4th LimestoneWe have four caged undead. Time to put them to rest.
19th LimestoneHowever, the Earthbound's "put to rest" interaction did not cause Treaty Claspabyss Sandalsing Celebrate to stop being hostile, or even undead.
Guess I'll just have to use the military.
Looks like it took away his pain immunity, at least.
(The enemy might be a bit hard to identify in the first screenshot, since he's flashing unconscious - he's the white X.)
21st LimestoneTried resurrecting his corpse - he came back, but he's still undead.
23rd LimestoneAfter stationing the military near him for a few days, I finally noticed...
Well... that's what it means to have your soul missing, I guess.
26th HematiteSaw some trees sticking out of the magma. Went to investigate.
Oh right... I gave the order to test the magma flood device, then forgot about it.
Well, at least now we have a pretty good idea of what this thing's range is.
6th SandstoneI noticed some military dwarves with permanent wounds and no military castes, so I assigned them garrison training. The first one just transformed into a military recruit.
10th SandstoneI stuck a corrupted spellcaster saboteur in a small room with three zombified ants. The ants won.
11th SandstoneMigrant wave. I mention this because a werecreature showed up next to the migrant wave.
There's no way it's reaching the fortress in time to do any harm, but I think I might be getting some werecreature migrants.
No one had time to move before...
12th SandstoneThe werecreature attack is over. Two dwarves killed, one dwarf most likely infected.
I suspect I am going to wind up testing whether a lifemancer can revive a sacrificed dwarf.
Lance Connectterror hasn't made any progress toward claiming a workshop. I better check up on him...
Showmood says "bowyer". What the heck? Oh well, one bowyer's workshop, coming up...
20th SandstoneLance has stopped gathering materials, and is asking for crystal glass. Fortunately, we have both pearlash and rock crystal.
25th Sandstone1st TimberI'll deconstruct the bowyer's workshop now.
14th TimberI set most of our caged prisoners loose in front of the military. The two drow assassins escaped out the front gate, but the rest died. One chaos dwarf thief and all of the voracious cave crawlers are still ing their cages.
Also, I used those two platinum souls, and Meph and Brilliand are now legendary armor users. (Well, almost - Meph only reached grand master, but that's pretty close.)
19th TimberThere were a couple of orc ambushes, and I had a chance to use the magma pump on actual live targets. It only managed to hit one orc, but I enjoyed watching an orc shoota burn to death.
27th TimberI keep trying to "please Armok with a massive offering", but the temple is to far away from the stockpiles that the priest can never finish before he becomes too tired/hungry/whatever - then the other dwarves haul everything he gathered back up to the stockpile.
If the dwarves would just leave everything at the temple while he sleeps/eats/whatever, it would eventually work. I'm going to try setting up an unusable stockpile to "take from" the temple, and see if that works:
9th MoonstoneAttic Humorbronze has done the reaction for marskdwarf training twice, with no effect. He's extremely slow due to his armor - perhaps that could be the problem?
Anyway, that's all for today. I'll finish up tomorrow, or maybe the next day.