord

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Re: UnReal World - Free to play! Donate! (3.18-Beta3, 18th Dec. 2013)
« Reply #749 on: December 22, 2013, 11:12:10 am »

A feature I really want is to be able to 'mark' locations on the map. You have no idea how hard it is to remember which groves had the healing plants and which had the food plants when I'm up to 70% injured. And I can't always carry around my usual 'first aid kit' of bandages/herbs. I've had some success with cellar-stockpiles holding emergency dried food/herbs/bandages, but I have to restock them every and somehow remember where they all are - if I use a shelter to mark them I forget which little brown dot is my home.
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