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Author Topic: Imperial Might - Sewei Warzone  (Read 31677 times)

Alexandria

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Re: Imperial Might
« Reply #105 on: July 19, 2013, 09:17:01 pm »

Lol thats way over the top even for chaos, generally chaos takes weeks or months to corrupt a person to that extent.

But I'm still hung up on how we lost an entire veteran squad against cultists lol, a veteran squad could mow down dozens of units of cultists.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Parsely

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Re: Imperial Might
« Reply #106 on: July 19, 2013, 09:51:12 pm »

But I'm still hung up on how we lost an entire veteran squad against cultists lol, a veteran squad could mow down dozens of units of cultists.
They also had a bloody World Eater.
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Alexandria

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Re: Imperial Might
« Reply #107 on: July 19, 2013, 09:57:13 pm »

He engaged the personal guard not the veterans though, thats a lot of veterans to die facing cultists, on top of 2 guardsmen squads but meh. A direct assault on a fortified position with a small force was always going to be bloody.

Overwhelming the outer defenses for 3 squads is a fairly minor loss considering it.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

adwarf

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Re: Imperial Might
« Reply #108 on: July 21, 2013, 04:00:34 pm »

Have a few things I gotta take care of today, so the next update won't be till tomorrow which gives everyone plenty of time to plan thing out more, or whatever :)
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adwarf

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Imperial Might - Defense of Salix
« Reply #109 on: July 22, 2013, 10:10:39 pm »

Spoiler (click to show/hide)



"Alright then lets get to work, all those who took part in the frontal assault are going to sweep the remainder of the camp, and rig any anti-air guns, heavy weapons, or supplies we don't take to blow. Scouts are to move in and begin salvaging for extra power packs for lasguns, and any explosives we can make use of, do not take or use any of the rest of their gear and avoid the World Eater's corpse just in case. The remainder of the forces are to set up a perimeter around the camp, and look out for any signs of their friends coming along to help, men I don't wanna get caught with our backs to the enemy so get on it."

Moving forward with your men on your heels you set to work, you thoroughly search the camp finding no more cultists or Chaos Space Marines hiding in the woodwork though you do come across a few cultists who've just given up at and you or the Commissar execute them on the spot. After that you search the upper parts of the camp and find three of the twisted flak cannons that your men now call 'Hellthrowers' and two of the quad-linked autocannon platforms on their own massive platform with crates of munitions all around them.

Your men rig all of them to blow, and destroying the weapon platforms goes smoothly till they get to the autocannon platform, rigging that with melta bombs the stormtroopers got clear easily enough, but as the bombs went off and caused the boxes of munitions to explode as well several of your veteran soldiers end up riddled with bullet holes and shrapnel. You and the field medics rush forward to try and save some of them, but those that didn't die immediately after the incident die before you can get them proper medical attention.

The rest of the trip is fairly event less, your scouts manage to find a fair amount of power packs for the lasguns when they stumble across five crates of them hidden in a underground cellar. Elsewhere your medics search the dead for any wounded that can be saved, but those who could be saved in the field were already seen to, the rest have already died long before the aid could reach them. Your job there done you order your forces to fall back, heading back towards your main encampment where the rest of your forces were settling in, and working on defenses.

By the time you arrive back at the landing site its getting dark, however the sight you see upon your return brightens your mood, the third trench line is almost entirely complete. A small fortress of earth, sandbags, and flakboard lay against the either face of the canyon bristling with currently empty gun emplacements and vantage points for the defenders to fire from. Between them runs a long trench, with two plascrete bunkers distanced somewhat evenly along the trench line though for the most part the center between the two bunkers is only starting to be worked on. You know you have at most two days before the enemy forces arrive, but from how things are going it looks as if you will be able to finish the planned defenses before they arrive, that is if the supplies hold out that long.

Upon arrival you are escorted to the newly dubbed command center inside one of the plascrete bunkers, a hololithic display has been set up along with dozens of minor reports scattered across a table on the far side for you to inspect at a later date. With night falling you know the forces from the downed dropship will have to make camp, so they won't arrive until late morning at the earliest, taking a seat you begin to contemplate what else might need taking care of.






