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Author Topic: WizardQuest: The Quest to be a Wizard  (Read 60769 times)

GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #60 on: April 21, 2013, 01:08:36 pm »

Doctor first, then tome.
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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #61 on: April 21, 2013, 06:21:02 pm »

Look for the tome of dark magic. After all, we do get a vague "magical item." What could be better than that? It could even be more gold! Magical gold!
Also, that doctor. His offer seems legit, right?

You snag the POSTERS. Don't want anyone taking you QUESTS!


->

You travel from the NORTH SIDE OF TOWN to the TOWN CENTER. You approach a WIZARD TOWER in order to obtain further details as to the whereabouts of the TOME OF DARK MAGIC.


->

There is no answer. Perhaps you should come back later?


On the way to the DOCTOR'S HOUSE you consume the rest of your PIXIE STICK, as it seems unlikely that a MEDICAL PROFESSIONAL would approve of it.
You feel energized and slightly lightheaded.


->

The DOCTOR greets you. He says that the procedure is a simple MEDICAL EXAMINATION to test his new equipment.


He insists that you complete the EXAMINATION right away. You feel slightly intimidated by his demeanor and comply.


You lie down on the EXAMINATION PLATFORM. He assures you that your WIZARD ROBES will not hinder the procedure, but insists that you remove your hat. The surface of the PLATFORM is soft and spongy, and you sink into it slightly.


The EXAMINATION begins. The DOCTOR informs you that some discomfort is normal, and that you may lose consciousness.


->

->

You are in your HOME, in the ENTRANCE HALLWAY. To the WEST is OUTSIDE. To the EAST is YOUR ROOM. To the NORTH is the KITCHEN.
You are wearing your WIZARD ROBES and WIZARD HAT.
You are in low spirits after having failed the application for WIZARD SCHOOL. Again.
What will you do?
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GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #62 on: April 21, 2013, 06:59:42 pm »

Take a sword from the wall. Wonder what happened to the color--the hilt should be red!
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Chink

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Re: WizardQuest: The Quest to be a Wizard
« Reply #63 on: April 21, 2013, 07:05:21 pm »

Take a sword from the wall. Wonder what happened to the color--the hilt should be red!
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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #64 on: April 21, 2013, 09:24:36 pm »

Take a sword from the wall. Wonder what happened to the color--the hilt should be red!

You don't think the hilts on these SWORDS were ever RED. As far as you know, every SWORD your DAD ever owned has had a WHITE hilt.
It is the FAMILY COLOR, after all.


You can't reach the SWORD. You'll just have to brave your DAD unarmed.


You enter the KITCHEN. Your DAD is here.


He asks why you're wearing that ridiculous outfit again.
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Chink

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Re: WizardQuest: The Quest to be a Wizard
« Reply #65 on: April 21, 2013, 09:39:50 pm »

Because I've put on my robe and my wizard hat, Dad. I'm going to be a wizard!
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GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #66 on: April 21, 2013, 10:13:18 pm »

It's dress code for the wizarding test.
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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #67 on: April 21, 2013, 11:44:08 pm »

Because I've put on my robe and my wizard hat, Dad. I'm going to be a wizard!
It's dress code for the wizarding test.

You say you put on your ROBE AND WIZARD HAT so that you could apply for WIZARD SCHOOL.
He asks you if you got in. You say no.
He says that's because you're not a WIZARD.


You say that you're going to be a WIZARD, and he can't stop you. He says that you'll never be a WIZARD. You'll be a FIGHTER like he is.
He says that when you grow up you'll carry a SWORD and use it to kill monters like he does. A SWORD like this one here.
You say that you're going to be a WIZARD.


->

->

You are in your ROOM. There is a BEDSHELF here. The DOOR is locked.


->

The DOCTOR has provided PAYMENT.
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Dermonster

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Re: WizardQuest: The Quest to be a Wizard
« Reply #68 on: April 21, 2013, 11:45:16 pm »

?Check self for organs
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Flying Dice

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Re: WizardQuest: The Quest to be a Wizard
« Reply #69 on: April 22, 2013, 12:10:56 am »

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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #70 on: April 22, 2013, 02:07:13 am »

?Check self for organs
?Check self for scars, stitches.

