Yeah, first I thought its a bit overkill, but doing simple raw stuff is very relaxing after a hard day of touring National Parks
The 28 buildings shown are all more or less operational btw, its not just designs. They have reactions and can be build and such. All rather untested and unbalanced of course, but it was fun doing it. Here some more designs, which are really only building designs atm:
Shisha Lodge removes bad thoughts btw, that works.
The Witcher magic is a mix of dwarven and orc magic, I didnt want to get into complex spell making atm. Still have to figure out how exactly I can refine plants into leaves, use leaves in reactions and how to make a copy of the vanilla milling reaction. I asked in the modding thread already, but somehow people didnt take the question seriously, because they assume that I should know that
Smake, you still up for that frostbite turret?
I wanted to transform changelings into a natural frostbite turret creature, and a immobile creature that can be dropped into water to freeze it. I know that that worked somehow, freezing the 9 tiles around it. Frostbite webs would be awesome as well. Writing raws are easy on the notebook, but ingame testing is horrid, because worldgen, loading, saving and FPS are so slow.
Its slayrace magma btw, not just slayrace. Should have some negative sideeffects after all. No loot that isnt magmasafe, no corpses to butcher and enourmous fires everywhere. But yeah, a raise all dead thing I can add as well.
The rest I can do, after all its fun.
Juice Bar and Trap Setter work as well... maybe I could also do a Wax Workshop, because the honeyant farm can produce it more easily then the usual way.
Again, feedback on the proposed ideas, and suggestions for more ideas and balancing are very welcome.
I did change the buildmats quite heavily btw, you usually need 1 wood and a few tanned skins to make a building, instead of boulders or blocks like dwarves. I imagine the kobolds building little tents, from leather and a wooden tentpole.
The skills of Alchemists, Researcher/Inventor and Scribe/Writing are pretty much unused, as is PlayingMusic. More ideas for that would be welcome as well.
I definetly want Kobolds to be heavily centered on tanned skins, bone and dye for the reactions. Simple animal and aboveground plant reagents. And on dead Kobolds, because till you steal all those building plans, many many kobolds will have died on "thieving expeditions" ^^
Oh, and I need a way to relyably only target undeads and kill them with an interaction. I think the old one I once tried didnt work too well. Or I try fiddling around with the mithril rune one.