**Added Overrides Link**
0.40.13
- Just updated the changes between versions, [Large Predator] Grazing ect.
- d_init, domestic, large_mountain, large_temperate, large_tropical, large_tundra, next underground
- _standard, temperate_new, tropical_new
- Changed Population caps, [POPULATION_CAP:150] [STRICT_POPULATION_CAP:200]
- Varied_ground:no to yes. Since people were using it and I wasn't. So I fixed it in 40.12v1.
- Slighlty edited spacefox_16x16_text
- Added enhanced overrides to twbt version
0.40.12v1
- Changed tile 96/39 - Update grass.txt, some use outdated tiles. (Make all alt tiles use '.'= 46:','= 44:'`'= 96 :'''=39 (instead of doing that I just changed tiles 96 and 39, I thought before they had to do with text but it's the other 2)
- Switch main gem tiles to Phoebus version, see if people dislike it. (doubt it)
- tile 182 (Default branches) Changed to be bamboo. Add Bamboo tile from overrides tileset. [GRASS_TILES:182:182:182:182] Requires alt tiles.
- tile 130 changed from custom plant to Plant from other_square_16x16 Gulliman tileset/overrides tileset.
- Change sand types again. Tile 141/142
- (Not done) Tile 245 changed to 5, willow tree placed back on 245 from tile 5. Have to change the refrences still. (have to change still
)
- Tiles 131-134 darkened.
0.40.12
- changed water tiles to be a little more noticeable
- Changed clay/loam/sand tiles.
- Changed lever tiles.
0.40.11v1
- Look into Ironhand original version walls as twbt walls (engraved/ edit them a bit for that to work)
- Look into making ironhand stairs into spacefox stairs, do the same for up/down stair.
- May take some other tiles from ironhand.
- Look into accelerated version of the mod.
- Override bars
- Change log tile *maybe* seems hardcoded maybe
- Look at mlc twbt set.
0.40.11
- Updated to 0.40.11
- Updated material_template_default.txt
- Updated plant_crops.txt
- Updated plant_garden.txt
- Updated plant_new_trees.txt
- Updated plant_standard.txt
- Updated init.txt
0.40.10v1
- Change tile 5 to 244 + vice versa. Make the changes to plant_standard and dinit to go with it. (to do with marshes on embark screen) (didn't happen)
- Work on overides for branches. TWBT version. (in progress)
- Work on better water tiles. (Done)
- Work on stairs maybe. (done for twbt)
- Update doors, pure white hinge things (done)
- Get rid of that dark grass (it's bad) (done)
- Merge grass graphic with the phoebus water one? May work. (done)
0.40.10
-Updatded to 0.40.10 (there are no changes between 0.40.10 and 0.40.09 in graphics packs)
0.40.09 Update v2
- Updated plant_standard.txt
- re-edited TREE_TILE:'s back to originals so that it doesn't look weird on embark. Those tiles shouldn't show up after embark.
- Matched Saguaro and blood thorn trees to ones that actually look like them.
- Highwood Tree tile 79? Instead of a cup.
- Updated plant_new_trees.txt
- Replaced Tile 23 with old tile 5, Since it was not used. And 5 was.
- Updated plant_standard.txt
Added YOR + 2 other twbt versions + Original version updated.
0.40.09 Update v1
- creature_large_ocean Fish were 224 (should have been 160)
- creature_large_riverlake updated from tile:224 to 160
- creature_next_underground updated CAP_HOPPEr from 249 to 163
- creature_small_mammals updated from 249 to 159
- creature_small_ocean updated from 90 to 248 + 149 to 144 (Make sure they use actual graphics if they don't)
- creature_standard updated human tile
- creature_subterranean updated some creature_tiles
- inorganic_stone_mineral missed item_symbol....
- edited dinit tree_cap_floors.
- added tile 46 from phoebus and edited it to make it brighter.
- Used tile 46 from phoebus on tile 44 (may change in future version as it is probably to dark)
- tile 44 moved to tile 244 to match phoebus
- tile 245 changed to phoebus 245 for future edits (within this edit timetable)
- Added the grass from 46 to tiles: 147(tree sapling), 231(long grass/plant), 252(short grass/plant)
- Switched tile 147 (now long plant) with 231 (now sapling) since saplings were using the plant tile.
- Added grass(tile 46 background) to tile 182 (was going to change it but decided not to)
- Edited plant_standard.txt mainly fixing graphic tiles plants use.