->

Your ORGANS are right where you left them, and you don't notice any new SCARS, though it's hard to tell what with there being so many of them.


The DOCTOR bids you safe travels as you enter the WAITING ROOM.

You are in THE DOCTOR'S WAITING ROOM. To your RIGHT is the OPERATING ROOM. To your LEFT is OUTSIDE.
You currently have 1 QUEST.
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Marceline

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Re: WizardQuest: The Quest to be a Wizard
« Reply #71 on: April 22, 2013, 03:31:52 am »

Ask the doctor about the procedure you just went through. What happened?
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Chink

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Re: WizardQuest: The Quest to be a Wizard
« Reply #72 on: April 22, 2013, 08:53:11 am »

Ask the doctor about the procedure you just went through. What happened?
Go outside.
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Flying Dice

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Re: WizardQuest: The Quest to be a Wizard
« Reply #73 on: April 22, 2013, 09:11:49 am »

Ask the doctor about the procedure you just went through. What happened?
Go outside.
+Try to decide if the doctor was being truthful.
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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #74 on: April 22, 2013, 04:29:59 pm »

Ask the doctor about the procedure you just went through. What happened?
Go outside.
+Try to decide if the doctor was being truthful.

You ask the DOCTOR what exactly he did to you during the EXAMINATION.
He replies that it was an equipment test for his new EXAMINATION PLATFORM, and that he did not operate on you in any way. He wanted to make sure that the EXAMINATION PLATFORM performed as advertised, before it was needed in an actual MEDICAL EMERGENCY.


->

You return to the WIZARD TOWER with the strange EMBLEM and knock again.


The DOOR slides upwards to reveal a DWARF. He introduces himself as CHARLIE and invites you inside.


He leads you to a SITTING ROOM. You notice that the EMBLEM extends inside the TOWER, unlike yours. It's elaborate design suggests that it does more than protect from WEATHER.
You ask for details regarding the TOME OF DARK MAGIC.


CHARLIE reveals that the TOME is in a MONSTER CAVE to the NORTHEAST. He wishes for you to retrieve the TOME and bring it back to him here to recieve your reward.
You ask why he doesn't get it himself, since he is obviously a WIZARD.


CHARLIE admits that he fears the WIZARD'S GUILD. As a NON-GUILD WIZARD, he is severely limited in his ability to perform magic. He seeks to use the knowledge provided by the TOME to create wealth and buy his way into the GUILD.
He hopes that you don't have a problem with bending the rules and helping an INDEPENDANT WIZARD.


As a show of good faith, he allows you to have half of your PAYMENT up-front. You may choose one MAGIC ITEM from these five.


You consult your BOOK OF MAGIC.

There is a MARBLE OF RAGE, which explodes violently when struck. It is nearly indestructable, and can create unlimited detonations. The book lists it as VOLATILE.
There is a MAGE HAND, which acts as a FAMILIAR to manipulate distant objects. When active it is quasi-intelligent and can float above the ground. It also works as a PROSTHETIC and is listed as SAFE.
There is a BAG OF INFINITE SPACE, which is very, very large on the inside. The rim expands to allow large objects, and when you reach into it you grasp whatever object you wish to retrieve. It is listed as SAFE, but the BOOK warns that it is a bad idea to store one inside another.
There is a CUBE OF STONEFLESH. This FAMILIAR can mold itself into any shape, and is EXCEEDINGLY DURABLE. It can rmember any object it has seen, fit through very small spaces, and change its color. It is listed as UNKNOWN.
The SHORTSWORD is not itself a MAGICAL ITEM, but the BLADE is made from COLD IRON. According to the BOOK, COLD IRON is a DIVINE MATERIAL that destroys living tissue on contact. The HILT is enchanted to change color, and is made from mundane IRON.
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