Solifuge... O_o
<- Happy for old players.
PFPTiruin, two questions.
1. Favorite scumbuddies from the current player roster
2. What did you learn from your most recent completed game, and how will you apply it to this one?
Favorite scumbuddies:
> Toaster, for his orange avatar. Also, how he words his posts given that he's diplomatic until he's really sure - mostly works on gut feelings.
> Solifuge, just because I'm basing all this on that one DF-themed game where he lied till the...confusing end.
> Vector, you. For your...playing character and how you're able to persuade others. Or assert yourself.
> Hapah. I've never seen him play as scum...always been my rolemodel on how to issue a negotiable case and catch one scum/mislynch for free.
Next. Recent completed game? Mafia and Masons right?
> Given the idea of "Mafia have a limited NK; Masons and town - vanilla mode, latter = NK-immune, no scumchat," it is very much able to perform WIFOM on the scum
Something I loved. Bad thing, game lasts for a really extended amount of time - probably due to the 1 week limit, but still, gave much insight on how players play Mafia. Mostly based on the idea of Roleflip -> development through exclusion of scum variables -> Power to the town. It's like an enhanced vanilla game focusing on when to use your powers or when to use wordplay.
Though...Trying to rouse the general ire in catching scum = always bad. Associating voting patterns in cyclic reasoning - also bad.
How I'm applying any of that here is just like before: apply experience from what you've learnt. Here, we've something akin to "Choose your own powers-associated-with-the-symbolism-of-your-animal" Mafia. So I'm pretty much sure that people will begin exploiting their powers as they wish, the lack of a rolelist or
how Meph did the roles leads to more speculation, but its all good. Meaning: Scumhunt as usual.
Sorry if this seems jumbled up in ideas, rushing this because really busy >.> Exams. Coming.