Talanic's journal, second entry:
So, basic entry from below is blocked, but flying varmints might still be able to get in the fort. We've reached magma, although now that we're there, I find myself hesitant to follow through right away. There's no good way to get it back up, and it is an *awfully* long way down to it. Still, the deep clay veins mean that we can make stuff on the spot, so I'll probably pop it open sooner or later. Good bricks will make a lot of difference here.
Njalls went all mad scientist on us. He made a nifty mechanical thingy he calls The Daggers of Grieving, and keeps on talking about those fools and how he'll destroy them all.
This is a tetrahedrite mechanisms. All craftsdwarfship is of the highest quality. It is encircled with bands of cushion tetrahedrite cabochons and acacia. This object menaces with spikes of tetrahedrite.
On the plus side, he's a legendary mechanic, which should help us produce trade goods AND defend the fort now.
Speaking of trade, humans showed up. Apparently there's no depot access tunnel, which means that until one is dug, merchants are vulnerable for the entire trip overland. Must get that done quickly, but with the existing excavations it's going to be winding through things a bit. Also, the nature of the fort means that even an underground road must be paved if we want it to work.