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Author Topic: Einsteinian Roulette (Missions 9a, 10, 11, and Heph post war survey team)  (Read 439246 times)

Nikitian

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Flow with air and land on the Big Helmet. Stay dust. If ever the helmet is about to leave the arc of vision, move to remain in sight.
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

kisame12794

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((Awwww yeah. Obibital Bombardment.))
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Caellath

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((@SC: I think talking, even whispering, may attract further attention.

Also, I assume we gathered the thing about being affected by the environment, since the GM has given us that information and by being dust motes we'd probably feel the appropriate consequences.))

Search for a hole, crevice or similar empty space (not on the human body or anywhere similarly comic) inside the memory's field of vision, favoring a location close to the person to whom the memory belongs, and get into it before trying to become a small piece of gravel (or metal, what happens to be more adequate for the location picked) firmly wedged into it.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Knight Otu

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((Stay as dust and possibly be blown out of the vision cone, or change and possibly have the vision cone blown away from us...))

Examine the memory man's field of vision and probably stability. Try to find something that's likely to remain in the field of vision, and become a subtle part of it (such as a tiny bit of weaponry casing). Just make sure not to become part of memory man's helmet or something, to avoid direct interaction.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Caellath

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((Stay as dust and possibly be blown out of the vision cone, or change and possibly have the vision cone blown away from us...))
((Yeah, that's the big question here.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

SeriousConcentrate

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(All right, I'll edit my action then.)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

piecewise

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Jim goes back to the helmet memory and this time stays within the arc of vision. He also turns into a flea and tries to stay on something black, if possible.
You flee back to the hard memory, leaping in as the blobs drift by.  You find yourself back in the memory with everyone else and attempt to change your form to that of a flea. It goes fine and you hide on someone's boot.


The rest of the team succeeds in find either a stable place to perch, or at least wedging themselves in such a way that they won't get blow out of place. A few seconds later something impacts in the extreme distance and the world goes blindly bright. So bright that, for an instant, no shadows exist anywhere within 60 miles. So bright that you can see the light through the solid metal of the bunker. The pressure wave hits first, as everyone huddles down in the bunker. The ground seems to move several feet backwards and then lurch forward again.  Those soldiers who weren't laying face down in the dirt quickly find themselves there.  No one hears the sound; maybe the man's helmet filtered it so that he wouldn't go deaf.

When he stands back up and looks outside there is nothing but a scoured, burning world, and further forward, toward the actual impact site, it only gets worse. In the extreme distance the ground is half molten, half fused glass. And if they could see the impact site they would find a crater several miles wide that would stay red hot for months.

"Targets incoming. Distance 40 miles. Estimated time till first contact, 6 minutes, 30 seconds."

SeriousConcentrate

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Jim watches and waits,wondering if there was any way to contact his allies without drawing the attention of the ship.
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Caellath

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Keep watching.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Knight Otu

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Continue dusty observations. Silently hope that the loop point is earlier than estimated contact time.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Pancaek

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keep watching
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Nikitian

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Keep watching. Be careful.
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

piecewise

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The minutes tick down slowly until the bunker is rocked with a powerful hum. Somewhere nearby an automated laser has kicked into motion and is sweeping a scything blade across enemies too distant to see. It manages to maintain this for something like 15 seconds before something else, moving too fast to see and leaving a sonic boom in it's wake, screams overhead and the hum cuts off amidst a violent detonation.

"30 seconds till contact. All soldiers take aim. Amps, funnel and block."

Everyone in the bunker presses themselves up against the firing slit.

"20 seconds."

Black points appear on the horizon, a wall of uneven lumps lit by the world burning behind.

"10."

Some stay quite distant, others, small specks, grow larger.

"5"

They look like they're as big as a semi-truck. And they're flying.

"3"

They're lumps of flesh, vaguely manta ray shaped, with a solid half moon of bone on their front and a cluster of organic rockets sprouting out of their rear.

"1"

They impact the base. The Bunker near this one vanishes in a burst of pulverized dirt and stone, and heavy impacts tear into the base behind the bunker, spraying shrapnel and debris in all directions, chunks of metal clink off the roof of the bunker, along with bits of meat that are completely unidentifiable as human or not.

The distant creatures are still coming. The closer they get, the more, the larger and the faster they seem to be. No great lumbering beasts, no fleshy glass cannons; these are raging mountains of flesh running at 200 miles an hour. And they're going to be here in seconds.

Nikitian

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Keep watching. Remain alert and in sight.
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Knight Otu

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Brace for impact as only dust can. Observe.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu
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