Spoiler: GM Note (click to show/hide)
« Last Edit: July 22, 2013, 10:16:14 pm by adwarf »
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Harbingerjm

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Re: Imperial Might
« Reply #110 on: July 22, 2013, 10:26:00 pm »

Have the power packs and anything else that was taken from their camp placed in an otherwise-empty room under constant guard, and see about acquiring a priest. Or more than one, if possible.
Take care of our reports.
Check on the Commissar-General, see how long he will take to recover.
The scouts should search the pass and the area around for anything of note, particularly raised positions in the canyon walls that are not accessible from the parts of the valley the enemy will have access to.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Alexandria

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Re: Imperial Might
« Reply #111 on: July 22, 2013, 10:28:57 pm »

(( We can't afford to divide our forces mate, we need to use the trench lines and fall back positions. Putting me outside that is suicide for them. ))

Contact the fleet in orbit, inform them of the death of the world eater, the destruction of the AA emplacement and request additional forces and supplies be assigned to us, priority on veteran infantry, engineers and bloodied guardsmen.

Contact the base we're defending and request additional supplies of ammunition for guns and artillery.

Spend the next 2 days drilling all soldiers in massed fire drills not already trained, have those already trained assist with the training. Drill the engineers if we have enough time.
« Last Edit: July 22, 2013, 10:35:33 pm by Alexandria »
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Harbingerjm

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Re: Imperial Might
« Reply #112 on: July 22, 2013, 10:32:29 pm »

(( We can't afford to divide our forces mate, we need to use the trench lines and fall back positions. Putting me outside that is suicide for them. ))
The scouts have a couple of days before the enemy come, they can do quite a bit of scouting in that time.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Alexandria

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Re: Imperial Might
« Reply #113 on: July 22, 2013, 10:34:39 pm »

(( I was referring to this bit, we can't afford to place men in these positions, they'd be isolated and cut to shreds in no time at all and would have a very low effect given that chaos forces for heavy assaults tend to include raptor squads which have jump packs. ))

particularly raised positions in the canyon walls that are not accessible from the parts of the valley the enemy will have access to, besides we have no way to tell what they'll have access to.

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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Ghazkull

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Re: Imperial Might
« Reply #114 on: July 23, 2013, 07:27:19 am »

What about our Missign Artillery? i think we should send scouts to find that.
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Parsely

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Re: Imperial Might
« Reply #115 on: July 23, 2013, 07:45:30 am »

What about our Missign Artillery? i think we should send scouts to find that.
In the update it said that they were on their way, but camping out for now, and should be here tomorrow morning.
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adwarf

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Imperial Might - Defense of Salix
« Reply #116 on: July 23, 2013, 07:32:31 pm »

Spoiler (click to show/hide)



You feel weary, but know there is much left for you to do as you take a seat behind the desk and call in Shamus, your current adjutant and one of the surviving troopers of your personal guard. You order him to set up a comm link to the fleet in orbit above Salix, when he's done with that you order him to see that the salvaged powerpacks are stored in a separate empty room and that a trooper is to be on guard duty outside the room at all times. As he takes his leave you turn your attention to the comm-link,

"This is Colonel Castronova of the Volgar 3rd Siege, me and my men just took out an enemy AA battery not far from the mouth of the Pass of the Martyr, while there we encountered a World Eater Marine. I'd like to request additional forces, and supplies since I believe the forces against us are far more then we originally bargained for."

A burst of static issues from the comm-link, before reconnecting, as the officer on the other end replies you hear the vague thump of weaponry being fired,

"I'm sorry but we can dispatch no more forces or supplies to Salix, Lord General Militant Wulfric's orders, Salix Command out."

With that the static resumes, and you throw the receiver across the room where it bounces off the wall and clatters to the floor no worse for the wear. At that moment you hear a small chuckle before a voice picks up behind you,

"I can never get over how tough those things are, I've threw so many of them against everything from solid rock to tanks and only once has one broken, and that was just because the thing got shot by some rebel bastard back on Palix."