- Added root_muck/TUBER_BLOATED,BERRIES_PRICKLE,GRASS_LONGLAND,HERB_VALLEY(pcl) shrub:tile fix phoebus added.
- Edited tile 5, smaller shrub now. With bulbs/flowers.Changed that again by moving the new one to tile 18 replacing the old berry bush?
- Changed flowers [GROWTH_PRINT:5: to [GROWTH_PRINT:245:
- Changed fruits [growth_print:0: to :3: (-----Test this------)
- Need to check CEDAR TREE tile (may take awhile) OAK, MAHOGANY, ACACIA,MAPLE
- Tree tile = 244
- Added [SAPLING_TILE:29] to TOWER_CAP, and other subterranean trees.
- Edited plants_new_trees tiles
- 245= Flower tile 244= Tree tile 3= Fruit tile NUT=3(may change)
- Edited tile 240 (metal bars + bamboo)
- Edited plants_grasses.txt
- Edited up/down stairs.
- Edited plant_garden.txt (may need to edit agian)
- Edited tile 130.
- Edited plant_crops.txt(may need to edit flowers again)
- Edited item_tool (pestle)
- Readded old tile 7/ stone. To replace the phoebus one I added in. Then customized the rock.
- Did not figure out how to make creatures appear as their graphics tile in cages (df plugin or twbt plugin)
- Added grass tile to behind shrubs 18 + 34.
- Added twbt version for 0.40.08 + 0.40.09 (only different is init file or should be)
- Left spacefox_16x16_text as old version since it doesn't need a update yet.
0.40.09 Update
- Updated to 0.40.09
- Added 2 extra versions
0_40_08 Update
- Updated to 0_40_08
- Readded curses.png's fonts.
- Touched up the dinit.txt tree/root tiles, is open to changes in the next version.
- changed inorganic_stone_gem tiles to match Phoebus tiles as I didn't feel the current ones fit.
- updated tileset once again as ; showed up in a workshop.
v1
- Updated tileset's so that they could be interchanged easier to fit with the trees.
- Changed trees to match phoebus trees more or less, still not the same until TWGT is activated on dfhack. Pretty good as they are now. May need changing.
- Changed the ; to a tool set so that shops aren't built with ; in them.. Then created new tool set since I didn't want both to be the same. -Added Hammer/ hacket idea from Mastwork Pheobus set.
- Replaced tile 7 (rock) with tile 7 from phoebus pack. So it looked more like a rock/ rubble than a pebble.
- Gave tile 237 a flatter top.
- Changed tile 137. (may change it back)
- Added tile 228 from masterwork Phoebus. (Will check to see if there's any conflicts)
- Took idea from Masterwork Phoebus for tile 58.
- Changed tile 40, 41 to bows so that bowyer had a image and not a ) or ( Idea taken from masterwork phoebus.
- Changed tile 111, using Masterwork Phoebus tile idea.
- (need to find a way to make flies more visible)
- Changed tile 176-178 to Phoebus tiles. (tried to fix flies but even Phoebus has those problems)
- Changed tile 219 to Mephs masterwork tile.
- Changed tile 126, to custom tile. I probably missed a few changes in here since I wasn't writing them all down as I did them. (it took awhile ok, longer than I expected)
0_40_07 Update
- Updated to 0_40_07
\raw\graphics
- Commented out afro cat and dogs. Readded Phoebus cats/dogs.
- Updated \raw\graphics to 0_40_07. As it was missing some of the new animals that
phoebus pack didn't miss.
- graphics_phoebus_humans.txt updated
- graphics_sphr_monsters.txt updated
- graphics_phoebus_humanoids.txt updated
- graphics_phoebus_goblins.txt updated
- graphics_phoebus_animals.txt updated
- graphics_nwkohaku_bugs.txt updated
- graphics_nwkohaku_birds.txt updated
- graphics_magnut_next_underground.txt updated
- graphics_kafine_animals.txt updated
- graphics_doren_crittermen.txt updated
- updated afro elves
\raw\objects
-updated to Phoebus language files
-updated plants_crops [GROWTH_PRINT:0: tiles to [GROWTH_PRINT:147: since the graphic was not being used.
-updated plants_garden [GROWTH_PRINT:'%': and [GROWTH_PRINT:'*': to [GROWTH_PRINT:147:, then undone those changes.
- updated plants_grasses [GRASS_TILES:'O':'o':9:248] to [GRASS_TILES:28:29:28:29].