Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: World War 2 MOD [015 RELEASE]  (Read 17765 times)

Hasse

  • Bay Watcher
  • Mining Dwarf, always mines, nothing else!
    • View Profile
World War 2 MOD [015 RELEASE]
« on: August 17, 2013, 07:11:20 am »

World War II
im quite bad at making threads .__.

Hello.
So im quite interested in the history of ww2 so i decided to make a mod about it, im thinking about having most of the major countries that where involved in the fightings. You will be able to play any of the civs (counties) with their own weapons & technology.
There will be like 10 officers & 5 generals as nobles in each civ to make the sieges huge & make sure they'll bring tamed war tanks!
 

Internal wounds will kill your soldiers because you can fucking survive getting shot in your lungs & survive.
Sieges will be hard as fuck to fight since there will be only ranged weapons (unless you kill japanese & loot katanas).
Females will be rare but they will have natural skills such as wound dressing & such.
The first version of this mod will bring japanese & americans since im more interested in them :p
There will be shitloads of castes, example: Sniper(gets stealth interaction) Paratrooper(smth) flamethower soldier(gets a flamethrower built into body)
uh.. hmm.. what more can i tell..
oh yes! It will have it own soundsense musics & sounds.

and heres some pics:
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

**********************SEP 9 2013**************************
Today i got some free time and i decided to fucking fix the bug that didnt let me embark and i fxed it after like 2-3 hours yay.
hueuuehue

I can finnaly release a version for ppls who wanna try this.


Version 01
M4 shermans, mounts for the invaders.
M4 shermans can easily be shot in the engine & gas tank atm because i havent made any anti-tank bazookas yet.
Shooting a M4 in the engine or gas tank will make it explode and make all the animals/humans around it go unconscious (only if they breathe the gasoline smoke ofc)

Ammo can only be made with the metal bar 6x30 or smth i dont remember ;_;
Ammo metal can be crafted from iron bars @smelters
Type 38 can be made just like normal weapons atm

Theres 5 generals, 10 officers in every civ
Fortress mode only got 4 nobles:
Fortress commander - same as milita commander
Officers - same as milita capitans
Fortress Manager - bookkeper, trader, manager


Version 015
Fixed bug where the Japanese didn't wear pants


Download link: http://dffd.wimbli.com/file.php?id=7967


Known bug: Sometimes theres no stuff in the embark screen, no shovels, axes, food, nothing. You need to re-embark and it should work again.

« Last Edit: September 14, 2013, 02:43:30 pm by Hasse »
Logged

bluwolfie

  • Bay Watcher
    • View Profile
Re: World War 2 MOD [NOT YET RELEASED]
« Reply #1 on: August 17, 2013, 07:42:39 am »

Sentient tanks? That's.. Awesome
Logged

Hostialan

  • Bay Watcher
    • View Profile
Re: World War 2 MOD [NOT YET RELEASED]
« Reply #2 on: August 17, 2013, 10:22:32 pm »

Now we need Japanese Bone encrusted Bazookas to kill tanks :P
Logged

Suds Zimmerman

  • Bay Watcher
    • View Profile
Re: World War 2 MOD [NOT YET RELEASED]
« Reply #3 on: August 17, 2013, 11:37:31 pm »

Speaking of bazookas, you might want to take a look at Putnam's projectile expansion script if you want to include them. Also, I always thought a WWI style mod would be better for DF since there's a lot more melee combat, but this is good too. Looking forward to seeing a finished product.
Logged
You don't need a weatherman to know which way the wind blows
DORFAMUNDA - NECROMUNDA DF MOD

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: World War 2 MOD [NOT YET RELEASED]
« Reply #4 on: August 24, 2013, 11:11:50 pm »

Speaking of bazookas, you might want to take a look at Putnam's projectile expansion script if you want to include them. Also, I always thought a WWI style mod would be better for DF since there's a lot more melee combat, but this is good too. Looking forward to seeing a finished product.

When this one is completed, a WWI mod could be reverse-engineered by the OP, or another modder if the OP allows them.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

sackhead

  • Bay Watcher
    • View Profile
Re: World War 2 MOD [NOT YET RELEASED]
« Reply #5 on: August 28, 2013, 02:46:06 am »

i just want to see artifacts and legends mode, also Df Nazis.... and Nazi vampires and what ever gods worldgen cooks up for Nazis infact just legends mode in general. to bad the list of posible wereanimal canidates is hard codded i would love to see Otto Von Licctinheimer cursed to wonder for all eternatity in the form of werepanzer by the god of genocide and Fascism
Logged

Hasse

  • Bay Watcher
  • Mining Dwarf, always mines, nothing else!
    • View Profile
Re: World War 2 MOD [0.1 RELEASE]
« Reply #6 on: September 09, 2013, 03:39:00 pm »

released 0.1 for people who wanna try :)
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: World War 2 MOD [0.1 RELEASE]
« Reply #7 on: September 09, 2013, 03:55:09 pm »

ptw

Hasse

  • Bay Watcher
  • Mining Dwarf, always mines, nothing else!
    • View Profile
Re: World War 2 MOD [015 RELEASE]
« Reply #8 on: September 14, 2013, 02:45:10 pm »

fixed bug where Japanese didn't wear pants.
Logged

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: World War 2 MOD [015 RELEASE]
« Reply #9 on: September 15, 2013, 07:16:30 am »

fixed bug where Japanese didn't wear pants.

I call this "bug" a feature!  ;)
Logged
._.

splatterk

  • Escaped Lunatic
    • View Profile
Re: World War 2 MOD [015 RELEASE]
« Reply #10 on: October 06, 2013, 01:05:08 am »

The bug with the bare-bone embark screen seems to apply only to American Civs.
Logged

Hasse

  • Bay Watcher
  • Mining Dwarf, always mines, nothing else!
    • View Profile
Re: World War 2 MOD [015 RELEASE]
« Reply #11 on: October 06, 2013, 01:20:22 am »

The bug with the bare-bone embark screen seems to apply only to American Civs.

i have no idea why that is happening to be honest :/
Logged

splatterk

  • Escaped Lunatic
    • View Profile
Re: World War 2 MOD [015 RELEASE]
« Reply #12 on: October 06, 2013, 01:21:36 pm »

Also, it seems that in every world I generate, the Japanese occupy half the world's total land mass, while the Americans have a few towns and hamlets scattered about. Why does this happen?
Logged

Hasse

  • Bay Watcher
  • Mining Dwarf, always mines, nothing else!
    • View Profile
Re: World War 2 MOD [015 RELEASE]
« Reply #13 on: October 07, 2013, 01:11:18 am »

I think its because they use regular animals during battle while the Americans only have a small amount of tanks which i will soon fix when i get done with school stuffs
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: World War 2 MOD [015 RELEASE]
« Reply #14 on: October 17, 2013, 11:21:58 am »

I think its because they use regular animals during battle while the Americans only have a small amount of tanks which i will soon fix when i get done with school stuffs

So has it been fixed?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
Pages: [1] 2