You turn around to find Kalman standing there, his side heavily bandaged with some points of blood beginning to show on the outside, however the Commissar's cap is lying on the hololithic display and for the first time you see the metal plate that covers half the man's head. When he notices you staring at that he speaks up,

"I got this back on Palix, same fething rebel sniper that destroyed the Master-vox, I felt the bullet hit me and knew it was bad but I had to lead the men in the charge against the rebel forces that had dug themselves in at the upper levels of the hive. There I was with a massive trench cut through my head by a sniper's bullet, bleeding out everywhere, but I knew the men wouldn't hold if I sent them to charge on their own, so I took the lead.

It was that action that got me this post, so now I can pass my 'wisdom' on to others, Mordecai I know many commanders who think a battle should be lead from the rear but I'm of the singular belief that that way of leading is wrong. My mentor once said to me 'If we are to send hundreds, thousands and more of men to their deaths what right do we have to sit at the back, safe from all dangers while those we commanded march through to hell and the Emperor's embrace.

If you lead Kalman, stand at the forefront so that your men may lay their lives in your hands and lay yours in theirs, in this way you inspire bravery in your men and develop a trust that no other method could forge.'

Anyway that is all I have to say, I came here to tell you I should be recovered by tomorrow but the medics inform me I won't be back to my full strength for at least a week without proper facilities."

With that the Commissar excuses himself, and leaves you to the mass of reports on your desk, you delve into them right away ignoring the exhaustion and gnawing desire to sleep as best you can. Most of the reports are lists and tallies on the exact amount of supplies you have, you believe that with the current supplies you could keep up a constant fight for two days at most before supplies began to get scarce, and that is if nothing goes wrong with the artillery or their munitions. The rest of the reports detail the amount of building supplies left, your food supplies, medical supplies, and the current medical staff your regiment has, though all of them are from your homeworld so you can't expect all to much from them.

With the reports handled you contact the Salix Major installation about any munitions or supplies they can spare, the conversation is fairly short and by the end you have a promise that a few trucks will arrive the next day to deliver what they can spare. With that done, exhaustion gets the better of you and you head off to sleep in your quarters.

You are roused early in the morning of your second day on Salix, the news that greets you is good for the most part, the survivors of the downed dropship had arrived with four basilisks and one of the infantry squads that had been accompanying the ship. Coming out of your bunker to greet them you find the third trench line had been finished and the second begun during the night, the progress amazes you and the overall good news raises your soldiers spirits.

...

Later in the day as you check the hololithic display you are informed of a few shelves, and raised areas in the canyon that can be reached from your side, but not the approach or at least not until they are some ways past the shelves. They also report that no signs of the enemy's advance have been seen in the canyon and with that you are left to decide on the plans for the rest of the day.



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Alexandria

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Re: Imperial Might
« Reply #117 on: July 23, 2013, 07:40:42 pm »

Continue construction as fast as possible, contact the other imperial forces sent to defend the facility and inform them of what we discovered and get situation reports from them.

Assign all standard guardsmen to assist the engineers by digging the trenches, leaving engineers for the bunkers and redoubts to get them finished as fast as possible.

Take the best men from the squads in the previous days assault and reform the 2 lost veteran squads from them, take infantry from the artillery battalion to bring the the remaining battalions back up to full strength. Reform the 2 veteran squads in the evening giving a speech about courage in battle and bringing honor to the regiment to improve morale.

Use the dead infantries flak armor to upgrade that of as many guardsmen as possible who are wearing flak armor.

Send the scout squads out half a days ride to attempt to locate the chaos forces, if located they are to maintain contact and send regular reports if not then they set up an outer perimeter on the canyon at nightfall.



(( Adwarf did we recover the hotshot las rifles from the 2 veteran units we lost?

 ))
« Last Edit: July 23, 2013, 07:48:04 pm by Alexandria »
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

adwarf

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Re: Imperial Might
« Reply #118 on: July 23, 2013, 07:41:51 pm »

(( Adwarf did we recover the hotshot las rifles from the 2 veteran units we lost? ))
Yes you did.
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Alexandria

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Re: Imperial Might
« Reply #119 on: July 23, 2013, 07:46:51 pm »

(( Nice, at least we can reform the 2 veteran units then. But remind me to shoot the general one day when we outrank him. ))
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.
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